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Terry Elliott

Cultivating Social Resources on Social Network Sites: Facebook Relationship Maintenance... - 0 views

  • hese findings highlight the importance of actively managing, grooming, and maintaining one's network, suggesting that social capital is not generated simply by the existence of connections on a SNS, but rather is developed through small but meaningful effort on the part of users as they engage in relationship maintenance behaviors such as responding to questions, congratulating or sympathizing with others, and noting the passing of a meaningful day. This work contributes to our understanding of relationship maintenance activities in social networks and suggests that the true benefit of social network sites may not just be the technical connections they make possible, but by creating an environment in which meaningful communicative exchanges, and the potential social capital benefits they embody, can flow.
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    "these findings highlight the importance of actively managing, grooming, and maintaining one's network, suggesting that social capital is not generated simply by the existence of connections on a SNS, but rather is developed through small but meaningful effort on the part of users as they engage in relationship maintenance behaviors such as responding to questions, congratulating or sympathizing with others, and noting the passing of a meaningful day. This work contributes to our understanding of relationship maintenance activities in social networks and suggests that the true benefit of social network sites may not just be the technical connections they make possible, but by creating an environment in which meaningful communicative exchanges, and the potential social capital benefits they embody, can flow."
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    One of the advantages of Diigo is that you can crowdsource annotation.
Sheri Edwards

What is the value of social media for your professional learning? : KQED Education | KQ... - 0 views

  • Critical thinking, the old mainstay of higher education, is no longer enough to prepare our youth for this world. We must create learning environments that inspire a way of being-in-the-world in which they can harness and leverage this new media environment as well as recognize and actively examine, question and even re-create the (increasingly digital) structures that shape our world.
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    " Critical thinking, the old mainstay of higher education, is no longer enough to prepare our youth for this world. We must create learning environments that inspire a way of being-in-the-world in which they can harness and leverage this new media environment as well as recognize and actively examine, question and even re-create the (increasingly digital) structures that shape our world."
onewheeljoe

What's 'Value Added' About Tech Tools in the Classroom? | DMLcentral - 0 views

  • More than any other aspect of digital texts, this sense of malleability is what I find most exciting as an educator because it helps us expand the definition of what constitutes writing and it reminds us that writing, just like all forms of creation, is a social practice in conversation with others in the world around us.
    • onewheeljoe
       
      If all forms of creation are a social practice how do we facilitate and highlight the social aspects of the creative work we do in #clmooc, a space designed for collaboration and connecting. 
Terry Elliott

Stuart Brown - Play, Spirit, and Character | On Being - 0 views

  • come up with a philosophy of play
  • I believe in God the Playmate, Maker of every kind of place to play and every kind of playmate, both the visible and invisible.
  • I have to remind them again and again that we are only playing. They cannot fail. But somehow all the expectations to be good, to do it right get in the way of our natural
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  • social pressures and the fear of embarrassment most likely have something to do with it.
  • When I teach I aim to allow students, above all, a safe place to play. The nature of play is to come together with others and experience joy as we discover more about life and the world. What could be more spiritual?
  • Hello ~ As school children in the 1950s, we were sent out to play "on the noon hour" everyday no matter what the weather - and it snowed, rained and scorched. It was the best part of the day even though it was tough. I remember standing in Mary Catlin's coat to stay warm. I was very little and my fingers froze. Our teachers, Sisters of St. Joseph in full habit, put on shawls and skidded down long ice chutes with black robes flowing. We played every game - pom-pom-pullaway; red-rover-red rover; dodge ball; witch-steals-the-child. We monitored ourselves on the playground - some kids were 'mothers' to others. We played our hearts out, never looked back, loved each other and let everyone play.
  • Here is a poem I wrote about those days
  • role playing.
  • The ritual theorists perked up and remarked that play was considered the highest form of ritual.
  • Play has become my hermeneutic for both preaching, study, and in many ways life.
  • I would wager to say that while one can understand faith without being playful, one can not have it unless one understands the give and take, the unpredictable pitfall and grace that constitutes the fabric of play.
  • Play, i.e., making forts, running, twirling, skipping, and making up scenarious, even gathering at night to play "kick the can," dancing, being silly, all elicit joy, pleasure and inspire confidence and hope, both now and as a child.
  • I became a leader in InterPlay, where story, movement, sound and stillness are paths to spontaneity and play. New ideas and relationships, deep laughter ease and grace have been the gifts that have convinced me I MUST PLAY to stay healthy and happy.
  • interplay.org
  • play therapist
  • I think play is the ability to imagine things differently and not feel locked in. Play is the slack in life. The way that newness can most easlity come into life. That is why play is usually fun.
  • nvestigate how play has shaped the mammalian brain and more specifically how a lack of play in humans can lead to a loss of neuroplasticity which is associated with all kinds of psychopathologies.
  • "play" can not be understood as an activity but must be recognized as a mental or neurophysiological state. When approached from this direction it becomes apparent that play can exist in virtually any circumstance or any experience as long as there is an absence of fear or threat.
  • no doubt that play has been THE fundamental characteristic or quality that has given homo sapiens their ability to think creatively, imaginatively, etc.
  • Dutch thinker Johan Huizinga was correct in his labeling humans as Homo Ludens as opposed to Homo Sapien.
  • The people sat down to eat and drink, and rose up to play. —Exodus 32.6
  • Augustine said: “Better learn learn to dance, or the angels in heaven won’t know what to do with you!”
Sheri Edwards

