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Barbara Lindsey

From Knowledgable to Knowledge-able: Learning in New Media Environments | Academic Commons - 0 views

  • The message of Wikipedia is not “trust authority” but “explore authority.” Authorized information is not beyond discussion on Wikipedia, information is authorized through discussion, and this discussion is available for the world to see and even participate in. This culture of discussion and participation is now available on any website with the emerging “second layer” of the web through applications like Diigo which allow you to add notes and tags to any website anywhere.
  • Many faculty may hope to subvert the system, but a variety of social structures work against them.
  • Our physical structures were built prior to an age of infinite information, our social structures formed to serve different purposes than those needed now, and the cognitive structures we have developed along the way now struggle to grapple with the emerging possibilities.
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  • The physical structures are easiest to see, and are on prominent display in any large “state of the art” classroom. Rows of fixed chairs often face a stage or podium housing a computer from which the professor controls at least 786,432 points of light on a massive screen. Stadium seating, sound-absorbing panels and other acoustic technologies are designed to draw maximum attention to the professor at the front of the room. The “message” of this environment is that to learn is to acquire information, that information is scarce and hard to find (that's why you have to come to this room to get it), that you should trust authority for good information, and that good information is beyond discussion (that's why the chairs don't move or turn toward one another). In short, it tells students to trust authority and follow along.
  • at the base of this “information revolution” are new ways of relating to one another, new forms of discourse, new ways of interacting, new kinds of groups, and new ways of sharing, trading, and collaborating. Wikis, blogs, tagging, social networking and other developments that fall under the “Web 2.0” buzz are especially promising in this regard because they are inspired by a spirit of interactivity, participation, and collaboration. It is this “spirit” of Web 2.0 which is important to education. The technology is secondary. This is a social revolution, not a technological one, and its most revolutionary aspect may be the ways in which it empowers us to rethink education and the teacher-student relationship in an almost limitless variety of ways.
  • Even in situations in which a spirit of exploration and freedom exist, where faculty are free to experiment to work beyond physical and social constraints, our cognitive habits often get in the way
  • Most of our assumptions about information are based on characteristics of information on paper.
  • Even something as simple as the hyperlink taught us that information can be in more than one place at one time
  • Blogging came along and taught us that anybody can be a creator of information.
  • Our old assumption that information is hard to find, is trumped by the realization that if we set up our hyper-personalized digital network effectively, information can find us.
  • Taken together, this new media environment demonstrates to us that the idea of learning as acquiring information is no longer a message we can afford to send to our students, and that we need to start redesigning our learning environments to address, leverage, and harness the new media environment now permeating our classrooms.
  • Nothing good will come of these technologies if we do not first confront the crisis of significance and bring relevance back into education. In some ways these technologies act as magnifiers.
  • Usually our courses are arranged around “subjects.” Postman and Weingartner note that the notion of “subjects” has the unwelcome effect of teaching our students that “English is not History and History is not Science and Science is not Art . . . and a subject is something you 'take' and, when you have taken it, you have 'had' it.” Always aware of the hidden metaphors underlying our most basic assumptions, they suggest calling this “the Vaccination Theory of Education” as students are led to believe that once they have “had” a subject they are immune to it and need not take it again.5
  • As an alternative, I like to think that we are not teaching subjects but subjectivities: ways of approaching, understanding, and interacting with the world. Subjectivities cannot be taught. They involve an introspective intellectual throw-down in the minds of students. Learning a new subjectivity is often painful because it almost always involves what psychologist Thomas Szasz referred to as “an injury to one's self-esteem.”6 You have to unlearn perspectives that may have become central to your sense of self.
  • We can only create environments in which the practices and perspectives are nourished, encouraged, or inspired (and therefore continually practiced).
  • So while the course is set up much like a typical cultural anthropology course, moving through the same readings and topics, all of these learnings are ultimately focused around one big question, “How does the world work?”
  • Students are co-creators of every aspect of the simulation, and are asked to harness and leverage the new media environment to find information, theories, and tools we can use to answer our big question. Each student has a specific role and expertise to develop. A world map is superimposed on the class and each student is asked to become an expert on a specific aspect of the region in which they find themselves. Using this knowledge, they work in 15-20 small groups to create realistic cultures, step-by-step, as we go through each aspect of culture in class. This allows them to apply the knowledge they learn in the course and to recognize the ways different aspects of culture--economic, social, political, and religious practices and institutions--are integrated in a cultural system.
  • The World Simulation itself only takes 75-100 minutes and moves through 650 metaphorical years, 1450-2100. It is recorded by students on twenty digital video cameras and edited into one final "world history" video using clips from real world history to illustrate the correspondences. We watch the video together in the final weeks of the class, using it as a discussion starter for contemplating our world and our role in its future. By then it seems as if we have the whole world right before our eyes in one single classroom - profound cultural differences, profound economic differences, profound challenges for the future, and one humanity. We find ourselves not just as co-creators of a simulation, but as co-creators of the world itself, and the future is up to us.
  • I have often found myself writing content-based multiple-choice questions in a way that I hope will indicate that the student has mastered a new subjectivity or perspective. Of course, the results are not satisfactory. More importantly, these questions ask students to waste great amounts of mental energy memorizing content instead of exercising a new perspective in the pursuit of real and relevant questions.
  • When you watch somebody who is truly “in it,” somebody who has totally given themselves over to the learning process, or if you simply imagine those moments in which you were “in it” yourself, you immediately recognize that learning expands far beyond the mere cognitive dimension. Many of these dimensions were mentioned in the issue precis, “such as emotional and affective dimensions, capacities for risk-taking and uncertainty, creativity and invention,” and the list goes on. How will we assess these? I do not have the answers, but a renewed and spirited dedication to the creation of authentic learning environments that leverage the new media environment demands that we address it.
  • The new media environment provides new opportunities for us to create a community of learners with our students seeking important and meaningful questions.
  • This is what I have called elsewhere, “anti-teaching,” in which the focus is not on providing answers to be memorized, but on creating a learning environment more conducive to producing the types of questions that ask students to challenge their taken-for-granted assumptions and see their own underlying biases.
Barbara Moose

