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Adam Caplan

Project Planning « WRDSB CATC Camp - 0 views

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    List of technology tools for a variety of classroom purposes. And THEN a list of classroom purposes connected to questions. Useful for planning and "ideation". 
Justin Medved

How Do I Differentiate Through Project-Based Learning? - TeachThought PD - 3 views

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    "There are many opportunities to differentiate from the start of a PBL unit to its climactic conclusion. In my book, So All Can Learn: A Practical Guide for Differentiation (February 2017), I explain that the key is to think of Differentiation as a lens that's used to view lessons and units for planned opportunities of supports that meet all learner needs. For PBL units, as with traditional units, lesson planning is where the learning experiences take shape. Here are some PBL strategies that can be differentiated to bring out the power of meeting learner needs, so all can learn. Strong PBL units include standard elements that make for rich experiences. They include: Authentic Purpose Entry Event Need to Know protocol Checkpoints Student Voice"
Justin Medved

Action Plan Framework - - 3 views

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    This is a framework to help guide and support your thinking and process for your Action Plan. It employs the principles of Design Thinking, but tailors it to the educational landscape.
Justin Medved

Action Plan Hangout - with Derek and Leslie - 2 views

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    Derek and Leslie do a nice recap of the Action plan in this Google Hangout.
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    It is invaluable to be able to catch up on these after the fact. Thank you! What an amazing genuine convo.
garth nichols

Educational Leadership:Technology-Rich Learning:Tech Leaders Speak Up About Learning - 0 views

  • The key to infusing technology for deep learning is professional development for teachers. At our school, each teacher wrote his or her own professional development plan. Then we changed the job description of the technology teacher to include meeting with each teacher to refine and review these plans. Instead of teaching computers to the students, the new technology integration coach—a new title to reflect new duties–was now available to partner with the teacher in the classroom. As teachers became more comfortable, the coaching sessions centered on how to extend learning.
  • At the same time, our administrative team began using e-communication folders for parent communication, e-portfolios for teachers, and Moodle for virtual classroom environments. Teachers experienced rich, efficient collaboration and communication through technology. This resulted in more effective face-to face communication.
  • Three things are basic to preparing students to be deeper learners: (1) access to quality curriculums, teaching, and learning, (2) robust information resources, technology tools, devices, and infrastructures, and (3) a student-centered learning environment that promotes critical thinking and problem solving.
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  • One of a leader's most important roles is to be a model for teachers–who then become models for students. Modeling digital learning in professional learning communities, faculty meetings, parent events, and everyday tasks helps adult learners in the school challenge themselves to authentically learn how to use technology.
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    This is a great article for how to introduce edtech into a school - it has real world examples as well
garth nichols

Digital Promise: No One Left Behind - YouTube - 0 views

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    A Great investigation and discussion on the future of learning from TVOs "The Agenda". You'll want to listen to this if you are interested in where schools are planning to go to address the shift in education.
su11armstrong

Notes of Jan. 26th: Third Face-to-Face - Day Plan - Google Drive - 2 views

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    January 26th Notes
Lisa Bettencourt

The Science of Effective Learning Spaces | Edutopia - 5 views

    • Jason wood
       
      This is important.
    • Lisa Bettencourt
       
      Yes! It's a great resource.
  • Daytime Light Exposure Can Boost Learning
  • 21,000 U.S. elementary students showed that, over one school year, kids who were exposed to more sunlight during their school day displayed 26 percent higher reading outcomes and 20 percent higher math outcomes than kids in less sunny classrooms.
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    Wow - that is interesting research!
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    Was thinking of the best way to redesign my classroom and our school classrooms yesterday, thanks for the article a great starting point.
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    Fascinating! Thanks for sharing!
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    Very interesting article. I plan to share this with the iSTEAM team at my school!
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    Very interesting to me as we plan new learning spaces and look at effects of lengthening recess breaks for more outdoor time.
alanmacinnis

http://www.heinemann.com/shared/onlineresources/e01396/introandchapter1.pdf - 0 views

