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drew polly

stashSpace - 0 views

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    Easy to use family oriented online video sharing, video editing, and video storage. Capture and organize the moments of your life. Share your home videos online, on DVD, and Video iPod! Post video on Myspace or your personal blog. Video Transfer and video to DVD transfer.
Clif Mims

Adobe - Vlog It! : Create Vlogs, Video Blog Software - 0 views

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    Vlog It creates video blogs faster and easier than traditional video editing software because there's no editing! In fact, it's more like an automatic TV newsroom right inside your computer.
Mitch Weisburgh

FLOSS Manuals (en) - 10 views

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    free open source curriculum, textbooks, and manuals on technical topics, such as audio editing, graphics, linux, video editing, blogging, streaming, open office, firefox, and VOIP
Clif Mims

FireShot - Take screenshots of web pages with Firefox extension! - 0 views

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    FireShot is a Firefox extension that creates and edits screenshots of web pages.
Clif Mims

Creaza Education - 17 views

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    Create, edit, and share digital stories. Works with most digital devices.
drew polly

Upload videos! Free home video sharing and editing. Secure Home Movie Archiving, Hostin... - 0 views

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    Free video storage space
Barbara Lindsey

From Knowledgable to Knowledge-able: Learning in New Media Environments | Academic Commons - 0 views

  • The message of Wikipedia is not “trust authority” but “explore authority.” Authorized information is not beyond discussion on Wikipedia, information is authorized through discussion, and this discussion is available for the world to see and even participate in. This culture of discussion and participation is now available on any website with the emerging “second layer” of the web through applications like Diigo which allow you to add notes and tags to any website anywhere.
  • Many faculty may hope to subvert the system, but a variety of social structures work against them.
  • Our physical structures were built prior to an age of infinite information, our social structures formed to serve different purposes than those needed now, and the cognitive structures we have developed along the way now struggle to grapple with the emerging possibilities.
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  • The physical structures are easiest to see, and are on prominent display in any large “state of the art” classroom. Rows of fixed chairs often face a stage or podium housing a computer from which the professor controls at least 786,432 points of light on a massive screen. Stadium seating, sound-absorbing panels and other acoustic technologies are designed to draw maximum attention to the professor at the front of the room. The “message” of this environment is that to learn is to acquire information, that information is scarce and hard to find (that's why you have to come to this room to get it), that you should trust authority for good information, and that good information is beyond discussion (that's why the chairs don't move or turn toward one another). In short, it tells students to trust authority and follow along.
  • at the base of this “information revolution” are new ways of relating to one another, new forms of discourse, new ways of interacting, new kinds of groups, and new ways of sharing, trading, and collaborating. Wikis, blogs, tagging, social networking and other developments that fall under the “Web 2.0” buzz are especially promising in this regard because they are inspired by a spirit of interactivity, participation, and collaboration. It is this “spirit” of Web 2.0 which is important to education. The technology is secondary. This is a social revolution, not a technological one, and its most revolutionary aspect may be the ways in which it empowers us to rethink education and the teacher-student relationship in an almost limitless variety of ways.
  • Even in situations in which a spirit of exploration and freedom exist, where faculty are free to experiment to work beyond physical and social constraints, our cognitive habits often get in the way
  • Most of our assumptions about information are based on characteristics of information on paper.
  • Even something as simple as the hyperlink taught us that information can be in more than one place at one time
  • Blogging came along and taught us that anybody can be a creator of information.
  • Our old assumption that information is hard to find, is trumped by the realization that if we set up our hyper-personalized digital network effectively, information can find us.
  • Taken together, this new media environment demonstrates to us that the idea of learning as acquiring information is no longer a message we can afford to send to our students, and that we need to start redesigning our learning environments to address, leverage, and harness the new media environment now permeating our classrooms.
  • Nothing good will come of these technologies if we do not first confront the crisis of significance and bring relevance back into education. In some ways these technologies act as magnifiers.
  • Usually our courses are arranged around “subjects.” Postman and Weingartner note that the notion of “subjects” has the unwelcome effect of teaching our students that “English is not History and History is not Science and Science is not Art . . . and a subject is something you 'take' and, when you have taken it, you have 'had' it.” Always aware of the hidden metaphors underlying our most basic assumptions, they suggest calling this “the Vaccination Theory of Education” as students are led to believe that once they have “had” a subject they are immune to it and need not take it again.5
  • As an alternative, I like to think that we are not teaching subjects but subjectivities: ways of approaching, understanding, and interacting with the world. Subjectivities cannot be taught. They involve an introspective intellectual throw-down in the minds of students. Learning a new subjectivity is often painful because it almost always involves what psychologist Thomas Szasz referred to as “an injury to one's self-esteem.”6 You have to unlearn perspectives that may have become central to your sense of self.
  • We can only create environments in which the practices and perspectives are nourished, encouraged, or inspired (and therefore continually practiced).
  • So while the course is set up much like a typical cultural anthropology course, moving through the same readings and topics, all of these learnings are ultimately focused around one big question, “How does the world work?”
  • Students are co-creators of every aspect of the simulation, and are asked to harness and leverage the new media environment to find information, theories, and tools we can use to answer our big question. Each student has a specific role and expertise to develop. A world map is superimposed on the class and each student is asked to become an expert on a specific aspect of the region in which they find themselves. Using this knowledge, they work in 15-20 small groups to create realistic cultures, step-by-step, as we go through each aspect of culture in class. This allows them to apply the knowledge they learn in the course and to recognize the ways different aspects of culture--economic, social, political, and religious practices and institutions--are integrated in a cultural system.
  • The World Simulation itself only takes 75-100 minutes and moves through 650 metaphorical years, 1450-2100. It is recorded by students on twenty digital video cameras and edited into one final "world history" video using clips from real world history to illustrate the correspondences. We watch the video together in the final weeks of the class, using it as a discussion starter for contemplating our world and our role in its future. By then it seems as if we have the whole world right before our eyes in one single classroom - profound cultural differences, profound economic differences, profound challenges for the future, and one humanity. We find ourselves not just as co-creators of a simulation, but as co-creators of the world itself, and the future is up to us.
  • I have often found myself writing content-based multiple-choice questions in a way that I hope will indicate that the student has mastered a new subjectivity or perspective. Of course, the results are not satisfactory. More importantly, these questions ask students to waste great amounts of mental energy memorizing content instead of exercising a new perspective in the pursuit of real and relevant questions.
  • When you watch somebody who is truly “in it,” somebody who has totally given themselves over to the learning process, or if you simply imagine those moments in which you were “in it” yourself, you immediately recognize that learning expands far beyond the mere cognitive dimension. Many of these dimensions were mentioned in the issue precis, “such as emotional and affective dimensions, capacities for risk-taking and uncertainty, creativity and invention,” and the list goes on. How will we assess these? I do not have the answers, but a renewed and spirited dedication to the creation of authentic learning environments that leverage the new media environment demands that we address it.
  • The new media environment provides new opportunities for us to create a community of learners with our students seeking important and meaningful questions.
  • This is what I have called elsewhere, “anti-teaching,” in which the focus is not on providing answers to be memorized, but on creating a learning environment more conducive to producing the types of questions that ask students to challenge their taken-for-granted assumptions and see their own underlying biases.
Dean Mantz

