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Dean Mantz

Freeware screen video capture software: Record video from screen for free - 8 views

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    Freeware for creating screen casts as tutorial or educational videos.a
Dean Mantz

Reverse Instruction: 21 slides, 5 minutes « 21k12 - 17 views

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    "Reverse Instruction"  Flipping learning for Schools of the Future.  New trend is to recorde lesson (lecture) for viewing outside of school.  Use school time for lesson activity, projects, etc.
Clif Mims

ShowMe - 22 views

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    "Easily record interactive lessons on your iPad and share them instantly online - reach more students, more easily."
Clif Mims

Google+ for Schools - by Eric Curts - Google Drive - 14 views

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    In a school setting the tools in Google+ can be used for many valuable educational purposes, including professional development, book talks, meetings, sharing resources, committees, recording instructional material, distance learning opportunities, blended learning and online learning classes, and more.
Sherrill Didymus

User Friendly And Helpful Funds For Entire Folk - 0 views

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    Short term loans no credit check are an excellent loans facility make available to financial seekers who are in necessitate of small cash requirements with excellent refund choice at emergency time. You just require filling up uncomplicated online application form without any additional processing fee. Without low credit check suggests you to take benefit of funds even if you're previous credit record no good.
Danny Nicholson

WiZiQ - 0 views

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    Use WiZiQ's Virtual Classroom for synchronous online teaching and learning. Equipped with live audio/video, text chat, document/whiteboard sharing, and session recording capabilities, this web conferencing tool is available for unlimited free use.
Dean Mantz

PodcastPeople - Your online podcasting studio® - 0 views

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    Publish your own podcasts online and generate income.
alexandra m. pickett

Favorite Resources - 125 views

Hi. Here was my top 10 list in february 2008 twitter - http://twitter.com - microblog, community of practice, communication, support Second Life - https://secure-web14.secondlife.com/join/- to cr...

Favorite Resources

Dean Mantz

VisualBlooms - home - 0 views

  • For the record...this is an implementation point, a discussion starter. Those of us that provide staff development around instructional technology have identified a need to share more than just tools with teachers. To evaluate them based on Bloom's Taxonomy is simply a way to connect the tools to those that would be identified with the Affective, Psychomotor, or Cognitive domains--specifically the Cognitive
Barbara Lindsey

From Knowledgable to Knowledge-able: Learning in New Media Environments | Academic Commons - 0 views

  • The message of Wikipedia is not “trust authority” but “explore authority.” Authorized information is not beyond discussion on Wikipedia, information is authorized through discussion, and this discussion is available for the world to see and even participate in. This culture of discussion and participation is now available on any website with the emerging “second layer” of the web through applications like Diigo which allow you to add notes and tags to any website anywhere.
  • Many faculty may hope to subvert the system, but a variety of social structures work against them.
  • Our physical structures were built prior to an age of infinite information, our social structures formed to serve different purposes than those needed now, and the cognitive structures we have developed along the way now struggle to grapple with the emerging possibilities.
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  • The physical structures are easiest to see, and are on prominent display in any large “state of the art” classroom. Rows of fixed chairs often face a stage or podium housing a computer from which the professor controls at least 786,432 points of light on a massive screen. Stadium seating, sound-absorbing panels and other acoustic technologies are designed to draw maximum attention to the professor at the front of the room. The “message” of this environment is that to learn is to acquire information, that information is scarce and hard to find (that's why you have to come to this room to get it), that you should trust authority for good information, and that good information is beyond discussion (that's why the chairs don't move or turn toward one another). In short, it tells students to trust authority and follow along.
  • at the base of this “information revolution” are new ways of relating to one another, new forms of discourse, new ways of interacting, new kinds of groups, and new ways of sharing, trading, and collaborating. Wikis, blogs, tagging, social networking and other developments that fall under the “Web 2.0” buzz are especially promising in this regard because they are inspired by a spirit of interactivity, participation, and collaboration. It is this “spirit” of Web 2.0 which is important to education. The technology is secondary. This is a social revolution, not a technological one, and its most revolutionary aspect may be the ways in which it empowers us to rethink education and the teacher-student relationship in an almost limitless variety of ways.
  • Even in situations in which a spirit of exploration and freedom exist, where faculty are free to experiment to work beyond physical and social constraints, our cognitive habits often get in the way
  • Most of our assumptions about information are based on characteristics of information on paper.
  • Even something as simple as the hyperlink taught us that information can be in more than one place at one time
  • Blogging came along and taught us that anybody can be a creator of information.
  • Our old assumption that information is hard to find, is trumped by the realization that if we set up our hyper-personalized digital network effectively, information can find us.
  • Taken together, this new media environment demonstrates to us that the idea of learning as acquiring information is no longer a message we can afford to send to our students, and that we need to start redesigning our learning environments to address, leverage, and harness the new media environment now permeating our classrooms.
  • Nothing good will come of these technologies if we do not first confront the crisis of significance and bring relevance back into education. In some ways these technologies act as magnifiers.
  • Usually our courses are arranged around “subjects.” Postman and Weingartner note that the notion of “subjects” has the unwelcome effect of teaching our students that “English is not History and History is not Science and Science is not Art . . . and a subject is something you 'take' and, when you have taken it, you have 'had' it.” Always aware of the hidden metaphors underlying our most basic assumptions, they suggest calling this “the Vaccination Theory of Education” as students are led to believe that once they have “had” a subject they are immune to it and need not take it again.5
  • As an alternative, I like to think that we are not teaching subjects but subjectivities: ways of approaching, understanding, and interacting with the world. Subjectivities cannot be taught. They involve an introspective intellectual throw-down in the minds of students. Learning a new subjectivity is often painful because it almost always involves what psychologist Thomas Szasz referred to as “an injury to one's self-esteem.”6 You have to unlearn perspectives that may have become central to your sense of self.
  • We can only create environments in which the practices and perspectives are nourished, encouraged, or inspired (and therefore continually practiced).
  • So while the course is set up much like a typical cultural anthropology course, moving through the same readings and topics, all of these learnings are ultimately focused around one big question, “How does the world work?”
  • Students are co-creators of every aspect of the simulation, and are asked to harness and leverage the new media environment to find information, theories, and tools we can use to answer our big question. Each student has a specific role and expertise to develop. A world map is superimposed on the class and each student is asked to become an expert on a specific aspect of the region in which they find themselves. Using this knowledge, they work in 15-20 small groups to create realistic cultures, step-by-step, as we go through each aspect of culture in class. This allows them to apply the knowledge they learn in the course and to recognize the ways different aspects of culture--economic, social, political, and religious practices and institutions--are integrated in a cultural system.
  • The World Simulation itself only takes 75-100 minutes and moves through 650 metaphorical years, 1450-2100. It is recorded by students on twenty digital video cameras and edited into one final "world history" video using clips from real world history to illustrate the correspondences. We watch the video together in the final weeks of the class, using it as a discussion starter for contemplating our world and our role in its future. By then it seems as if we have the whole world right before our eyes in one single classroom - profound cultural differences, profound economic differences, profound challenges for the future, and one humanity. We find ourselves not just as co-creators of a simulation, but as co-creators of the world itself, and the future is up to us.
  • I have often found myself writing content-based multiple-choice questions in a way that I hope will indicate that the student has mastered a new subjectivity or perspective. Of course, the results are not satisfactory. More importantly, these questions ask students to waste great amounts of mental energy memorizing content instead of exercising a new perspective in the pursuit of real and relevant questions.
  • When you watch somebody who is truly “in it,” somebody who has totally given themselves over to the learning process, or if you simply imagine those moments in which you were “in it” yourself, you immediately recognize that learning expands far beyond the mere cognitive dimension. Many of these dimensions were mentioned in the issue precis, “such as emotional and affective dimensions, capacities for risk-taking and uncertainty, creativity and invention,” and the list goes on. How will we assess these? I do not have the answers, but a renewed and spirited dedication to the creation of authentic learning environments that leverage the new media environment demands that we address it.
  • The new media environment provides new opportunities for us to create a community of learners with our students seeking important and meaningful questions.
  • This is what I have called elsewhere, “anti-teaching,” in which the focus is not on providing answers to be memorized, but on creating a learning environment more conducive to producing the types of questions that ask students to challenge their taken-for-granted assumptions and see their own underlying biases.
Dean Mantz