Met Any Good Authors Lately? Classroom author visits can happen via Skype (here's a lis... - 0 views

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    School Library Journal article on authors who Skype for free
Paul McKenzie

Literature-Map - The tourist map of literature - 0 views

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    This will keep the Library/Media Studies Teachers (wife) happy. What a great way to find authors in your favorite genres.
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    A very useful way to find related authors and keep your bookshelf/audiobook file full.
Dean Mantz

On Intelligence - Welcome - 0 views

  • The first set of links provides information for people who have not yet read the book or have a general interest. It contains: Bios of the authors Reviews of the book, what people are saying The table of contents An excerpt from the book, "The Prologue" A list of venues and dates where the authors will be speaking The second set of links contains resources for people who have read the book and want to learn more about the theory. Here you will find: An online discussion forum Additional resources including an expanded bibliography and source code for simulations Q&A section for asking the authors questions A form for emailing the authors
Ninja Essays

Top 10 HTML5 eLearning Authoring Tools | DigitalChalk Blog - 0 views

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    "As the eLearning industry continues to evolve, the educational system becomes dependent upon HTML5. Due to the fact that the curriculums are becoming more interactive than ever, nearly all students and teachers rely on their devices to when they want to access or present the studying materials. The developers from the eLearning industry constantly create and design new concepts that change the way people learn and teach. HTML5 is one of the main tools used by eLearning professionals, mainly because of its versatility and flexibility."
Dean Mantz

Directory of E-Learning Tools: Course Authoring Tools - 3 views

  • These tools include authoring tools as well as as delivery/tracking platforms like course and learning management systems.
aghora group

- MEP COURSES - 0 views

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    MEP COURSES IN KERALA is a training Institute run by AGHORA Infrastructure Pvt. Ltd which aims to develop quality Engineering Professionals who can create a new generation ambience in the infrastructure and construction field and empower them with the most advanced Draughting software REVIT and other designing softwares. We hold the franchisee of CADDIN who are the authorized training and certification centre of AutoDesk.
anonymous

Concord.org - Software - 0 views

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    Free model-based learning resources and software We are delighted to be able to offer a growing collection of free software and student materials that use this software. Finding it is a bit of a treasure hunt. Sorry. The software is being developed in different projects, so we have not collected it all in one place. The following describes the major places to look. * Three powerful modeling environments * Activity authoring * Algebra interactives * Sustainable development education * VideoPaper builder * License and copyright You may also wish to visit our complete Software Download Center.
Clif Mims

squeakland : home of squeak etoys - 0 views

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    A free media-rich authoring environment and visual programming system for teaching children powerful ideas in compelling ways
Ben Rimes

Adventures in Ed Tech: The Battle for the Interactive White Board: The Kids Surrender - 11 views

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    Blog post about the use, or rather disuse, of interactive whiteboards for student focused activities. The author focuses mostly on transitioning away from student-centered learning to using IWBs as another teacher presentation tool.
Clif Mims

Issuu - You Publish - 12 views

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    Upload all major file formats and convert them into online publications. Can be used to: -Create digital books, e-zines, etc. -Students can become "published" authors -Alternative strategy for reports and presentations -Develop and share tutorials, study guides, etc. -Embed projects into a class site, blog or wiki -Connect with others that share your interests
Clif Mims

Calaméo: Publish and share documents - 5 views

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    Upload all major file formats and convert them into online publications. Can be used to: -Create digital books, e-zines, etc. -Students can become "published" authors -Alternative strategy for reports and presentations -Develop and share tutorials, study guides, etc. -Embed projects into a class site, blog or wiki -Connect with others that share your interests
Ninja Essays

Top Writing Tools of Famous Authors - 0 views

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    From Mark Twain to everyone's favorite George R.R. Martin, here is what some of the most famous writers used to produce their works!
IJSRD Journal

How to submit manuscript at IJSRD.com - 0 views

shared by IJSRD Journal on 04 Nov 14 - No Cached
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    This video will guide all research scholars to Manuscript submission process. The easiest way to publish your paper is at IJSRD- International Journal for Scientific Research & Development. Stay in touch and get connected to research world. We are trying to help interested authors in best possible ways.
NSA Library

Shmoop Literature: Summary, Analysis, Themes, Characters, Paper - 1 views

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    SparkNotes concept but authored by PhD and Masters students from major universities.
Jeff Johnson

Research Review: Multimodal Learning Through Media | Edutopia - 0 views

  • The Metiri Group's report disputes the widely debated Cone of Experience theory, which says each of us learns 10 percent of what we read, 20 percent of what we hear, 30 percent of what we see, 50 percent of what we hear and see, 70 percent of what we say or write, and 90 percent of what we say as we do a thing. (The rampant misrepresentation of researcher Edgar Dale's valid model of classifying learning styles is discussed in this entry in the blog of educational consultant Will Thalheimer.) After an extensive search, the report's authors were unable to find any empirical evidence supporting this breakdown. Contrary to popular opinion, research shows that lessons in which students interact with material, rather than passively absorb it, are not always better.
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