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Bradford Saron

Google and MIT announce open sourcing of the App Inventor code | App Inventor Edu - 1 views

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    via Bob Slane
Bradford Saron

20 places to find data for Infographics | 20 after 20 - 0 views

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    Visualizations and infographics are becoming increasingly popular since the NYT has taken them up. Here, you can find sources for all kids of data communicated through innovative visuals. 
Bradford Saron

Recommended reading |Scott McLeod - 2 views

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    For those of you at the fall conference, you know that McLeod has a lot of credibility. Here, he is recommending some current sources for 21st Century insight. 
Bradford Saron

Douglas Rushkoff - Blog - Steven Soderberg Describes His Own Present Shock - 0 views

  • “When there’s no linear time, how is a person supposed to figure out what’s going on? There’s no story, no narrative to explain why things are the way things are. Previously distinct causes and effects collapse into one another. There’s no time between doing something and seeing the result. Instead the results begin accumulating and influencing us before we’ve even completed an action. And there’s so much information coming in at once from so many different sources that there’s simply no way to trace the plot over time”.
Bradford Saron

The Hard Science of Teamwork - Alex "Sandy" Pentland - Harvard Business Review - 1 views

  • Our data show that great teams: Communicate frequently. In a typical project team a dozen or so communication exchanges per working hour may turn out to be optimum; but more or less than that and team performance can decline.Talk and listen in equal measure, equally among members. Lower performing teams have dominant members, teams within teams, and members who talk or listen but don't do both. Engage in frequent informal communication. The best teams spend about half their time communicating outside of formal meetings or as "asides" during team meetings, and increasing opportunities for informal communication tends to increase team performance.Explore for ideas and information outside the group. The best teams periodically connect with many different outside sources and bring what they learn back to the team.
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    Great article on Teamwork, and the internal dynamics of human interaction (or lack there of). 
Bradford Saron

Education in the Age of Globalization » Blog Archive » My new book: World Cla... - 0 views

  • This book is the result of my attempts to answer these questions with data and evidence from a variety of sources. Essentially, I reached the following conclusions: The current education reform efforts that attempt to provide a common, homogenous, and standardized educational experience, e.g., the Common Core Standards Initiative in the U.S., are not only futile but also harmful to preparing our children for the future. Massive changes brought about by population growth, technology, and globalization not only demand but also create opportunities for “mass entrepreneurship” and thus require everyone to be globally minded, creative, and entrepreneurial. Entrepreneurship is no longer limited to starting or owning a business, but is expanded to social entrepreneurship, policy entrepreneurship, and intrapreneurship. Traditional schooling aims to prepare employees rather than creative entrepreneurs. As a result the more successful traditional schooling is (often measured by test scores in a few subjects), the more it stifles creativity and the entrepreneurial spirit. To cultivate creative and entrepreneurial talents is much more than adding an entrepreneurship course or program to the curriculum. It requires a paradigm shift—from employee-oriented education to entrepreneur-oriented education, from prescribing children’s education to supporting their learning, and from reducing human diversity to a few employable skills to enhancing individual talents. The elements of entrepreneur-oriented education have been proposed and practiced by various education leaders and institutions for a long time but they have largely remained on the fringe. What we need to do is to move them to the mainstream for all children.
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    @YongZhaoUO and his new book. Note the conclusions. 
Robert Slane

- The Connected Educator Culture - 0 views

  • What does it take to be a Connected Educator?Willingness to be digitally literateWillingness to seek out and connect with other educators.Willingness to explore and share ideas with other educatorsWillingness to develop and maintain a Professional Learning Network of sourcesWillingness to peruse, engage, and share pertinent Education BlogsWillingness to be a lifelong learner in pursuit of relevance
Bradford Saron

What Does Technoratis State of the Blogosphere Report Mean for Education Bloggers? - Th... - 1 views

  • Almost half of all content consumers surveyed by Technorati trust traditional media sources less than they did five years ago
  • Equally interesting is the fact that almost 50% of content consumers surveyed by Technorati trust the content that they’re finding on blogs—a number that rivals the 60% of content consumers who trust the content they find in print newspapers, television broadcasts and radio programming.
  • 60% of all bloggers surveyed spend between 1 and 3 hours per week working on their blogs—and the average blogger posts new content to their site 2-3 times per week.
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  • mobile blogging is becoming more and more popular. 
  • If those kinds of trends continue—or start to find their way into the edusphere—that can only mean two things: Blog content will continue to play an important role in driving conversations in all fields. My own content could be drowned out, lost in the sea of posts being published by writers who are investing more time than I am in their blogs.
  • The lines are blurring between the blogosphere and social media spaces like Facebook and Twitter:
  • Bloggers spend more time interacting in social media spaces than the average American.
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    Technorati is an Internet search engine for searching blogs. The article blends well with Clay Shirky's analysis of the death of print. This is why. 
Bradford Saron