FRAPS show fps, record video game movies, screen capture software - 0 views

  • Fraps is a universal Windows application that can be used with games using DirectX or OpenGL graphic technology.  In its current form Fraps performs many tasks and can best be described as:
Dean Mantz

kisstunes.com - Play and record tunes online using your computer's keyboard! - 1 views

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    Create music using this web based piano keyboard.
Dean Mantz

kisstunes.com - Play and record musical greetings online and share them with family and... - 3 views

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    Create your own tune using this virtual keyboard.
Dean Mantz

100 Web Tools to Enhance Collaboration (Part 1) by Ozge Karaoglu - 18 views

  • DabbleBoard is a whiteboard that enables you to visualize, explore and collaborate.
  • CoSketch is another whiteboard that you can collaborate to visualize your ideas and share them as images.
  • Stixy lets you create online bulletin board to collaborate with family, friends, colleagues.
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  • Grou.ps lets you create your own social network.
  • create your forum, mailing list, share documents,files and your agenda to organize events, have your own YouTube, share links, bookmarks, photos
  • ImaginationCubed is a multi user drawing tool.
  •  GroupTweet. It lets you create your Twitter account into a group communication tool where everyone in the group uses direct messages
  • Wallwisher is an online notice board maker
  • Nik Peachey's Wallwisher as a great example.
  • PageFlakes is a social personalized homepage
  • WriteBoard is a-web based text documents
  • Wiggio is an online toolkit
  • emails, text messages,voice mails.
  • eep shared calendar,
  • WeToku is an interview tool that automatically records
  • share your notes
  •  Webnote is a tool for taking notes on your computer
  • PalBee is a free online service that allows you to set up online video meetings
  • Phuser is a tool for groups to discuss or work together and privately
  • WikiDot is wiki builder to share content, documents and collaborate with your students, colleagues, friends
  • Creately lets you create professional looking online diagrams with your colleagues
  • DoingText is a web based text editor for collaborative writing.
  •  SpringNote is an online notebook for collaboration.
  • MeBeam is a place where you can create your chat room
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    Part 1 of 100 Web Tools to enhance Collaboration
Dean Mantz

QlipBoard - Voice anything. Share anywhere. - 13 views

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    Screen cast and narrate or add call-outs to your recording.
David Wetzel

Tips and Tricks for Podcasting - 1 views

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    Like everything dealing with education technology in the classroom there are always tricks and tips to ensure success - this includes Podcasting!
Steve Fulton

Teaching with Technology in the Middle: Research Writing 101, 2.0! - 16 views

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    A blog about a teacher's experience with using Diigo and other web tools to facilitate student's research writing.
lslibn

Myna -- Online Audio Editing - 17 views

"Use Myna to remix music tracks and audio clips. Apply sound effects and record your own voice or instruments!" Compares to GarageBand. Looks ideal for situations where you don't have a Mac or when...

web2.0 audio editing music collaboration podcasting resource

started by lslibn on 15 Oct 09 no follow-up yet
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