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drew polly

National School Reform Faculty - 0 views

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    Materials and protocols for teachers from the National School Reform Faculty.
Darcy Goshorn

Camp Magic MacGuffin - FAQ - 0 views

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    What a great idea for faculty professional development or any kind of sustained, elearning that needs to occur over the summer months. Creative, motivational, feature-rich, easy to use.  Beautiful.
aghora group

MEP Training Kerala - 0 views

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    Aghora group assure you the best faculty in the construction Industry to providing you with 100% job Oriented professionals in designing and draughting training Courses in MEP, HVAC, Electrical, Plumbing, Fire Fighting.
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    Aghora group assure you the best faculty in the construction Industry to providing you with 100% job Oriented professionals in designing and draughting training Courses in Mep training in kerala,Hvac training in kerala,Fire Fight Training in kerala,Mep training in kollam,Hvac training in kollam,Fire Fight Training in Kollam,Fire fight training in cochin,Mep training in cochin,Hvac training in cochin.
aghora group

MEP Training in Kerala | HVAC Training in Kerala: Fire Fight Training in Kerala - 0 views

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    Aghora group assure you the best faculty in the construction Industry to providing you with 100% job Oriented professionals in designing and draughting training Courses in MEP, HVAC, Electrical, Plumbing, Fire Fighting.The training program aims to exploit your skills and enhance your chances for a successful career with HVAC, Electrical, Plumbing, Fire- Fighting ,Structral designing & Building Management System in the field of building services.
aghora group

hvac training kerala - 0 views

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    Aghora group assure you the best faculty in the construction Industry to providing you with 100% job Oriented professionals in designing and draughting training Courses in Mep training in kerala,Hvac training in kerala,Fire Fight Training in kerala,Mep training in kollam,Hvac training in kollam,Fire Fight Training in Kollam,Fire fight training in cochin,Mep training in cochin,Hvac training in cochin.
drew polly

Learning from Student Work - 0 views

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    Protocols for learning from looking at student work. From the National School Reform Faculty.
alexandra m. pickett

Favorite Resources - 125 views

Hi. Here was my top 10 list in february 2008 twitter - http://twitter.com - microblog, community of practice, communication, support Second Life - https://secure-web14.secondlife.com/join/- to cr...

Favorite Resources

J Black

Teaching Gen Yers - 0 views

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    Are you a professional developer, a high school teacher, or university faculty? Are you finding that some of your adult students born between 1976 and 1995 maybe even up to 2001 have specific needs that are difficult to meet in a traditional classroom situation? This generation is what we call the "Generation Y" high school and college students. You may be a Gen Yer or "Millennial". Think about what type of learning environment works best for you. If many of your students are the Generation Y, here are some ideas that might help you when you design your learning activities:
Barbara Lindsey

From Knowledgable to Knowledge-able: Learning in New Media Environments | Academic Commons - 0 views