The Political Power of Social Media | Foreign Affairs - 0 views

  • The event marked the first time that social media had helped force out a national leader.
  • How does the ubiquity of social media affect U.S. interests, and how should U.S. policy respond to it?
  • social media have become coordinating tools for nearly all of the world's political movements, just as most of the world's authoritarian governments (and, alarmingly, an increasing number of democratic ones) are trying to limit access to it.
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  • New media conducive to fostering participation can indeed increase the freedoms Clinton outlined, just as the printing press, the postal service, the telegraph, and the telephone did before.
  • Despite this basic truth -- that communicative freedom is good for political freedom -- the instrumental mode of Internet statecraft is still problematic.
  • THE THEATER OF COLLAPSE
  • Opinions are first transmitted by the media, and then they get echoed by friends, family members, and colleagues. It is in this second, social step that political opinions are formed. This is the step in which the Internet in general, and social media in particular, can make a difference. As with the printing press, the Internet spreads not just media consumption but media production as well -- it allows people to privately and publicly articulate and debate a welter of conflicting views.
  • This condition of shared awareness -- which is increasingly evident in all modern states -- creates what is commonly called "the dictator's dilemma" but that might more accurately be described by the phrase coined by the media theorist Briggs: "the conservative dilemma," so named because it applies not only to autocrats but also to democratic governments and to religious and business leaders. The dilemma is created by new media that increase public access to speech or assembly; with the spread of such media, whether photocopiers or Web browsers, a state accustomed to having a monopoly on public speech finds itself called to account for anomalies between its view of events and the public's. The two responses to the conservative dilemma are censorship and propaganda. But neither of these is as effective a source of control as the enforced silence of the citizens. The state will censor critics or produce propaganda as it needs to, but both of those actions have higher costs than simply not having any critics to silence or reply to in the first place. But if a government were to shut down Internet access or ban cell phones, it would risk radicalizing otherwise pro-regime citizens or harming the economy.
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    The power of being digitally social, this is an example in the political arena. This is also what Clay Shirky is talking about in a Cognitive Surplus. This is the power of people collaborating and sharing without consideration of cost, distance, time, copyright, law, etc. Do we want to teach children how to ethically participate in this type of environment? Or, just let them go without any skills or discipline?
Guy Leavitt

Web Overtakes Paper for News, 47% of it Mobile| The Committed Sardine - 0 views

  • Pew and the Knight Foundation in a new study has said the web has finally overtaken newspapers as the primary source of news.
  • The tablet played a role and was growing rapidly in adoption; about seven percent of Americans had an iPad or another tablet in January, twice as many as those who had one in September.
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    The growing power of the Web
Bradford Saron

Alan Gershenfeld: Game-Based Learning: Hype Vs. Reality - 0 views

  • Project-based learning: Games are interactive, "lean-forward," and participatory. They enable players to step into different roles (e.g. scientist, explorer, inventor, political leader), confront a problem, make meaningful choices and explore the consequences of these choices. Games can help make learning more engaging, relevant and give students real agency in ways that static textbooks simply cannot.
  • Personalized learning: Games are designed to enable players to advance at their own pace, fail in a safe and supportive environment, acquire critical knowledge just-in-time (vs. just-in-case), iterate based on feedback and use this knowledge to develop mastery. Games can help teachers manage large classes with widely divergent student capabilities and learning styles through embedded assessment and individualized, adaptive feedback.
  • 24/7 learning: Games offer a delicate mix of challenges, rewards and goals that drive motivation, time-on-task and a level of engagement that can seamlessly cross from formal to informal learning environments. Given that kids spend more time engaged with digital media than any other activity (other than sleep), games can enable an increasing portion of this out-of-school digital media time to effectively reinforce in-school learning (and vice-versa).
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  • Peer-to-peer learning: Games are increasingly social. Whether they involve guilds or teams jointly accomplishing missions, asynchronous collaboration over social networks or sourcing advice from interest-driven communities to help solve tricky challenges, games naturally drive peer-to-peer and peer-to-mentor social interactions.
  • 21st Century skill development: Games are complex. Whether it is a 5-year-old parsing a Pokemon card or a 15-year-old optimizing a city in SimCity, games can foster critical skills such as problem solving, critical thinking, systems thinking, digital media literacy, creativity and collaboration. Given that many of the jobs that will emerge in 21st century have not yet been invented, these 'portable' skills are particularly important.
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    Although some of the stats may be uncharacteristic of most of Wisconsin, this seems well presented-especially the bold points of strength for gaming. 
Bradford Saron

The Outboard Brain and Me | Technology Story - 0 views

  • I am sure that there are a few of you at this moment who really want to rage against the concept that we need an outboard brain. I get it, you have lived a lot of your life without the need. The problem is we have them now, and we are quickly raising a generation that is integrating with these devices, and the massive information source that is the Internet that comes along with them. Game over.
  • ow I want more. I want a brain computer interface so I don’t need to type and can work at the speed of thought. I want the screen projected on my retina so I do not have to carry around 15” devices just to gain information. I want to build rules based rivers of information that flow to me automatically when I need them. I want my outboard brain to offload everything that is not uniquely human so I can spend my brainpower on building good relationships, creativity and innovation. I want to focus more on the spiritual side of life, and the family and friends around me. Instead of dragging me away from them, I want it to be sophisticated enough that it frees me from many of the tasks I do today that take up time.
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    The outboard brain and mobile access. 
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