Skip to main content

Home/ Cognitive Interfund Transfer/ Group items tagged emergency

Rss Feed Group items tagged

Bradford Saron

Readiness and Emergency Management for Schools (REMS) Technical Assistance (TA) Center - 1 views

  •  
    Emergency/crisis plan resources 
Bradford Saron

Confessions of an Aca/Fan: Archives: Introduction to Communications Technologies - 0 views

  • Henry Jenkins COMM 202 Introduction to Communications Technology This course is intended as an introduction to the ways new and emerging communications technologies impact our culture. While the primary focus will be on digital and mobile technologies and practices (contemporary new media), the course will also consider a range of older media when they were new - including print culture, cinema, television, recorded sound, photography, and the telephone. The course is divided into three broad units: Understanding Technological Change is intended to offer broad conceptual frameworks for thinking about the relations between technology and culture. Reinventing... takes as its starting point the ways that the emergence of digital, networked, and mobile communications technology has impacted pre-existing media forms. Rethinking... examines a range of institutions and practices as they are re-imagined in response to the introduction of new communications technologies. Taken as a whole, this class will introduce students to: Core issues concerning the study of communications technologies The process of media in transition The ways that new media impact existing media and institutions Core digital platforms (YouTube, Facebook, Wikipedia, Twitter, eBay, Flickr, Second Life, etc.) and the ways they are reshaping our everyday lives.
  •  
    Here is Henry Jenkins' (a leader in the edtech think-tank style publications) new class on technology.
Bradford Saron

Three Ways of Integrating Technology in Schools | Larry Cuban on School Reform and Clas... - 0 views

  • The first way is in the classroom. Most teachers with abundant access to electronic devices have integrated desktops, laptops, interactive white- boards, and clickers into their lessons.
  • The second way of integrating technology is in the school. Combining online instruction for individual students tailored to their academic needs and interests with regular classroom instruction have emerged in past few years as “blended learning.”
  • The third way are for-profit and non-profit K-12 cyber schools such as Agora (PA) and Florida Virtual School where students receive online instruction at home or elsewhere and get their diplomas without entering school buildings.
  •  
    A thoughtful analysis of #edtech integration (system wide). 
Bradford Saron

Executive Summary | U.S. Department of Education - 1 views

  • 1.1 States should continue to revise, create, and implement standards and learning objectives using technology for all content areas that reflect 21st-century expertise and the power of technology to improve learning.
    • Bradford Saron
       
      Sounds like a Technology Plan, doesn't it. 
  • 3.2 Leverage social networking technologies and platforms to create communities of practice that provide career-long personal learning opportunities for educators within and across schools, preservice preparation and in-service education institutions, and professional organizations.
    • Bradford Saron
       
      This is exactly what we are doing right now. 
  • 4.1 Ensure students and educators have broadband access to the Internet and adequate wireless connectivity both in and out of school
    • Bradford Saron
       
      Both in school and at home. 
  • ...3 more annotations...
  • 4.2 Ensure that every student and educator has at least one Internet access device and appropriate software and resources for research, communication, multimedia content creation, and collaboration for use in and out of school
    • Bradford Saron
       
      1:1 just got national endorsement. 
  • 5.2 Rethink basic assumptions in our education system that inhibit leveraging technology to improve learning, starting with our current practice of organizing student and educator learning around seat time instead of the demonstration of competencies
    • Bradford Saron
       
      Leveraging technology to improve learning. 
  • Convening education stakeholders, in person and online, to share content, insights, and expertise and to collaborate on key elements of this plan. Ideas and best practices that emerge from these convenings will be shared throughout our education system
    • Bradford Saron
       
      My hand is digitally raised right now. 
  •  
    iI found this interesting. Wisconsin could benefit from some of this thinking.
  •  
    Great job, Miles!
  •  
    As you know Brad, I am all over this. One thing I have been thinking about: in the past some reformers have tried to bring a more experiential feel to public education. I am thinking of John Dewey, progressive reformers in Waukegan, IL and Gary, IN in the 1930s, open classrooms in the 1960s and earl 1970s. Each time these reforms failed to take hold and scale up. I think it would be smart to look at these efforts and think about what's different today, what's the same, and how do we avoid the same fate.
Bradford Saron

Laundry List for Community Builders « 21st Century Collaborative - 1 views

  • The following is a “laundry list” of recommendations Community Developers should consider in the creation of their social community.
    • Bradford Saron
       
