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Tim Pettine

Why visuals are a must-try learning tool - Daily Genius - 2 views

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    "90% of information transmitted to the brain is visual The brain can process 36,000 visual cues in an hour The brain takes about 1/10th of a second to get the idea of a visual scene Almost 50% of your brain is involved in visual processing Black and white images garner your attention for about 2/3 of a second Color images garner your attention for 2+ seconds The average consumer's attention span is only about 8 seconds The brain processes visual cues 60,000 times faster than text 40% of nerve fibers are linked to the retina The use of visuals improves learning outcomes by about 400% DO-S AND DON'T-S FOR VISUAL USE DO Use visuals to help clarify complex ideas Use visuals that represent people, places, and things Use catchy visuals Use visuals that help viewers make connections and understand new information Use visuals that help viewers relate new information to what they already know DON'T Use poor quality visuals, like things that are pixelated, stretched weird, sized improperly, or don't fit in the space Use ugly visuals Use visuals that don't make a clear connection to the material presented Use irrelevant visuals, like a series of shapes that have no meaning Use copyrighted visuals without permission!"
Katy Vance

Educational Leadership:Technology-Rich Learning:Our Brains Extended - 0 views

  • When my 2nd grader needs to know the meaning of a word, I tell him to use my iPhone to ask Siri, an artificial intelligence program that's always happy to look it up for him. Siri, in turn, uses the free online program Wolfram Alpha, one of the most powerful data analysis tools in the world. If you enter into the Siri (or Wolfram Alpha) search box, by text or voice, "arable land in world divided by world population," in less than a second the phone or computer will find the relevant data; do the calculations; provide the answer—in square miles, acres, square feet, and hectares per person—and cite you its sources.
  • The only way to do almost all science today is with technology. No human can handle or analyze the volumes of data we now have and need. Ditto for the social sciences. The research study of the past focusing on 10 graduate students has been replaced by sample sizes of millions online around the world. Being perfect at language translation, spelling, and grammar is becoming less important for humans as machines begin to understand context and can access almost every translation ever done. Those who laugh at the mistakes that machines make today will no longer be laughing in a few short years.
  • call the process of envisioning such technically enhanced possibilities imag-u-cation. It's something every teacher and class should spend some time doing.
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  • With YouTube, for example, students can post their ideas to the world and get rapid global feedback. With tools like Twitter and its cousins, they can follow firsthand details of events unfolding anywhere in the world, from revolutions to natural disasters. With mashups and related techniques, they can combine sophisticated data sources in powerful new ways. One school group I know of created a Second Life model of Los Angeles, using the database of the Federal Aviation Administration (FAA) to show each plane flying in its actual spot! With Skype-like tools, students can connect with experts and peers around the world in real time.
  • Effective Thinking, which would include creative and critical thinking as well as portions of math, science, logic, persuasion, and even storytelling; Effective Action, which would include entrepreneurship, goal setting, planning, persistence, project management, and feedback; and Effective Relationships, which would include emotional intelligence, teamwork, ethics, and more.
  • Instead of today's focus on pre-established subject matter, with thinking skills presented randomly, haphazardly, and inconsistently, the student and teacher focus would always be on thinking in its various forms and on being an effective thinker, using examples from math, science, social studies, and language arts.
  • These would range from small projects in earlier years ("I made this app or this website") to larger projects ("I collaborated with a class in another country to publish a bilingual novel"; "I started a successful company") to participation in later years in huge, distributed projects around the world ("Using Galaxy Zoo, I discovered a new, habitable planet").
  • Producing effective letters, reports, and essays was an intellectual need of our past. Working effectively in virtual communities, communicating effectively through video, and controlling complex technologies are what students need to be successful in the future. Thinking, acting, relating, and accomplishing—in the technological and fast-changing context of the future—are where we should focus our students' attention.
  • No longer is the unenhanced brain the wisest thing on the planet. Students who don't have technology's powerful new capabilities at their command at every turn are not better 21st century humans but lesser ones.
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    You think of technology as a tool," one high school student told me. "We think of it as a foundation; it underlies everything we do."
Tim Pettine