  • The message of Wikipedia is not “trust authority” but “explore authority.” Authorized information is not beyond discussion on Wikipedia, information is authorized through discussion, and this discussion is available for the world to see and even participate in. This culture of discussion and participation is now available on any website with the emerging “second layer” of the web through applications like Diigo which allow you to add notes and tags to any website anywhere.
  • Many faculty may hope to subvert the system, but a variety of social structures work against them.
  • Our physical structures were built prior to an age of infinite information, our social structures formed to serve different purposes than those needed now, and the cognitive structures we have developed along the way now struggle to grapple with the emerging possibilities.
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  • The physical structures are easiest to see, and are on prominent display in any large “state of the art” classroom. Rows of fixed chairs often face a stage or podium housing a computer from which the professor controls at least 786,432 points of light on a massive screen. Stadium seating, sound-absorbing panels and other acoustic technologies are designed to draw maximum attention to the professor at the front of the room. The “message” of this environment is that to learn is to acquire information, that information is scarce and hard to find (that's why you have to come to this room to get it), that you should trust authority for good information, and that good information is beyond discussion (that's why the chairs don't move or turn toward one another). In short, it tells students to trust authority and follow along.
  • at the base of this “information revolution” are new ways of relating to one another, new forms of discourse, new ways of interacting, new kinds of groups, and new ways of sharing, trading, and collaborating. Wikis, blogs, tagging, social networking and other developments that fall under the “Web 2.0” buzz are especially promising in this regard because they are inspired by a spirit of interactivity, participation, and collaboration. It is this “spirit” of Web 2.0 which is important to education. The technology is secondary. This is a social revolution, not a technological one, and its most revolutionary aspect may be the ways in which it empowers us to rethink education and the teacher-student relationship in an almost limitless variety of ways.
  • Even in situations in which a spirit of exploration and freedom exist, where faculty are free to experiment to work beyond physical and social constraints, our cognitive habits often get in the way
  • Most of our assumptions about information are based on characteristics of information on paper.
  • Even something as simple as the hyperlink taught us that information can be in more than one place at one time
  • Blogging came along and taught us that anybody can be a creator of information.
  • Our old assumption that information is hard to find, is trumped by the realization that if we set up our hyper-personalized digital network effectively, information can find us.
  • Taken together, this new media environment demonstrates to us that the idea of learning as acquiring information is no longer a message we can afford to send to our students, and that we need to start redesigning our learning environments to address, leverage, and harness the new media environment now permeating our classrooms.
  • Nothing good will come of these technologies if we do not first confront the crisis of significance and bring relevance back into education. In some ways these technologies act as magnifiers.
  • Usually our courses are arranged around “subjects.” Postman and Weingartner note that the notion of “subjects” has the unwelcome effect of teaching our students that “English is not History and History is not Science and Science is not Art . . . and a subject is something you 'take' and, when you have taken it, you have 'had' it.” Always aware of the hidden metaphors underlying our most basic assumptions, they suggest calling this “the Vaccination Theory of Education” as students are led to believe that once they have “had” a subject they are immune to it and need not take it again.5
  • As an alternative, I like to think that we are not teaching subjects but subjectivities: ways of approaching, understanding, and interacting with the world. Subjectivities cannot be taught. They involve an introspective intellectual throw-down in the minds of students. Learning a new subjectivity is often painful because it almost always involves what psychologist Thomas Szasz referred to as “an injury to one's self-esteem.”6 You have to unlearn perspectives that may have become central to your sense of self.
  • We can only create environments in which the practices and perspectives are nourished, encouraged, or inspired (and therefore continually practiced).
  • So while the course is set up much like a typical cultural anthropology course, moving through the same readings and topics, all of these learnings are ultimately focused around one big question, “How does the world work?”
  • Students are co-creators of every aspect of the simulation, and are asked to harness and leverage the new media environment to find information, theories, and tools we can use to answer our big question. Each student has a specific role and expertise to develop. A world map is superimposed on the class and each student is asked to become an expert on a specific aspect of the region in which they find themselves. Using this knowledge, they work in 15-20 small groups to create realistic cultures, step-by-step, as we go through each aspect of culture in class. This allows them to apply the knowledge they learn in the course and to recognize the ways different aspects of culture--economic, social, political, and religious practices and institutions--are integrated in a cultural system.
  • The World Simulation itself only takes 75-100 minutes and moves through 650 metaphorical years, 1450-2100. It is recorded by students on twenty digital video cameras and edited into one final "world history" video using clips from real world history to illustrate the correspondences. We watch the video together in the final weeks of the class, using it as a discussion starter for contemplating our world and our role in its future. By then it seems as if we have the whole world right before our eyes in one single classroom - profound cultural differences, profound economic differences, profound challenges for the future, and one humanity. We find ourselves not just as co-creators of a simulation, but as co-creators of the world itself, and the future is up to us.
  • I have often found myself writing content-based multiple-choice questions in a way that I hope will indicate that the student has mastered a new subjectivity or perspective. Of course, the results are not satisfactory. More importantly, these questions ask students to waste great amounts of mental energy memorizing content instead of exercising a new perspective in the pursuit of real and relevant questions.
  • When you watch somebody who is truly “in it,” somebody who has totally given themselves over to the learning process, or if you simply imagine those moments in which you were “in it” yourself, you immediately recognize that learning expands far beyond the mere cognitive dimension. Many of these dimensions were mentioned in the issue precis, “such as emotional and affective dimensions, capacities for risk-taking and uncertainty, creativity and invention,” and the list goes on. How will we assess these? I do not have the answers, but a renewed and spirited dedication to the creation of authentic learning environments that leverage the new media environment demands that we address it.
  • The new media environment provides new opportunities for us to create a community of learners with our students seeking important and meaningful questions.
  • This is what I have called elsewhere, “anti-teaching,” in which the focus is not on providing answers to be memorized, but on creating a learning environment more conducive to producing the types of questions that ask students to challenge their taken-for-granted assumptions and see their own underlying biases.
Roland O'Daniel

Blooms Taxonomy Tutorial FLASH - CCCS Faculty Wiki - 16 views

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    Bloom's Taxonomy brought to life via Flash. An interesting look at Blooms from the perspective of technology. 
Dean Mantz

From Distraction to Engagement: Wireless Devices in the Classroom (EDUCAUSE Quarterly) ... - 6 views

  • Wireless devices in the classroom threaten to distract student attention but also offer opportunities for student engagement. Faculty use different methods to reduce in-class distractions, up to mandating no use of wireless devices during class sessions. To increase student engagement using wireless devices, faculty employ creative options for making wireless devices part of instruction, from cell phones as clickers to laptops for on-the-fly web research.
Jennifer Lamkins

Chronic Illness, Children, Health Education - 1 views

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    Bandaids and Blackboards The intent of this site is to sensitize children to what it's like to grow up with a medical problem. This site provides personal experiences submitted by children (some have their own Web page with photos) and games for viewers. The benefits of this page for children with medical conditions and their parents are obvious, but the site also is a great resource for educators dealing with student illness.
Clif Mims

Top 50 iPhone Apps for Educators - 0 views

  • Although you're not likely to see schools issuing an iPhone to every faculty and staff member, the fact is that the iPhone is a great tool for education. Whether you're a teacher, librarian, or other educator, there are a number of apps that can help you do your job better. Here, we'll take a look at 50 of these apps and what they can do for you.
Dean Mantz

Learning Spaces | EDUCAUSE - 8 views

  • Space, whether physical or virtual, can have a significant impact on learning. Learning Spaces focuses on how learner expectations influence such spaces, the principles and activities that facilitate learning, and the role of technology from the perspective of those who create learning environments: faculty, learning technologists, librarians, and administrators.
Dean Mantz

Tapped In Home - 8 views

  • The online workplace of an international community of education professionals. K-12 teachers, librarians, administrators, and professional development staff, as well as university faculty, students, and researchers gather here to learn, collaborate, share, and support one another.
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