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Dean Mantz

Main Page - FreeMind - free mind mapping software - 0 views

  • FreeMind is a premier free mind-mapping (http://en.wikipedia.org/wiki/Mind_map) software written in Java. The recent development has hopefully turned it into high productivity tool. We are proud that the operation and navigation of FreeMind is faster than that of MindManager because of one-click "fold / unfold" and "follow link" operations.
Dean Mantz

Seavus DropMind | Powerful, highly-interactive and unique online mind mapping tool - 0 views

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    You can create mind maps on desktop then share to web for collaboration. Uses MS Silverlight for enhanced graphics.
Clif Mims

The Graphic Organizer - 0 views

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    Graphic Organizers, Concept Mapping, Mind Mapping, Brain Storming and other Organisers
jodi tompkins

Glossopedia Home - 1 views

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    This site is designed especially with the young learner in mind with its age-appropriate content and emphasis on visual and auditory learning. Glossopedia is the kind of site that you can leave open for students to explore and find a fast fact of the day, find their favorite image, or video Glossopedia Categories Geography and Places Nature and the Environment Technology Animals Earth and Space People and Cultures Human Body Chemistry Natural Forces This site is simple and visually pleasing. The font size is great for young learners. Words are hyperlinked to an audio pronunciation that is a real person, speaking really slowly at first then more quickly, and finally the written meaning of the word. Images and photos have a print button prominently displayed.
Dean Mantz

10 Organization Tools Designed to Ease the Writing Process - 20 views

  • Mind mapping tools provide a powerful organization strategy for keeping large projects organized, planned, and well thought-out.
  • Free Tools: Mind Mapping Applications on the Internet
  • Inexpensive: Downloadable Organizational Applications
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    Collection of mindmapping sites to ease stress of writing.
Lisa DuFur

Projects and Experiments by FlowingData | FlowingData - 1 views

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    Projects and Experiments by FlowingData Here are the results of mild insomnia and a restless mind. Some projects are maps, some are interactive, and some are applications.
Sherrill Didymus

Emergency Loans For Bad Credit Receive Credit Free Financial Backing At Any Time - 0 views

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    Emergency loans for bad credit is the pecuniary backing that make available you immediate money whenever you require even your low credit will not stop you from receiving the finances you necessitate to meet you mid month unforeseen money dilemma without any difficulty.
Barbara Lindsey

Weblogg-ed » Writing to Connect - 0 views

  • I’m trying to engage you in some way other than just a nod of the head or a sigh of exasperation. I’m trying to connect you to other ideas, other minds. I want a conversation, and that changes the way I write. And it changes the way we think about teaching writing. This is not simply about publishing, about taking what we did on paper and throwing it up on a blog and patting ourselves on the back.
  • Those of us who write to connect and who live our learning lives in these spaces feel the dissonance all the time. We go where we want, identify our own teachers, find what we need, share as much as we can, engage in dialogue, direct our own learning as it meets our needs and desires. That does not feel like what’s happening to my own children or most others in the “system.”
  • I literally don’t think I could do my job any longer without it - the pace of change is too rapid, the number of developments I need to follow and master too great, and without my network I would drown. But I am not drowning, indeed I feel regularly that I am enjoying surfing these waves and glance over to see other surfers right there beside me, silly grins on all of our faces. So it feels to me like it’s working, like we ARE sharing, and thriving because of it.
Dean Mantz

XMind - Social Brainstorming and Mind Mapping - 0 views

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    Open source program that is multi-platform and installable. You can use it locally or participate in online collaboration.
Dean Mantz

Newseum | Today's Front Pages | Gallery View - 0 views

  • The Newseum displays these daily newspaper front pages in their original, unedited form. Some front pages may contain material that is objectionable to some visitors. Viewer discretion is advised.
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    View daily front pages of numerous online newspapers. Keep in mind some items may not be the best for viewing.
drew polly

FreeMind - free mind mapping software - 0 views

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    Free concept mapping software. Not as sophisticated as Inspiration but still useful.
Barbara Lindsey

From Knowledgable to Knowledge-able: Learning in New Media Environments | Academic Commons - 0 views

