Virtual 3-D Healthcare Learning Environments
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Wireless headphones for Apple Products - 0 views
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"Looking for a pair of wireless headphones to complement your super tight jeans? JayBird's SB2 Sportsband headphones should serve as the perfect tech-cessory for your 80′s inspired hipster wardrobe thanks to their wide headband and small collection of colors ranging from subtle to almost neon. But what's that you say? You embrace the 80′s except when it comes to technology? Well you'll be happy to know that in addition to Bluetooth A2DP support, the headphones also support the newer apt-X Bluetooth audio codec, which is apparently included in Apple's new Mac Mini. However, if you wanted to take advantage of its CD-quality wireless sound with other gear like the iPhone. The iSport (pictured above) which is compatible with the iPhone and other iDevices, or the uSport which connects to the headphone jack of pretty much any other audio source. like with most Bluetooth headphones they include buttons on the side for controlling your music, as well as an integrated mic for making calls." By-The Xpert Crew @ http://techvedic.com https://www.facebook.com/techvedicinc https://twitter.com/techvedicinc http://pinterest.com/techvedic1 http://techvedicinc.tumblr.com/ https://plus.google.com/u/0/110467075169904075419/
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How to sync files and folders across two PCs? - 0 views
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File & folder synchronization is a common practice, often required to cascade data to individual or team over a local area network (LAN), and work collectively to enhance productivity. It may be implemented through a variety of ways, but it should serve the purpose well surpassing all hardware or software barriers, that's too without compromising data safety norms.
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Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views
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The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
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it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
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Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
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A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
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US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
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Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
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Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
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By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
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High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
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Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
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Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
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Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
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Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
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there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
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One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
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The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
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one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
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shared by Randy Rodgers on 11 Oct 09
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AllThingsPLC - Research, education tools and blog for building a professional learning ... - 5 views
www.allthingsplc.info
plc collaboration learning professional community Education professional learning community allthingsplc
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"This site was created to serve as a collaborative, objective resource for educators and administrators who are committed to enhancing student achievement. We invite you to share your knowledge, ask questions, and get expert insight into the issues teachers face each day in the classroom." Includes blog, resources, information and statistics on networks and their effectiveness.
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How to Cut Down on Unwanted Email? - 0 views
techvedic.livejournal.com/42161.html
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Obama calling for more schooling --either more hours or more days. - Lynn Sweet - 0 views
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The source of America's prosperity, then, has never been merely how ably we accumulate wealth, but how well we educate our people. This has never been more true than it is today. In a 21st century world where jobs can be shipped wherever there's an internet connection; where a child born in Dallas is competing with children in Delhi; where your best job qualification is not what you do, but what you know - education is no longer just a pathway to opportunity and success, it is a prerequisite.
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of the thirty fastest growing occupations in America, half require a Bachelor's degree or more. By 2016, four out of every ten new jobs will require at least some advanced education or training.
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Secretary of Education Arne Duncan will use only one test when deciding what ideas to support with your precious tax dollars. It's not whether an idea is liberal or conservative, but whether it works.
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They are spending less time teaching things that don't matter, and more time teaching things that do
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challenge our states to adopt world-class standards that will bring our curriculums into the 21st century.
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develop standards and assessments that don't simply measure whether students can fill in a bubble on a test, but whether they possess 21st century skills like problem-solving and critical thinking, entrepreneurship and creativity.
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money is tied to results
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using data to track how much progress a student is making and where that student is struggling
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I am calling on a new generation of Americans to step forward and serve our country in our classrooms. If you want to make a difference in the life of our nation; if you want to make the most of your talents and dedication; if you want to make your mark with a legacy that will endure - join the teaching profession. America needs you.
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if a teacher is given a chance but still does not improve, there is no excuse for that person to continue teaching
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fourth part of America's education strategy - promoting innovation and excellence in America's schools.
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I call on states to reform their charter rules, and lift caps on the number of allowable charter schools,
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We can no longer afford an academic calendar designed when America was a nation of farmers who needed their children at home plowing the land at the end of each day.
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rethink the school day to incorporate more time - whether during the summer or through expanded-day programs
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let us all make turning around our schools our collective responsibility as Americans. That will require new investments in innovative ideas. That is why my budget invests in developing new strategies to make sure at-risk students don't give up on their education; new efforts to give dropouts who want to return to school the help they need to graduate; and new ways to put those young men and women who have left school back on a pathway to graduation.
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The fifth part of America's education strategy is providing every American with a quality higher education - whether it's college or technical training.
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bottom line is that no government policies will make any difference unless we also hold ourselves more accountable as parents.
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ThinkBalm publishes business value study « ThinkBalm: Immersive Internet insi... - 0 views
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Nearly 30% of survey respondents (19 of 66) said their organization recouped their investment in immersive technologies in less than nine months, once their project(s) launched.
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The top motivations for investment in immersive technology in 2008 /1Q 2009 were enabling people in disparate locations to spend time together, increased innovation, and cost savings or avoidance.
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Early implementers are choosing the simplest use cases first. The most common were learning and training (80%, or 53 of 66 respondents focused on this use case) and meetings (76%, or 50 of 66 respondents). Some intend to take on more complex use cases in 2010 or 2011.
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Immersive technology won out over a variety of alternatives primarily due to low cost and the increased engagement it delivers. The leading alternatives were Web conferencing and in-person meetings, followed by phone calls.
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Work-related use of the Immersive Internet is in the early adopter phase. Before it can pass into the early majority phase, practitioners and the technology vendors who serve them must “cross the chasm.” The most common barriers to adoption are target users having inadequate hardware, corporate security restrictions, and getting users interested in the technology.