      Sounds like the directions to set up a digital professional learning community with staff and faculty. 
  • Adopt a paradigm that views the community construction process as one of co-design that compliments and enhances your organization’s mission and values.
  • Create an emergent, evolving co-design with the collaboration of your intended members in developing a shared vision, community niche, and ongoing feedback loop on ways to improve design and usability.
  • ...7 more annotations...
  • Utilization of a loose governance through light leadership roles in the initial launch, such as, community organizer, expert voice/subject matter expert, cognitive coaches, moderator/facilitator, help desk or support. Then build to an evolving leadership pattern that focuses on self-directed learning and self-governance.
    • Bradford Saron
       
      Cognitive coaches and support. Then comes self-direction. 
  • Careful selection of a community organizer who should have passion, vision, enthusiasm, a clear understanding of professional practice, who is visionary and must not be afraid of innovation or changes
  • Creation of profile customization, identity tools, subgroup areas and activities to build trust and sense of community
  • Creation of a tool set that should enable like-minded individuals to form subgroups around shared goals and interests
  • Tools not rules – When possible use tools to help members self-govern
  • Inclusion of expert voices with name recognition that will bring newcomers and experienced community members together to share and learn from each other
  • Initiate regular content around relevant provocative issues and help members develop a sense of ownership
Bradford Saron

Smartphones and Tablets Will Take Over in 2011, Researchers Say - NYTimes.com - 0 views

  • “The PC-centric era is over,” the IDC report says. Within 18 months, it forecasts, non-PC devices capable of running software applications will outsell PCs. In tablets, IDC adds, Apple’s iPad will remain the leader, but lower-cost tablets will begin making inroads, especially as demand for tablets really takes off in emerging markets.
    • Bradford Saron
       
      Just posted a video on mobile devices in 2010!
  •  
    1:1, personalized.
Bradford Saron

The State of the World: 10 Belated Reflections on 2011 Davos Don Tapscott : : Don Tapscott - 0 views

  • The new “wiki revolutions” are so explosive and happen so fast, that there is no clear vanguard to take power, leaving a vacuum. The vacuums that result pose significant challenges for everyone who cares about moving from oppression, dictatorship and fundamentalism to openness, democracy and 21st century governments.
  • he world is increasingly complex and interconnected, and, at the same time, experiencing an erosion of common values and principles. This undermines the public’s trust in leadership, which in turn threatens economic growth and political stability.  In the words of the WEF’s founder Klaus Schwab, we need to “concentrate on defining the new reality and discuss which shared norms are required for making global cooperation possible in this new age.”
  • There are traditional risks like nuclear war, terrorism, climate change, infectious diseases, economic crisis and failed states.  But new risks are emerging everywhere. Consider something as seemingly mundane as the global supply chain. The vast networks that provide the world with food, clothing, fuel and other necessities could handle an Iceland volcano and one other catastrophe like the failure of the Panama Canal. But according to experts, a third simultaneous disaster would collapse the system. People around the world would stop getting food and water, leading to unthinkable social unrest and even a disintegration of civilized society.
  • ...6 more annotations...
  • we will only make growth sustainable “if we make our growth inclusive.”
  • They have been bathed in bits; computers, the internet, and interactive technologies are a fundamental part of the experience of youth. To them, technology is like the air. When young people today use digital devices, they are interacting, searching, authenticating, remembering, collaborating, composing their thoughts, and organizing information. They interact with the media and know how to inform themselves and use technology to get things done.
  • China’s disciplined command-and-control style work force could ultimately be trumped by a massive force of Indian professionals who are creative, collaborative, entrepreneurial and life- long learners.
  • The irresistible force to cut government spending is confronted with the immoveable object of essential services, entitlements, military spending and extraordinary expenditures stemming from corporate bailouts and fiscal stimulation. 
  • What’s needed is a Wikinomics approach — embracing more agile, networked structures enabled by global networks for new kinds of collaboration. Nation states would continue to play a central role but can overcome their silo thinking and behavior by sharing information more effectively, cooperating on real-time networks, and basing their decisions more deeply in the processes of multi-stakeholder networks.
  • Understandably social media, mobility and the relentless digital revolution continues to drive change and cause concern in everything from intellectual property to youth revolutions.
  •  
    Tapscott on his continued (and insightful) reflections. 
Bradford Saron