The Introspection of a Pedagogue: Gamification: Good or bad? I say good! - 0 views

  • In my social studies classes I am a fan of games that go beyond the simple answer a question get a point and instead cause students to debate within and without their table group, think critically, and make a decision.  Games are not some aberration that teaches students to think life is a game, but instead is creating an environment that allows for difficult concepts to be acted out in a safe environment.
  • even if the game doesn’t come out great the teacher tried to be creative instead of hiding behind what “works". 
  •  I also think that at times to much has been pushed onto the “best practices” and has slowed creative thought.  The best practices have a place and they work very well when used properly, but when do we stop saying what teachers are doing is wrong because they don’t look like the person next door?  Are we all supposed to be clones teaching in the same way all the time?  I think not.  But I suppose that is a different topic to tackle on different post. 
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    "We are not just handing out badges, but implementing creative ways to engage students to help them try on concepts for size.  We are not sugarcoating anything and in some ways are able to engage the students in debates that they could not have without the simulation.  In short, we are building the future senators, doctors, lawyers, etc of the world that learned skills from the game and will apply them to their adult life. "
Sheri Edwards

Flipboard Magazines make curation for your classes EASY. #ipadchat @coolcatteacher - 0 views

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    Using flipboard by Vicki Davis
onewheeljoe

Is It Time to Give Up on Computers in Schools? - Hybrid Pedagogy - 0 views

  • The sorts of hardware and software that were purchased had to meet those needs — the needs and the desire of the administration, not the needs and the desires of innovative educators, and certainly not the needs and desires of students.
    • Sheri Edwards
       
      And the needs of the IT -- not teachers and students
  • we must stare critically at the belief systems that are embedded in these tools.
    • Sheri Edwards
       
      identity -- what identity must education take?
  • The mainframe never went away. And now, virtualized, we call it “the cloud.” Computers and mainframes and networks are a point of control. Computers are a tool of surveillance. Databases and data are how we are disciplined and punished. Quite to the contrary of Seymour’s hopes that computers will liberate learners, this will be how all of us will increasingly be monitored and managed.
    • Sheri Edwards
       
      I hope she suggests a solution. #clmooc would be leaders. How to share this perversion of possibilities.  The "adjacent possible" of the good became the priority instead of adjacent.
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  • The latter should give us pause
    • Sheri Edwards
       
      I'm pausing. So many things reeling in my head: how can bad be the most powerful? people: identities unaccepted; control;  We're supposed to be civilized. But are we -- if this is what we do?
  • challenge it
    • Sheri Edwards
       
      When we challenge it, we will see HOW the data will be used against us as those controlling it will want to silence us, not find another way to work with people.
  • little thought about the Terms of Service,
    • Sheri Edwards
       
