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GroupMap - 2 views

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    Collaborative tool for creating group mindmaps/webs/brainstorms. Very easy to use, but requires either Safari or Chrome. Free signup. 
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Apple Configurator Part I: Walkthrough « TJ Houston.com - 3 views

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    A tool for working with groups of iPads
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How to mute annoying email threads in Gmail? - 0 views

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    You often use the "Reply All" button in group communication. At that time, it may seem convenient, though it may be distressing later one, when different recipients start reverting on it, even when you don't expect. No matter how many times you delete these messages from your inbox, the next message in the chain will make it all come flashing back.
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How to create audiobooks in iTunes? - 0 views

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    Digital audiobooks can be purchased online including Audible, eMusic, and iTunes. iTunes keeps audiobooks separate from your music library so as to make them easier to find. Also, it allows you to adjust the playback speed of the file as well as resume from the previously played chapter where it left. Just by tuning few settings, you can ready your iTunes and iPod to recognize any audio file or group of audio files as an audiobook.
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TodaysMeet - 3 views

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    Site lets users create a discussion page and update visitor input in real time. Nice way to gather questions, ideas, etc. from group.
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http://www.smstextnow.com/ - 6 views

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    Set up group lists and send text messages for free.
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Closing MSN Groups - Windows Live - 0 views

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    Comments by users are revealing of the awkwardness of the new features offered by Windows Live.
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How to Reach Baby Boomers with Social Media - ReadWriteWeb - 0 views

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    Note** Would be interesting for school districts to analyze their percentage of boomers (older and younger) and corresponds their technology training to these new demographics/usage. A new report from Forrester Research revealed some surprising information: apparently Baby Boomers aren't exactly the technology Luddites that people think they are. In fact, more than 60 percent of those in this generational group actively consume socially created content like blogs, videos, podcasts, and forums. What's more, the percentage of those participating is on the rise.
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100 Tips, Apps, and Resources for Teachers on Twitter | Online College Degree - 0 views

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    The idea of writing small blog posts of 140 characters or less to a group of your followers is actually a revolutionary new way to bring communities together, learn from each other, and keep updated with all that is happening. Busy teachers may feel that taking the time to learn how to use Twitter isn't worth the return for the students benefit, so that's why this list of 100 tips, apps, and resources is worth browsing. Find out how to get started with Twitter, ways to use it in an educational setting, and tools to help you use it better with these resources below.
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wwwedu : Really bad Social networking sites legislation in Illinois (N. Willard) - 0 views

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    It is impossible for the sites to do this. There is no way to independently identify the age and identify of minors. There is no RealID system for minors! More on the infeasibility here: http://cyber.law.harvard.edu/research/isttf Seems to me to be a major opportunity for Illinois high school educators to get your students involved in learning about the legislative process. My perspective is that the only reasonable option for Facebook, MySpace and any other social networking site would be to terminate the accounts of any minors who live in Illinois because it would be impossible for them to do this. The penalties for non-compliance would be pretty tough. Many co-sponsors. You might want to alert your students. They are the ones who would be impacted.
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Social Networking Sites und Ueberwachung - 0 views

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    Fuchs, Christian. 2009. Social Networking Sites and the Surveillance Society. A Critical Case Study of the Usage of studiVZ, Facebook, and MySpace by Students in Salzburg in the Context of Electronic Surveillance. Salzburg/Vienna: Research Group UTI. ISBN 978-3-200-01428-2. Download
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ICT for Development and Education: Exit LIFI « Innovate Blog - 0 views

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    In 1997, a group of researchers based in Lugano (CH) started organizing sustainable development and training projects that used online technology (video conference, virtual learning platform, e-mail, etc.) to connect people in remote areas with experts from a range of academic institutions.
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Principles of Biology-bringing life and living things into focus - 0 views

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    A creative Ning group
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Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
  • ...32 more annotations...
  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • health information island
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • Who would imagine attending medical school in a virtual world?
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
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bookmarkG.com - 0 views

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    Group bookmarks, open sharing (invited members can invite other members)
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myFreepath - 0 views

shared by J Black on 01 Feb 09 - No Cached
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    Share Your Stuff! myFreepath is a network of people who exchange content through playlists created in Freepath. Share your stuff with a private group or a worldwide audience without having to mess with file conversions or FTP gobblygook. Plus, get access to some pretty cool stuff that was packaged up by others.
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OpenZine - Create an online magazine - Collaboration with friends - 0 views

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    OpenZine (pronounced "openzeen") is a place where blogging is more fun! Make a blog website that looks like a magazine. Create free blog pages and group your posts with a cover you create. Collaboration online free.
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Are you part of the Google crowd? | Colgs Innovation - 0 views

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    presentation on Google Groups and Google Docs.
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DecideAlready - Decisions made easy - 1 views

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    Enter questions, propose answers, share with a group, and receive feedback, such as answer ratings, other solutions, etc.
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Solvr - Private and collaborative problem-solving | Brainstorming | Discussions that le... - 4 views

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    Enter a problem, and a unique URL is created. Once shared with others, a group can collaborate by adding questions, comments, solutions, etc. Very easy to use and effective way to solve problems.
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