  • The message of Wikipedia is not “trust authority” but “explore authority.” Authorized information is not beyond discussion on Wikipedia, information is authorized through discussion, and this discussion is available for the world to see and even participate in. This culture of discussion and participation is now available on any website with the emerging “second layer” of the web through applications like Diigo which allow you to add notes and tags to any website anywhere.
  • Many faculty may hope to subvert the system, but a variety of social structures work against them.
  • Our physical structures were built prior to an age of infinite information, our social structures formed to serve different purposes than those needed now, and the cognitive structures we have developed along the way now struggle to grapple with the emerging possibilities.
  • ...19 more annotations...
  • The physical structures are easiest to see, and are on prominent display in any large “state of the art” classroom. Rows of fixed chairs often face a stage or podium housing a computer from which the professor controls at least 786,432 points of light on a massive screen. Stadium seating, sound-absorbing panels and other acoustic technologies are designed to draw maximum attention to the professor at the front of the room. The “message” of this environment is that to learn is to acquire information, that information is scarce and hard to find (that's why you have to come to this room to get it), that you should trust authority for good information, and that good information is beyond discussion (that's why the chairs don't move or turn toward one another). In short, it tells students to trust authority and follow along.
  • at the base of this “information revolution” are new ways of relating to one another, new forms of discourse, new ways of interacting, new kinds of groups, and new ways of sharing, trading, and collaborating. Wikis, blogs, tagging, social networking and other developments that fall under the “Web 2.0” buzz are especially promising in this regard because they are inspired by a spirit of interactivity, participation, and collaboration. It is this “spirit” of Web 2.0 which is important to education. The technology is secondary. This is a social revolution, not a technological one, and its most revolutionary aspect may be the ways in which it empowers us to rethink education and the teacher-student relationship in an almost limitless variety of ways.
  • Even in situations in which a spirit of exploration and freedom exist, where faculty are free to experiment to work beyond physical and social constraints, our cognitive habits often get in the way
  • Most of our assumptions about information are based on characteristics of information on paper.
  • Even something as simple as the hyperlink taught us that information can be in more than one place at one time
  • Blogging came along and taught us that anybody can be a creator of information.
  • Our old assumption that information is hard to find, is trumped by the realization that if we set up our hyper-personalized digital network effectively, information can find us.
  • Taken together, this new media environment demonstrates to us that the idea of learning as acquiring information is no longer a message we can afford to send to our students, and that we need to start redesigning our learning environments to address, leverage, and harness the new media environment now permeating our classrooms.
  • Nothing good will come of these technologies if we do not first confront the crisis of significance and bring relevance back into education. In some ways these technologies act as magnifiers.
  • Usually our courses are arranged around “subjects.” Postman and Weingartner note that the notion of “subjects” has the unwelcome effect of teaching our students that “English is not History and History is not Science and Science is not Art . . . and a subject is something you 'take' and, when you have taken it, you have 'had' it.” Always aware of the hidden metaphors underlying our most basic assumptions, they suggest calling this “the Vaccination Theory of Education” as students are led to believe that once they have “had” a subject they are immune to it and need not take it again.5
  • As an alternative, I like to think that we are not teaching subjects but subjectivities: ways of approaching, understanding, and interacting with the world. Subjectivities cannot be taught. They involve an introspective intellectual throw-down in the minds of students. Learning a new subjectivity is often painful because it almost always involves what psychologist Thomas Szasz referred to as “an injury to one's self-esteem.”6 You have to unlearn perspectives that may have become central to your sense of self.
  • We can only create environments in which the practices and perspectives are nourished, encouraged, or inspired (and therefore continually practiced).
  • So while the course is set up much like a typical cultural anthropology course, moving through the same readings and topics, all of these learnings are ultimately focused around one big question, “How does the world work?”
  • Students are co-creators of every aspect of the simulation, and are asked to harness and leverage the new media environment to find information, theories, and tools we can use to answer our big question. Each student has a specific role and expertise to develop. A world map is superimposed on the class and each student is asked to become an expert on a specific aspect of the region in which they find themselves. Using this knowledge, they work in 15-20 small groups to create realistic cultures, step-by-step, as we go through each aspect of culture in class. This allows them to apply the knowledge they learn in the course and to recognize the ways different aspects of culture--economic, social, political, and religious practices and institutions--are integrated in a cultural system.
  • The World Simulation itself only takes 75-100 minutes and moves through 650 metaphorical years, 1450-2100. It is recorded by students on twenty digital video cameras and edited into one final "world history" video using clips from real world history to illustrate the correspondences. We watch the video together in the final weeks of the class, using it as a discussion starter for contemplating our world and our role in its future. By then it seems as if we have the whole world right before our eyes in one single classroom - profound cultural differences, profound economic differences, profound challenges for the future, and one humanity. We find ourselves not just as co-creators of a simulation, but as co-creators of the world itself, and the future is up to us.
  • I have often found myself writing content-based multiple-choice questions in a way that I hope will indicate that the student has mastered a new subjectivity or perspective. Of course, the results are not satisfactory. More importantly, these questions ask students to waste great amounts of mental energy memorizing content instead of exercising a new perspective in the pursuit of real and relevant questions.
  • When you watch somebody who is truly “in it,” somebody who has totally given themselves over to the learning process, or if you simply imagine those moments in which you were “in it” yourself, you immediately recognize that learning expands far beyond the mere cognitive dimension. Many of these dimensions were mentioned in the issue precis, “such as emotional and affective dimensions, capacities for risk-taking and uncertainty, creativity and invention,” and the list goes on. How will we assess these? I do not have the answers, but a renewed and spirited dedication to the creation of authentic learning environments that leverage the new media environment demands that we address it.
  • The new media environment provides new opportunities for us to create a community of learners with our students seeking important and meaningful questions.
  • This is what I have called elsewhere, “anti-teaching,” in which the focus is not on providing answers to be memorized, but on creating a learning environment more conducive to producing the types of questions that ask students to challenge their taken-for-granted assumptions and see their own underlying biases.
Dean Mantz

Home - Creaza - 0 views

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    mind mapping, cartoon creator, audio & video editing
jodi tompkins

Cacoo - Create diagrams online Real time collaboration - 5 views

  • Create diagrams online Real time collaboration
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    Collaboration via free mind mapping & diagram projects
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    Cacoo is a user friendly online drawing tool that allows you to create a variety of diagrams such as site maps, wire framse, UML and network charts..... and it's FREE
Michael Johnson

Minds on Fire: Open Education, the Long Tail, and Learning 2.0 (EDUCAUSE Review) | EDU... - 1 views

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    Great article on possibilities of learning in networked, social media world
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