      I do read the terms of service, and I know that Google wants me to share, so gives me my ownership. Yes, collecting data. Advertising.  So how do we as those sharing, work with Google, etc. to to make a better world? What is a "better world" ? Aren't there Google aspects reaching out to help identify environmental and social problems? Is everything here bad? I don't want it to be.
  • control over our access to knowledge.
    • Sheri Edwards
       
      There it is control. What do you want them to do? What is the people's goal?
  • “Do not fold, spindle, or mutilate.”
    • Sheri Edwards
       
      I remember. My brother made a keypunch card with "the finger" on it. 1970s  I wonder where I put that? His quiet push back.
  • you’ve got to indicate to the people who run it, to the people who own it, that unless you’re free, the machine will be prevented from working at all!
    • Sheri Edwards
       
      And, again, where is the HOW? How do we push back? The optout movement has started, and the pushback on them is fierce; fierce to keep the testing going. What do "the people" do? This is the alarm. We have no firetruck. Give us some tools. Now. Please.
  • ISTE is the perfect place to question what the hell we’re doing in ed-tech in part because this has become a conference and an organization dominated by exhibitors. Ed-tech — in product and policy — is similarly dominated by brands. 60% of ISTE’s revenue comes from the conference exhibitors and corporate relations; touting itself as a membership organization, just 12% of its revenue comes from members. Take one step into that massive shit-show called the Expo Hall and it’s hard not to agree: “Yes, it is time to give up on computers in schools.”
    • onewheeljoe
       
      What are some ways we can evaluate the knowledgeable others who inform our practice, or the organizations that supply the tools we adopt in schools, to always understand the market motivations at work?
  • The stakes are high here in part because all this highlights Google’s thirst for data — our data. The stakes are high here because we have convinced ourselves that we can trust Google with its mission: “To organize the world’s information and make it universally accessible and useful.”
    • onewheeljoe
       
      We've convinced ourselves that we can trust Google with its mission because to investigate the way Google might influence us by monopolizing search is beyond most people's ability or inclination to understand the inner workings of the Internet. 
Sheri Edwards

Games In The Classroom: What the Research Says | MindShift - 2 views

  • summarizing a bit of the scant research that’s specific to the classroom
  • According to the SRI study, a simulation differs from a game in that it does not employ a points or “currency” based reward system and it doesn’t have level based achievement goals. In addition, simulations have an “underlying model that is based on some real-world behavior.”
  • there’s no need for more commodified motivation
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  • Play is useful because it simulates real life experience — physical, emotional, and/or intellectual — in a safe, iterative and social environment, not because it has winners and losers.
  • The achievement lies in the act of learning and understanding itself.
  • interactive digital tools can offer an efficient means to provide effective contextualized learning experiences.
  • games as most beneficial for “low-performing students,” “students with emotional/behavioral issues,” “student with cognitive or developmental issues.” In other words, students who have been labeled and/or diagnosed because they struggle within the traditional school environment, benefit from game-based approaches
  • Gaming inherently involves systems-thinking which is best taught through collaborative learning.
  • There are connected, networked ways of knowing that will dominate the digital future. Sharing and collaboration go hand-in-hand with integrating non-competitive and non-commodified ways of playing. The way students play and learn today is the way they will work tomorrow.
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    More to consider. Games In The Classroom: What the Research Says | MindShift http://t.co/sn6lHuXAPZ via @MindShiftKQED #clmooc @onewheeljoe
Terry Elliott

Chapter Two of Participatory Culture in a Networked Era - Impedagogy - 0 views

  • Youth Culture, Youth Practices
    • Terry Elliott
       
      Focus on those on "perceived" margins of power.  
  • If we are going to make meaningful interventions here, we have to go well beyond the myth of the digital native, which tends to flatten diversity and mask inequality. We need to engage more closely with the very different ways that young people encounter new media in the contexts of lives that are defined around different kinds of expectations and norms, different resources and constraints, from those encountered by youth raised under more privileged circumstances.
    • Terry Elliott
       
      Need more play like this:  
  • Coming of Age
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  • “boy culture,” the process of peer-based masculine socialization, used to take place outside of the home and was structured around boys escaping the control and supervision of their mothers
    • Terry Elliott
       
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