Generation YES » TLC - Curriculum - 3 views

  • completely online curriculum with daily lesson plans and resources for middle school technology courses
  • Units include: Web safety, netiquette, cyberbullying, ethics Internet searching, copyright and citations Digital publishing - presentations, word processing, visual literacy Web publishing - websites and wikis Online collaboration - email, blogs, RSS, networks Media literacy Graphics - photography, drawing, art, animation Audio - editing, podcasting, music Video - editing, digital storytelling Computer programming Simulation and modeling Web 2.0
Matt Clausen

Share More! Wiki » Work/Convert FLV to MOV using VLC Media Player? - 0 views

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    Instructions for converting .flv movies to other formats (.mp4, .mov) using VLC media player.
alexandra m. pickett

Favorite Resources - 125 views

Hi. Here was my top 10 list in february 2008 twitter - http://twitter.com - microblog, community of practice, communication, support Second Life - https://secure-web14.secondlife.com/join/- to cr...

Favorite Resources

Clif Mims

SnapCasa - 0 views

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    SnapCasa is a free website screenshot generator. Free thumbnails are available in four sizes, do not include any watermarks or ads, and there are no limits on usage.
Dean Mantz

Home - Creaza - 0 views

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    mind mapping, cartoon creator, audio & video editing
Dean Mantz

100 Web Tools to Enhance Collaboration (Part 2) by Ozge Karaoglu - 7 views

  • Voxopop is a message board system which lets you create talk groups that you can talk, discuss and collaborate using your own voice.
  • EtherPad is a web based word processor that lets you work with others at the same time
  • Survs lets you create your online surveys collaborating with others in multi user accounts
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  • Mindmeister is an online collaborative mind mapping tool that you can brainstorm with others real-time.
  • Voicethread.
  • Tgether allows you to communicate in small groups by emails.
  • StoryBirds are short and simple stories that connect you with others.
  • WebCanvas is a collaborative painting project.
  • AwesomeHighlighter
  • Protagonize is a community that writes collaborative, interactive fiction.
  • Mixbook is a site that lets you create picture books with others.
  • Thinkature places an instant message inside a visual workspace with voice chat.
  • TextFlow is a way to review document versions instantly to produce a final draft
  • LucidChart is another way to collaborate on a document simultaneously.
  • built-in group chat that makes it easier for you to collaborate.
  • Wikispaces is the best way to create collaborative web pages that you can edit and share together
  • Senduit lets you upload your files and share them with private links with your team.
  • Stintio, you can create your own chat in seconds
  • invite
  • don't download or install
  • Yuuguu is an instant screen sharing and video conferencing
  • Voxli allows you to hold voice conferences online. You can have a voice chat up to 200 people.
  • Wridea is an online idea management service and a collection of brainstorming tools
  • store, manage,organize and share
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    Part 2 of 100 Web Tools to enhance collaboration
Barbara Lindsey

A way to link to a specific part of a youtube video - 12 views

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    Thx 2 @FelipeMorales. A super easy way to cut to the exact point in YouTube Vid you want to show.
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