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Vince Breunig

Will · "We Love Schools." Say it. - 1 views

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    So let's say it: We love schools. And we have an obligation to fight, to educate, to advocate in whatever way we can to make sure more people fully understand the problem that corporate driven, narrowly framed, assessment driven "reform" is not what is in the best interest of our children or our society. And it doesn't matter that we sometimes feel hopelessness in the moment. We can't change it with inaction and acceptance. That's just not a valid choice. 
Bradford Saron

The child-driven education - 1 to 1 Schools - 0 views

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    For those of us at the WASDA Leadership and Visioning Workshop, the 1:1 initiative was talked about a lot, not to mention the TED video from Sugata Mitra (Hole in the Wall). 
ron saari

How To Explain the Michelle Rhee Syndrome: The Big Picture | Larry Cuban on School Refo... - 1 views

  • Historically, when the nation has a cold, schools sneeze. Examples are legion. When the Soviet Union launched the satellite Sputnik in 1957, President Eisenhower signed the National Defense Education Act (1958) aimed at getting better math and science teachers National problems of drug and alcohol abuse and tobacco smoking has led to states mandating courses to teach children and youth about the dangers of all of these substances. The Civil Rights movement in the 1950′s and 1960s’s spilled over the schools across the nation. Christian groups have pressured school boards to have prayer in schools, teach creationism, and vouchers (Educational Policy-2004-Lugg-169-87). The U.S. has competed economically with European and Asian countries for markets in the 1890s and since the 1980s. Each time that has occurred, business leaders turned to the schools to produce skilled graduates then for industrial jobs and now for an information-based economy.
  • This vulnerability to political stakeholders is very clear now with business and civic leaders pushing schools to be more efficient and effective in competing with China, Japan, and Germany.
  • In big cities where the problem of bad schooling is worst, results-driven reformers want mayors to take over schools and appoint their own superintendents, individuals who will accept no excuses from teachers and principals, will fight union rules, raise test scores, and create more charter schools.
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  • In American culture there is a decided historical preference for individual action, technological fixes (“miracle cures,” “silver bullets”) to problems, and heroic leaders.  And here at the intersection of cultural traits and a dominant business-driven school reform agenda stretching back over a quarter-century is where Michelle Rhee, Joel Klein, Paul Vallas, Arne Duncan, Geoffrey Canada, and similar figures enter the Big Picture.
  • The current business-dominated reform agenda is harnessed to heroic, media-wise individuals carrying tool-kits filled with charter schools, union-busting devices, and pay-4-performance schemes. This agenda and bigger-than-life individuals place major attention on  ineffective teachers as the major reason for poor student performance in schools.
  • Yes, the conflating of urban schools with all U.S. schools is as damaging a fiction as schools being responsible for economic growth and heroic leaders saving urban schools. No one says such things about schools and teachers in LaJolla (CA), Northbrook (IL), and Massepequa (NY). 
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    I don't always agree with Cuban on his views of tech integration, but he has a wonderful way of explaining the "big picture" which helps us understand what's happening better. 
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    interesting article about school reformers
Bradford Saron

McREL Blog: One-to-one initiatives require a "core vision" - 0 views

  • Calling on and sharing research and best practices will be crucial to district’s messaging. If tablets are the chosen devices, a district must be prepared to provide technologies for students to create, multi-task, store and produce robust results/activities in addition to what they will do on the limited functionality tablets…and they need to honestly share this need and solutions to provide additional device support. There is a much bigger picture and quality impact on education with authentic one-to-one implementations. It has to be about core vision, beliefs and strategies that complement what’s needed for learning and producing in the 21st century. It is not as simple as buying a cool tool. We can all have cool tools and have the same old, same old education system resulting in the same old, same old results.
  •  What do administrators, teachers, parents/guardians, etc., need to know and do differently in this changed state?
  • o transform teaching and learning to a student centered, personalized instructional setting, there are key components—project plan elements—that have to be addressed to be successful.  Leaders need to know, understand and guide the ‘change’ process. A 360 degree professional learning program must be embedded for all stakeholders. Teachers who will need to change their practices from adult-centered, static systems to student driven, experiential operations require time, guidance and learning communities to ensure the shift of practice. And overarching policies must direct the practices.
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    Thoughful overview of 1:1 considerations. 
Bradford Saron

Now You See It // The Blog of Author Cathy N. Davidson » What's the Problem t... - 2 views

  • nd here is the issue that I pose in Now You See It, the one that keeps me up at night:   how do you prepare kids for an increasingly indefinite, rapidly changing job world, in an era of high-speed technological change and global competitiveness, where what is required for success is (I’m quoting the first set of problems the bubble test is not intended to address) is:  “intellectual dexterity, higher order thinking, associational thinking, problem solving, collaborative thinking, complex analysis, the ability to apply learning to other problems, complexity and causality that do not have one right answer”
  •   What would be amazing is if we could solve the problems of variability and efficiency with a peer-driven system that actually motivates and rewards real learning.  What would be equally amazing is if we could find a system that solves variability and efficiency and, at the same time, supports learning communities (for informal learning), teachers (in the classroom), and workforce trainers (in the workplace) who strive for complex, ongoing, lifelong, connected collaborative learning.  
  • The bubble test solves the problem of variability and efficiency.   The profound problem of education that remains, once the issue of variability and efficiency is solved.  If we find a better solution to variability and efficiency than the bubble test, we can then concentrate on the real learning objective of school:  how best to prepare our kids to thrive in the life that they will lead once they are no longer in school. 
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    Thoughtful post about assessment. 
Bradford Saron

Sugata Mitra: The child-driven education | Video on TED.com - 1 views

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    Wow.
Bradford Saron

Alan Gershenfeld: Game-Based Learning: Hype Vs. Reality - 0 views

  • Project-based learning: Games are interactive, "lean-forward," and participatory. They enable players to step into different roles (e.g. scientist, explorer, inventor, political leader), confront a problem, make meaningful choices and explore the consequences of these choices. Games can help make learning more engaging, relevant and give students real agency in ways that static textbooks simply cannot.
  • Personalized learning: Games are designed to enable players to advance at their own pace, fail in a safe and supportive environment, acquire critical knowledge just-in-time (vs. just-in-case), iterate based on feedback and use this knowledge to develop mastery. Games can help teachers manage large classes with widely divergent student capabilities and learning styles through embedded assessment and individualized, adaptive feedback.
  • 24/7 learning: Games offer a delicate mix of challenges, rewards and goals that drive motivation, time-on-task and a level of engagement that can seamlessly cross from formal to informal learning environments. Given that kids spend more time engaged with digital media than any other activity (other than sleep), games can enable an increasing portion of this out-of-school digital media time to effectively reinforce in-school learning (and vice-versa).
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  • Peer-to-peer learning: Games are increasingly social. Whether they involve guilds or teams jointly accomplishing missions, asynchronous collaboration over social networks or sourcing advice from interest-driven communities to help solve tricky challenges, games naturally drive peer-to-peer and peer-to-mentor social interactions.
  • 21st Century skill development: Games are complex. Whether it is a 5-year-old parsing a Pokemon card or a 15-year-old optimizing a city in SimCity, games can foster critical skills such as problem solving, critical thinking, systems thinking, digital media literacy, creativity and collaboration. Given that many of the jobs that will emerge in 21st century have not yet been invented, these 'portable' skills are particularly important.
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    Although some of the stats may be uncharacteristic of most of Wisconsin, this seems well presented-especially the bold points of strength for gaming. 
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