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Dean Mantz

Reading, Math, Science, Social Studies, Music, Art and PE Interactive Sites - 0 views

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    Interactive websites and resources for all curriculum areas.
Dean Mantz

Planet Science | Randomise - 0 views

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    Interactive Solar System
Matt Clausen

Bloomsbury Academic - 0 views

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    Bloomsbury Academic is a new scholarly imprint with a new business model. We publish research-led books across the humanities and social sciences and seek to develop innovative lists on a thematic basis, in fields of current global interest. We are the first major publishing company to provide online access to our research-based books free of charge.
Barbara Lindsey

From Knowledgable to Knowledge-able: Learning in New Media Environments | Academic Commons - 0 views

  • The message of Wikipedia is not “trust authority” but “explore authority.” Authorized information is not beyond discussion on Wikipedia, information is authorized through discussion, and this discussion is available for the world to see and even participate in. This culture of discussion and participation is now available on any website with the emerging “second layer” of the web through applications like Diigo which allow you to add notes and tags to any website anywhere.
  • Many faculty may hope to subvert the system, but a variety of social structures work against them.
  • Our physical structures were built prior to an age of infinite information, our social structures formed to serve different purposes than those needed now, and the cognitive structures we have developed along the way now struggle to grapple with the emerging possibilities.
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  • The physical structures are easiest to see, and are on prominent display in any large “state of the art” classroom. Rows of fixed chairs often face a stage or podium housing a computer from which the professor controls at least 786,432 points of light on a massive screen. Stadium seating, sound-absorbing panels and other acoustic technologies are designed to draw maximum attention to the professor at the front of the room. The “message” of this environment is that to learn is to acquire information, that information is scarce and hard to find (that's why you have to come to this room to get it), that you should trust authority for good information, and that good information is beyond discussion (that's why the chairs don't move or turn toward one another). In short, it tells students to trust authority and follow along.
  • at the base of this “information revolution” are new ways of relating to one another, new forms of discourse, new ways of interacting, new kinds of groups, and new ways of sharing, trading, and collaborating. Wikis, blogs, tagging, social networking and other developments that fall under the “Web 2.0” buzz are especially promising in this regard because they are inspired by a spirit of interactivity, participation, and collaboration. It is this “spirit” of Web 2.0 which is important to education. The technology is secondary. This is a social revolution, not a technological one, and its most revolutionary aspect may be the ways in which it empowers us to rethink education and the teacher-student relationship in an almost limitless variety of ways.
  • Even in situations in which a spirit of exploration and freedom exist, where faculty are free to experiment to work beyond physical and social constraints, our cognitive habits often get in the way
  • Most of our assumptions about information are based on characteristics of information on paper.
  • Even something as simple as the hyperlink taught us that information can be in more than one place at one time
  • Blogging came along and taught us that anybody can be a creator of information.
  • Our old assumption that information is hard to find, is trumped by the realization that if we set up our hyper-personalized digital network effectively, information can find us.
  • Taken together, this new media environment demonstrates to us that the idea of learning as acquiring information is no longer a message we can afford to send to our students, and that we need to start redesigning our learning environments to address, leverage, and harness the new media environment now permeating our classrooms.
  • Nothing good will come of these technologies if we do not first confront the crisis of significance and bring relevance back into education. In some ways these technologies act as magnifiers.
  • Usually our courses are arranged around “subjects.” Postman and Weingartner note that the notion of “subjects” has the unwelcome effect of teaching our students that “English is not History and History is not Science and Science is not Art . . . and a subject is something you 'take' and, when you have taken it, you have 'had' it.” Always aware of the hidden metaphors underlying our most basic assumptions, they suggest calling this “the Vaccination Theory of Education” as students are led to believe that once they have “had” a subject they are immune to it and need not take it again.5
  • As an alternative, I like to think that we are not teaching subjects but subjectivities: ways of approaching, understanding, and interacting with the world. Subjectivities cannot be taught. They involve an introspective intellectual throw-down in the minds of students. Learning a new subjectivity is often painful because it almost always involves what psychologist Thomas Szasz referred to as “an injury to one's self-esteem.”6 You have to unlearn perspectives that may have become central to your sense of self.
  • We can only create environments in which the practices and perspectives are nourished, encouraged, or inspired (and therefore continually practiced).
  • So while the course is set up much like a typical cultural anthropology course, moving through the same readings and topics, all of these learnings are ultimately focused around one big question, “How does the world work?”
  • Students are co-creators of every aspect of the simulation, and are asked to harness and leverage the new media environment to find information, theories, and tools we can use to answer our big question. Each student has a specific role and expertise to develop. A world map is superimposed on the class and each student is asked to become an expert on a specific aspect of the region in which they find themselves. Using this knowledge, they work in 15-20 small groups to create realistic cultures, step-by-step, as we go through each aspect of culture in class. This allows them to apply the knowledge they learn in the course and to recognize the ways different aspects of culture--economic, social, political, and religious practices and institutions--are integrated in a cultural system.
  • The World Simulation itself only takes 75-100 minutes and moves through 650 metaphorical years, 1450-2100. It is recorded by students on twenty digital video cameras and edited into one final "world history" video using clips from real world history to illustrate the correspondences. We watch the video together in the final weeks of the class, using it as a discussion starter for contemplating our world and our role in its future. By then it seems as if we have the whole world right before our eyes in one single classroom - profound cultural differences, profound economic differences, profound challenges for the future, and one humanity. We find ourselves not just as co-creators of a simulation, but as co-creators of the world itself, and the future is up to us.
  • I have often found myself writing content-based multiple-choice questions in a way that I hope will indicate that the student has mastered a new subjectivity or perspective. Of course, the results are not satisfactory. More importantly, these questions ask students to waste great amounts of mental energy memorizing content instead of exercising a new perspective in the pursuit of real and relevant questions.
  • When you watch somebody who is truly “in it,” somebody who has totally given themselves over to the learning process, or if you simply imagine those moments in which you were “in it” yourself, you immediately recognize that learning expands far beyond the mere cognitive dimension. Many of these dimensions were mentioned in the issue precis, “such as emotional and affective dimensions, capacities for risk-taking and uncertainty, creativity and invention,” and the list goes on. How will we assess these? I do not have the answers, but a renewed and spirited dedication to the creation of authentic learning environments that leverage the new media environment demands that we address it.
  • The new media environment provides new opportunities for us to create a community of learners with our students seeking important and meaningful questions.
  • This is what I have called elsewhere, “anti-teaching,” in which the focus is not on providing answers to be memorized, but on creating a learning environment more conducive to producing the types of questions that ask students to challenge their taken-for-granted assumptions and see their own underlying biases.
Dean Mantz