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    Great intro and lesson plan idea for writing argument
Aaron Vigar

NCTE Framework for 21st Century Curriculum and Assessment - 0 views

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    A handy framework with reflective questions to help guide teachers toward a better understanding of how to plan, support, and assess student learning using a 21st century curriculum.
celeste Kirsh

5 Best Prezi Alternatives - Business Presentation software | by PowToon!The PowToon Examiner - 0 views

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    Possibly helpful when considering how you are going to share your action plans in a few short weeks!
Derek Doucet

The Ultimate Guide to Gamifying Your Classroom | Edudemic - 0 views

  • Gamification is the process by which teachers use video game design principals in learning environments. The effects are increased student engagement, class wide enjoyment of academic lessons, and high levels of buy-in, even from your most reluctant learners.
  • Components of Gamifying the Classroom There are several aspects of video-game design that can be incorporated into the gamified classroom. Here are several:
  • Points: In video games, users gain points as the travel through their quests. The more time they invest in the game the more points they earn
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  • Badges: Badges are public recognition of achievement, with each one designed with a specific achievement in mind.
  • Levels: As a game goes on, players progress through levels that get progressively more difficult. In the classroom, levels could be lessons, or even units of study.
  • Appointments: Thanks to the Internet, people playing a video game in the US can sign in and team up with players all over the world.
  • Bonuses: Most games have hidden, unexpected rewards. Bonuses help drive player loyalty and keep them playing day in and day out.
  • Infinite play: In many video games, players keep playing until they finish a level. They might lose points, or access to valuable items if they are attacked, but they are still able to keep playing.
  • How to Gamify Your Classroom
  • Backwards planning: Any teacher familiar with Understanding By Design has already got a leg up in gamification.
  • Use what’s available: Classcraft is a free, online educational role-playing game that teachers can personalize for their lessons.
  • Gamify one aspect: Rather than attempting to create an entire game with quests and hidden bonuses, start small.
  • Establish a marketplace: Allow students to buy, sell, swap, trade with each other and with you. Maybe students can swap a badge for an open-book test, or use points to purchase a homework-free night.
  • Allow leveling up: If a student has mastered the material in a lesson, offer fun and engaging extension wor
  • Just dive in: It can be difficult to know when your gamified classroom plan is ready for students, but the best advice is to just try it out.
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    A great intro to gamifying your classroom.
garth nichols

What Students Will Learn In The Future - 0 views

  • ust as advances in technology enabled the growth of science, the extremely rapid growth of technology we’re experiencing today is impacting our perspectives, tools, and priorities now. But beyond some mild clamor for a focus on “STEM,” there have been only minor changes in how we think of content–this is spite of extraordinary changes in how students connect, access data, and function on a daily basis.
  • What kind of changes might we expect in a perfect-but-still-classroom-and-content-based world? What might students learn in the future? Of course any response at all is pure speculation, but if we draw an arc from classical approaches to the Dewey approach to what might be next–factoring in technology change, social values, and criticisms of the current model–we may get a pretty decent answer. This assumes, of course a few things (all of which may be untrue): 1. We’ll still teach content 2. That content will be a mix of skills and knowledge 3. Said skills and knowledge will be thematically arranged into “content areas”
  • The Content Of The Future: 8 Content Areas For Tomorrow’s Students 1. Literacy Big Idea: Reading and writing in physical & digital spaces Examples of traditional ideas and academic content areas included: Grammar, Word Parts, Greek & Latin Roots, The Writing Process, Fluency; all traditional content areas 2. Patterns Big Idea: How and why patterns emerge everywhere under careful study Examples of traditional ideas and academic content areas include: Grammar, Literature, Math, Geometry, Music, Art, Social Studies, Astronomy 3. Systems Big Idea: The universe—and every single thing in it–is made of systems, and systems are made of parts. Examples of traditional ideas and academic content areas include: Grammar, Law, Medicine, Science, Math, Music, Art, Social Studies, History, Anthropology, Engineering, Biology; all traditional content areas by definition (they’re systems, yes?) 4. Design Big Idea: Marrying creative and analytical thought Examples of traditional ideas and academic content areas include: Literature, Creativity, Art, Music, Engineering, Geometry 5. Citizenship Big Idea: Responding to interdependence Examples of traditional ideas and academic content areas include: Literature, Social Studies, History; Civics, Government, Theology 6. Data Big Idea: Recognizing & using information in traditional & non-traditional forms Examples of traditional ideas and academic content areas include: Math, Geometry, Science, Engineering, Biology; 7. Research Big Idea: Identifying, evaluating, and synthesizing diverse ideas Examples of traditional ideas and academic content areas include: English, Math, Science; Humanities 8. Philosophy Big Idea: The nuance of thought Examples of traditional ideas and academic content areas include: Ethics, Literature/Poetry, Art, Music; Humanities
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    Great article to frame long term planning. What aspects of learning in the future do you already do? Set one as your goal for implementation next year...
Derek Doucet

