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Kim Cofino

Games for Change | Games for Change is the leading global advocate for supporting and making games for social impact. - 0 views

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    Games for Change -- website for educational games that focus on positively changing the world: http://t.co/OXvD7cWG #kispd #edtech #ADEdu
Kim Cofino

Adrian Camm - 0 views

Kim Cofino

textadventures.co.uk - Play text adventure games online - 0 views

shared by Kim Cofino on 18 Nov 13 - Cached
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    Creating text-based games at http://t.co/tXSLumBX2w with @adriancamm #coetail #coetail4 #yispd - Kim Cofino (@mscofino) November 16, 2013 Creating text-based games at http://t.co/tXSLumBX2w with @adriancamm #coetail #coetail4 #yispd
Kim Cofino

Using Text Adventures in Education - 1 views

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    Woohoo! Students can work in groups to create text-based adventure games too: http://t.co/tQihq0o1H8 Thanks @JungnitschM #yispd #coetail4 - Kim Cofino (@mscofino) November 17, 2013 Woohoo! Students can work in groups to create text-based adven...
Kim Cofino

gamesined.wikispaces.com - 0 views

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    Tons of fantastic resources from @adriancamm about games in education here: http://t.co/EdEHSYbPLD #yispd #coetail #coetail4 - Kim Cofino (@mscofino) November 17, 2013 Tons of fantastic resources from @adriancamm about games in education here:...
Rebekah Madrid

http://scottnicholson.com/pubs/meaningfulframework.pdf - 0 views

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    Gamification is the "use of game design elements in non-game contexts"  (Deterding et al, 2011, p.1). A frequently used model for gamification is to equate an  activity in the non-game context with points and have external rewards for reaching  specified point thresholds. One significant problem with this model of gamification is that  it can reduce the internal motivation that the user has for the activity, as it replaces  internal motivation with external motivation. If, however, the game design elements can  be made meaningful to the user through information, then internal motivation can be  improved as there is less need to emphasize external rewards. This paper introduces the  concept of meaningful gamification through a user-centered exploration of theories  behind organismic integration theory, situational relevance, situated motivational  affordance, universal design for learning, and player-generated content. 
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