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anonymous

Traits - 0 views

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    Traits are a simple composition mechanism for structuring object-oriented programs. A Trait is essentially a parameterized set of methods; it serves as a behavioral building block for classes and is the primitive unit of code reuse. With Traits, classes are still organized in a single inheritance hierarchy, but they can make use of Traits to specify the incremental difference in behavior with respect to their superclasses. Unlike mixins and multiple inheritance, Traits do not employ inheritance as the composition operator. Instead, Trait composition is based on a set of composition operators that are complementary to single inheritance and result in better composition properties.
Matteo Spreafico

Classical Inheritance in JavaScript - 0 views

  • function ZParenizor2(value) { var that = new Parenizor(value); that.toString = function () { if (this.getValue()) { return this.uber('toString'); } return "-0-" }; return that; }
    • Matteo Spreafico
       
      This constructors lies, wondeful!
  • Again, we augment Function. We make an instance of the parent class and use it as the new prototype. We also correct the constructor field, and we add the uber method to the prototype as well.
  • This adds a public method to the Function.prototype, so all functions get it by Class Augmentation. It takes a name and a function, and adds them to a function's prototype object.
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  • To make the examples above work, I wrote four sugar methods. First, the method method, which adds an instance method to a class. Function.prototype.method = function (name, func) { this.prototype[name] = func; return this; };
  • JavaScript can be used like a classical language, but it also has a level of expressiveness which is quite unique. We have looked at Classical Inheritance, Swiss Inheritance, Parasitic Inheritance, Class Augmentation, and Object Augmentation. This large set of code reuse patterns comes from a language which is considered smaller and simpler than Java.
  • I have been writing JavaScript for 8 years now, and I have never once found need to use an uber function. The super idea is fairly important in the classical pattern, but it appears to be unnecessary in the prototypal and functional patterns. I now see my early attempts to support the classical model in JavaScript as a mistake.
David Rietz

Partitioning and Layering a Software Application (Examples in C#) - 0 views

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    This course focuses on techniques such as interface-based design, proper use of inheritance, inversion of control, factories, single responsibility, facades, and other patterns and techniques that help develop software layers.
Joel Bennett

Doing Objects in VB.NET and C# - TerrySmith.net - 0 views

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    A basic eBook on object-oriented programming in VB.NET and C#. Covers construction and destruction, events, delegates, interfaces and inheritance, and exceptions.
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Joel Bennett

Polyglot Programming | Dr. Dobb's | May 1, 2002 - 0 views

  • Everyone will benefit, even the Java community: Now that there's competition again, new constructs are—surprise!—again being considered for Java
  • Do languages have to sacrifice anything?
  • .NET goes much further: A routine written in a language L1 may call another routine written in a different language L2. A module in L1 may declare a variable whose type is a class declared in L2, and then call the corresponding L2 routines on that variable. If both languages are object oriented, a class in L1 can inherit from a class in L2. Exceptions triggered by a routine written in L1 and not handled on the L1 side will be passed to the caller, which—if written in L2—will process it using L2's own exception-handling mechanism. During a debugging session, you may move freely and seamlessly across modules written in L1 and L2. I don't know about you, but I've never seen anything coming even close to this level of interoperability.
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    This ability to mix languages offers great promise for the future of programming languages, as the practical advance of new language designs will no longer be hindered by the library issue ...
Joel Bennett

Deriving from WebClient to handle persisting cookies for login - 0 views

  • Then just use the ExWebClient class to make your requests;
  • Public Class CookieWebClient : Inherits WebClient ' overridden to add cookie headers to http requests. Protected Overrides Function GetWebRequest(ByVal address As System.Uri) As System.Net.WebRequest Dim request As WebRequest = MyBase.GetWebRequest(address) If TypeOf request Is HttpWebRequest Then DirectCast(request, HttpWebRequest).CookieContainer = _cookies End If Return request End Function ' overridden to save cookies to the container for http requests. Protected Overrides Function GetWebResponse(ByVal request As System.Net.WebRequest) As System.Net.WebResponse Dim response As WebResponse = MyBase.GetWebResponse(request) If TypeOf response Is HttpWebResponse Then _cookies.Add(response.ResponseUri, DirectCast(response, HttpWebResponse).Cookies) End If Return response End Function ' overridden to save cookies to the container for async http requests. Protected Overrides Function GetWebResponse(ByVal request As System.Net.WebRequest, ByVal result As System.IAsyncResult) As System.Net.WebResponse Dim response As WebResponse = MyBase.GetWebResponse(request, result) If TypeOf response Is HttpWebResponse Then _cookies.Add(response.ResponseUri, DirectCast(response, HttpWebResponse).Cookies) End If Return response End Function Private Shared _cookies As CookieContainer = New CookieContainer End Class
Fabien Cadet

Design Patterns: 15 Years After the Revolution, by Danny Kalev @ InformIT [2009-10-30] - 1 views

  • by defining a description template that included among the rest: Known uses. Sample code (as opposed to a typical algorithm which were often described in plain English and perhaps a few sketchy lines of pseudo-code). Collaboration (A description of how classes and objects used in the pattern interact with each other). Consequences (results and side-effects). Related patterns.
  • Would a 2009 catalog of the 23 classic design patterns look much different? According to the authors of Design Patterns: Elements of Reusable Code, the answer is no.
  • The authors would reclassify certain patterns and omit a few of the original patterns but the design and implementation would remain pretty much the same: "We have found that the object-oriented design principles and most of the patterns haven't changed since then" says Erich Gamma. You can't escape the feeling that patterns are frozen in time
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  • In the meantime, in the C++ world the tide has turned towards a completely different paradigm known as generic programming (and to some extent, functional programming). Instead of plain classes and a complex inheritance chain, C++ these days uses templates, meta-programming and static type checking. The C++ Standard Library is the most prominent showpiece of the generic and functional programming idioms.
  • Over-engineering is another source of criticism. Programmers who become acquainted with patterns are often tempted to solve every problem using a pattern, even when a much simpler solution would probably be a better choice.
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