Five-Minute Film Festival: Tips and Tools for PBL Planning | Edutopia - 3 views

  • Video Playlist: A Project-Based Learning Toolkit Keep watching the player below to see the rest of the playlist, or view it on YouTube.
    • Derek Doucet
       
      This is a one stop for PBL!!
  • Project-Based Learning: Explained. (03:50) First, let's get the basics out of the way. This video is a great tool for when you just need to describe PBL in four minutes. Created by the Buck Institute for Education (BIE) -- a one-stop resource for PBL tools.
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  • ating Essential Questions (07:01) Coming up with an essential question (also called a guiding or driving question) is one of the first key steps in designing a project. For a fun tool to help craft effective driving questions, check out BIE's "tubric."
  • BIE's Project Planner Tutorial (02:02) BIE offers a powerul and simple online tool, the Project Planner, for organizing your ideas while putting together a project. You must sign up for a free account, but you can save and print your work to your profile.
  • Tips For Building Projects (06:17) The audio is a little low on this teacher-produced screen-capture video, but it does a great job outlining the basics things you should be thinking about in your initial project planning stages.
  • Think Forward: Assessment (07:26) Assessment for project-based learning requires a more comprehensive approach. The poor audio quality is worth it, to hear real teachers describe exactly how they assess for learning throughout a project. From Manor New Tech High School's Think Forward PBL Institute.
  • roblem-Based Learning for the 21st Century Classroom (05:22) This nice overview from ASCD goes into some of the obstacles to project-based learning, and then shows teachers sharing strategies for addressing those challenges.
  • cheduling for Project-Based Learning (05:35) Three high school teachers talk about how they re-structured their day to accommodate integrated PBL. Not everyone has the flexibility shown here, but it's fascinating to see how these teachers broke it down.
  • How PBLU Works (01:15) Hungry for more lessons on PBL? PBLU is an incredible resource offered by BIE. See how you can access two-week training courses and Common-Core-aligned projects that you can modify and customize.
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    This will give you all the resources needed to get you started in PBL... If you're interested read the links at the bottom to further your understanding...
lesmcbeth

http://dschool.stanford.edu/wp-content/uploads/2012/02/experiment-mixtape-v8.pdf - 0 views

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    Practical ideas for testing your building and testing your prototype (plan).
lesmcbeth

Use our methods - 0 views

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    A toolkit of methods to improve your brainstorming. You can use this to help generate ideas for your action plan, or you can use them in your classroom with students.
lesmcbeth

Be Inspired, Be an Innovator! | Classroom Resources | PBS LearningMedia - 1 views

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    PBS - Resources and lesson plans for using Design Thinking in the classroom.
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    This looks great! Thanks for the share Les!
Rita Pak

Lesson plans about our Digital Footprint - Common Sense Media - 1 views

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    Excellent resources and lessons to teach students about the following topics (separated by grade level) - Privacy * Security - Digital Footprint & Reputation - Cyberbullying - Creative Credit & Copyright - Information iteracy - Internet Safety
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