Everyone will benefit, even the Java community: Now that there's competition
again, new constructs are—surprise!—again being considered for Java
Working Set - What is it? - 0 views
Storing User Information - 0 views
Polyglot Programming | Dr. Dobb's | May 1, 2002 - 0 views
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Do languages have to sacrifice anything?
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.NET goes much further: A routine written in a language L1 may call another routine written in a different language L2. A module in L1 may declare a variable whose type is a class declared in L2, and then call the corresponding L2 routines on that variable. If both languages are object oriented, a class in L1 can inherit from a class in L2. Exceptions triggered by a routine written in L1 and not handled on the L1 side will be passed to the caller, which—if written in L2—will process it using L2's own exception-handling mechanism. During a debugging session, you may move freely and seamlessly across modules written in L1 and L2. I don't know about you, but I've never seen anything coming even close to this level of interoperability.
Dr. Dobb's | Q&A: When Mobility and Open Source Collide | March 28, 2009 - 0 views
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The web browser is a good example, on a pc it may make sense to ask a user to find, click, type, and browse the web or look for a service. In a mobile, converged product, you need to help the user be present with the service even or especially when they are driving or have the product in a pocket or handbag, and requiring them to constantly select 'yes' or to type in forms etc. are real headaches for a consumer.
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We will not provide a store front, but will help the community create multiple online stores from which they can generate revenue for themselves and the developer.
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At the other end of the spectrum, you see hoards of teenagers in the U.S., Europe and Asia happily texting one handed, using predictive text.
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Dr. Dobb's | Smartphone Operating Systems: A Developer's Perspective | March 30, 2009 - 0 views
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The industry stewards have countered Apple's move with their own application stores, so there's a huge opportunity to write the "killer app" for one of several smartphone platforms.
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40 MB to less than 4 MB of free RAM
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one-app-at-a-time requirement complicates any implementation of a copy-and-paste mechanism.
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