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Gonzalo San Gil, PhD.

Sony is the only remaining hurdle to cross-platform play, developers say | Ars Technica UK - 0 views

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    "Back in March, Microsoft announced that it would allow generic cross-platform play on its Xbox Live network. The move was essentially a public challenge for Sony to similarly open up the PlayStation Network, allowing for multiplayer matches involving more than one type of console for what would essentially be the first time."
Gonzalo San Gil, PhD.

Git 2.10 Version Control System Is a Massive Release with over 150 Changes - 0 views

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    "A new major release of the popular Git open-source and cross-platform distributed version control system has been announced. We're referring to version 2.10, which brings hundreds of changes to make your development process easier and more productive."
Gonzalo San Gil, PhD.

SocNetV | OPe Source Social Network Visualizer - 1 views

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    "Social Networks Visualizer (SocNetV) is our project to build a flexible and user-friendly, cross-platform tool for the analysis and visualisation of social networks, targeting primarily the researcher. SocNetV lets you construct social networks with a few clicks on a virtual canvas or load networks of various formats (GraphML, GraphViz, Adjacency (Sociomatrix), Pajek, UCINET, etc) and modify them to suit your needs. "
Gonzalo San Gil, PhD.

Confessions of a cross-platform developer | Opensource.com - 0 views

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    "OSCON interview with Andreia Gaita . .. Most of the time I have projects combining C/C++ and C# and | I want to build all the different configurations at the same time from the same source tree (Debug, Release, Windows, OSX, Linux, Android, iOS, etc, etc.), and that usually requires selecting and invoking different compilers with different flags per output build artifact. So the build system has to let me do all of this without getting (too much) in my way.. ...]
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    "OSCON interview with Andreia Gaita . .. Most of the time I have projects combining C/C++ and C# and | I want to build all the different configurations at the same time from the same source tree (Debug, Release, Windows, OSX, Linux, Android, iOS, etc, etc.), and that usually requires selecting and invoking different compilers with different flags per output build artifact. So the build system has to let me do all of this without getting (too much) in my way.. ...]
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