Footprint Science - Introduction - 0 views

  • Institutionalizing the Ecological Footprint at the national level requires that statistical offices, policy advisors, academia, and businesses trust the methodology and data underlying the Footprint, which is comprised of 150 National Footprint Accounts.
Clif Mims

e-Learning for Kids - 2 views

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    Gail Braddock describes e-Learning for Kids as "free e-courses for kids all around the world. This site has engaging and interactive courses for kids in online safety, computer skills such as using Google, typing, and core subjects like language arts, math, and science. Most of the courses are for elementary school-aged children, and involve dynamic avatars, and are highly interactive."
Clif Mims

Create A Graph at NCES Kids' Zone - 14 views

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    "Here you will find five different graphs and charts for you to consider. Not sure about which graph to use? Confused between bar graphs and pie charts? Read our: Create A Graph Tutorial."
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    Very nice tool. A science teacher at one of my schools used this after data was collected in the lab.
Dean Mantz

http://science.discovery.com/fansites/be-the-future/be-the-future.html - 6 views

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    "STEM" resources
IJSRD Journal

Techfest International Student Conference - 0 views

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    Techfest International Student Conference is an initiative to bring together the student community and professors with a common research background. TISC marks a step further in our endeavor to promote science and technology among the students by facilitating the exchange of knowledge between academia and industry.
IJSRD Journal

IJSRD - International Journal For Scientific Research - 0 views

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    IJSRD Journal is a leading e-journal, under which we are encouraging and exploring newer ideas of current trends in Engineering and Science by publishing papers containing pure knowledge. The Journal is started with noble effort to help the researchers in their work and also to share knowledge and research ideas.
jazminedaniel2

kids internet safety - Dogpile Web Search - 0 views

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    Dogpile is also another one of many credible search engines for students and teachers. Dogpile also can be used for educational purposes such as Math, Science, Literature, and teaching kids online safety procedures.
jazminedaniel2

FunBrain - 0 views

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    FunBrain is an educational browser game website for children and adults. FunBrain is a #1 site for online educational games for students of all ages. FunBrain includes educational games in subjects such as math, grammar, science, spelling and history.
jazminedaniel2

http://yippy.com - 0 views

shared by jazminedaniel2 on 22 Jul 13 - Cached
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    Easy to use search engine.
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    Yippy is a leading source were teachers and students can use as a search engine for several educational purposes such as math, science, literature and even musical learning for kids.
Jennifer Lamkins

For Educators | Resources for Science Learning | The Franklin Institute - 15 views

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    Nice! Thank you.
jamilaexom

Dinosaur Facts for Kids - 0 views

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    science
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