Alan Gershenfeld: Game-Based Learning: Hype Vs. Reality - 0 views

  • Project-based learning: Games are interactive, "lean-forward," and participatory. They enable players to step into different roles (e.g. scientist, explorer, inventor, political leader), confront a problem, make meaningful choices and explore the consequences of these choices. Games can help make learning more engaging, relevant and give students real agency in ways that static textbooks simply cannot.
  • Personalized learning: Games are designed to enable players to advance at their own pace, fail in a safe and supportive environment, acquire critical knowledge just-in-time (vs. just-in-case), iterate based on feedback and use this knowledge to develop mastery. Games can help teachers manage large classes with widely divergent student capabilities and learning styles through embedded assessment and individualized, adaptive feedback.
  • 24/7 learning: Games offer a delicate mix of challenges, rewards and goals that drive motivation, time-on-task and a level of engagement that can seamlessly cross from formal to informal learning environments. Given that kids spend more time engaged with digital media than any other activity (other than sleep), games can enable an increasing portion of this out-of-school digital media time to effectively reinforce in-school learning (and vice-versa).
  • ...2 more annotations...
  • Peer-to-peer learning: Games are increasingly social. Whether they involve guilds or teams jointly accomplishing missions, asynchronous collaboration over social networks or sourcing advice from interest-driven communities to help solve tricky challenges, games naturally drive peer-to-peer and peer-to-mentor social interactions.
  • 21st Century skill development: Games are complex. Whether it is a 5-year-old parsing a Pokemon card or a 15-year-old optimizing a city in SimCity, games can foster critical skills such as problem solving, critical thinking, systems thinking, digital media literacy, creativity and collaboration. Given that many of the jobs that will emerge in 21st century have not yet been invented, these 'portable' skills are particularly important.
  •  
    Although some of the stats may be uncharacteristic of most of Wisconsin, this seems well presented-especially the bold points of strength for gaming. 
Bradford Saron

Will Richardson: Have Our Schools Reached Their Limits? - 0 views

  • Have we reached the limits of our traditional school system's capacity to deal with the diversity of learners that come into our schools today?
  • To do this we need to shift our thinking from a goal that focuses on the delivery of something -- a primary education -- to a goal that is about empowering our young people to leverage their innate and natural curiosity to learn whatever and whenever they need to. The goal is about eliminating obstacles to the exercise of this right -- whether the obstacle is the structure and scheduling of the school day, the narrow divisions of subject, the arbitrary separation of learners by age, or others -- rather than supplying or rearranging resources. The shift is extremely powerful...
  • We can see an emerging crisis in our schools, while, on the other hand, we see a renaissance for learning. The question then simply becomes: would a completely different perspective that builds on the latter, be a more productive focus for us than the continued, largely unproductive, public debate around the former?
  • ...3 more annotations...
  • Instead of seeing the non-face-to-face learning space as one of a compromised experience, we surely need to recognize and explore without fear the new and, in many ways, more profound pedagogical opportunities the virtual space opens; opportunities that will challenge and possibly even undermine our traditional perspectives around effective teaching and learning.
  • I agree with the premise of the report: if we continue to place our energy toward "fixing the system," literally millions of kids will be under-served in the process. Instead, what if we put a laser-like focus on improving real student learning, not test scores? (And yes, the two are decidedly different.)
  • Let's start talking about how we can begin to deliver more personalized, relevant learning to kids right now. Let's rethink our definitions of teacher and classroom and school, in some profound, albeit, radical ways. Let's deeply consider the affordances that technologies bring to the learning equation, despite being made decidedly uncomfortable by those potentials in some big ways.
  •  
    Yikes. Read this over. What do you think? 
Bradford Saron

Digital Literacies for Writing in Social Media | DMLcentral - 1 views

  • The best way to understand the expectations of a particular medium is to participate in that medium and identify its genre expectations as they emerge.
  • Students need to think of their online data along the dimensions of: * accessibility* searchability* persistence
  • teaching our students about the kairos of digital media, its accessibility and persistence, and the extent to which it is public and private will prepare them not only for the writing situations that they find themselves in now, but also those they will face in the future.
  • ...1 more annotation...
  •  Digital communication eliminates this physical incompatibility between media: when all media are digital, all media are subject to the affordances of digital communication, most notably effortless copying and sharing.
  •  
    Deeper thinking about communication in a digital age. 
1 - 10 of 10
Showing 20 items per page