Brain Pickings - 0 views

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    I highly recommend this site as a source for ideas and content. The curator websites that are popular right now are an important emerging market since many can be adapted to specific or general interests. Have fun looking at it and definitely follow Maria on Twitter
kels_giroux

Shaping Tech for the Classroom | Edutopia - 0 views

  • In a growing number of simulations, ranging from the off-the-shelf SimCity and to Muzzy Lane's Making History to MIT's experimental Revolution and Supercharged, students -- even elementary school children -- can now manipulate whole virtual systems, from cities to countries to refineries, rather than just handling manipulatives.
  • In Education Simulations's Real Lives, children take on the persona of a peasant farmer in Bangladesh, a Brazilian factory worker, a police officer in Nigeria, a Polish computer operator, or a lawyer in the United States, among others, experiencing those lives based on real-world statistical data. Riverdeep's School Tycoon enables kids to build a school to their liking.
  • The missing technological element is true one-to-one computing, in which each student has a device he or she can work on, keep, customize, and take home. For true technological advance to occur, the computers must be personal to each learner. When used properly and well for education, these computers become extensions of the students' personal self and brain.
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  • For the digital age, we need new curricula, new organization, new architecture, new teaching, new student assessments, new parental connections, new administration procedures, and many other elements.
  • First, consult the students.
  • But resisting today's digital technology will be truly lethal to our children's education. They live in an incredibly fast-moving world significantly different than the one we grew up in. The number-one technology request of today's students is to have email and instant messaging always available and part of school. They not only need things faster than their teachers are used to providing them, they also have many other new learning needs as well, such as random access to information and multiple data streams.
  • Dabbling. Doing old things in old ways. Doing old things in new ways. Doing new things in new ways.
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    But new technology still faces a great deal of resistance. Today, even in many schools with computers, Luddite administrators (and even Luddite technology administrators) lock down the machines, refusing to allow students to access email. Many also block instant messaging, cell phones, cell phone cameras, unfiltered Internet access, Wikipedia, and other potentially highly effective educational tools and technologies, to our kids' tremendous frustration.
Ivan Beeckmans

The disappearing virtual library - Opinion - Al Jazeera English - 0 views

  • But both are missing the point: the global demand for learning and scholarship is not being met by the contemporary publishing industry. It cannot be, not with the current business models and the prices. The users of library.nu - these barbarians at the gate of the publishing industry and the university - are legion.
  • They are a global market engaged in what we in the elite institutions of the world are otherwise telling them to do all the time: educate yourself; become scholars and thinkers; read and think for yourselves; bring civilisation, development and modernity to your people.
  • Library.nu was making that learning possible where publishers have not
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  • But the legality of library.nu is also not the issue: trading in scanned, leaked or even properly purchased versions of digital books is thoroughly illegal. This is so much the case that it can't be long before reading a book - making an unauthorised copy in your brain - is also made illegal. 
  • not stealing
  • The winter of 2012 has seen a series of assaults on file-sharing sites in the wake of the failed SOPA and PIPA legislation. Mega-upload.com (the brainchild of eccentric master pirate Kim Dotcom - he legally changed his name in 2005) was seized by the US Department of Justice; torrent site btjunkie.com voluntarily closed down for fear of litigation.
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     Last week a website called "library.nu" disappeared. A coalition of international scholarly publishers accused the site of piracy and convinced a judge in Munich to shut it down. Library.nu (formerly Gigapedia) had offered, if the reports are to be believed, between 400,000 and a million digital books for free. 
Jeff Utecht

What the Internet is Doing to Our Brains [Epipheo.TV] - YouTube - 4 views

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    A video that looks at the power of disconnecting. 
Jeff Utecht

Interactive Infographic - 13 Reasons Why Your Brain Craves Infographics - 2 views

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    Does anyone in your PLN use an Infographics creator like Piktochart or Visual.ly? Any recommendations?
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