You often use the "Reply All" button in group communication. At that time, it may seem convenient, though it may be distressing later one, when different recipients start reverting on it, even when you don't expect. No matter how many times you delete these messages from your inbox, the next message in the chain will make it all come flashing back.
Digital audiobooks can be purchased online including Audible, eMusic, and iTunes. iTunes keeps audiobooks separate from your music library so as to make them easier to find. Also, it allows you to adjust the playback speed of the file as well as resume from the previously played chapter where it left. Just by tuning few settings, you can ready your iTunes and iPod to recognize any audio file or group of audio files as an audiobook.
Note** Would be interesting for school districts to analyze their percentage of boomers (older and younger) and corresponds their technology training to these new demographics/usage.
A new report from Forrester Research revealed some surprising information: apparently Baby Boomers aren't exactly the technology Luddites that people think they are. In fact, more than 60 percent of those in this generational group actively consume socially created content like blogs, videos, podcasts, and forums. What's more, the percentage of those participating is on the rise.
The idea of writing small blog posts of 140 characters or less to a group of your followers is actually a revolutionary new way to bring communities together, learn from each other, and keep updated with all that is happening. Busy teachers may feel that taking the time to learn how to use Twitter isn't worth the return for the students benefit, so that's why this list of 100 tips, apps, and resources is worth browsing. Find out how to get started with Twitter, ways to use it in an educational setting, and tools to help you use it better with these resources below.
It is impossible for the sites to do this. There is no way to independently
identify the age and identify of minors. There is no RealID system for
minors! More on the infeasibility here:
http://cyber.law.harvard.edu/research/isttf
Seems to me to be a major opportunity for Illinois high school educators to
get your students involved in learning about the legislative process.
My perspective is that the only reasonable option for Facebook, MySpace and
any other social networking site would be to terminate the accounts of any
minors who live in Illinois because it would be impossible for them to do
this. The penalties for non-compliance would be pretty tough. Many
co-sponsors. You might want to alert your students. They are the ones who
would be impacted.
Fuchs, Christian. 2009. Social Networking Sites and the Surveillance Society. A Critical Case Study of the Usage of studiVZ, Facebook, and MySpace by Students in Salzburg in the Context of Electronic Surveillance. Salzburg/Vienna: Research Group UTI. ISBN 978-3-200-01428-2.
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In 1997, a group of researchers based in Lugano (CH) started organizing sustainable development and training projects that used online technology (video conference, virtual learning platform, e-mail, etc.) to connect people in remote areas with experts from a range of academic institutions.
The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
there are some fundamental questions which remain unanswered.
it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
applications that enable social publishing, such as blogs and wikis
the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
health information island
US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
virtual medical universities exist all over the world
The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
Trauma Center
Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
there are reported advantages to having students engage in these emerging technologies
By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
Who would imagine attending medical school in a virtual world?
Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
Another example of a medical school using SL is St. George’s Medical School in London.
Stanford University medical school
Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
Mesko [35] presents the top 10 virtual medical sites in SL.
The development and use of 3-D virtual worlds in nursing education is increasing.
Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
Share Your Stuff!
myFreepath is a network of people who exchange content through playlists created in Freepath. Share your stuff with a private group or a worldwide audience without having to mess with file conversions or FTP gobblygook. Plus, get access to some pretty cool stuff that was packaged up by others.
OpenZine (pronounced "openzeen") is a place where blogging is more fun! Make a blog website that looks like a magazine.
Create free blog pages and group your posts with a cover you create. Collaboration online free.
Enter a problem, and a unique URL is created. Once shared with others, a group can collaborate by adding questions, comments, solutions, etc. Very easy to use and effective way to solve problems.