Skip to main content

Home/ Clif's Notes on EdTech/ Group items tagged Web Technologies

Rss Feed Group items tagged

J Black

The Three-E Strategy for Overcoming Resistance to Technological Change (EDUCAUSE Quarte... - 0 views

  • According to a 2007 Pew/Internet study,1 49 percent of Americans only occasionally use information and communication technology. Of the remaining 51 percent, only 8 percent are what Pew calls omnivores, “deep users of the participatory Web and mobile applications.”
  • Shaping user behavior is a “soft” problem that has more to do with psychological and social barriers to technology adoption. Academia has its own cultural mores, which often conflict with experimenting with new ways of doing things. Gardner Campbell put it nicely last year when he wrote, “For an academic to risk ‘failure’ is often synonymous with ‘looking stupid in front of someone’.”2 The safe option for most users is to avoid trying something as risky as new technology.
  • The first instinct is thus to graft technology onto preexisting modes of behavior.
  • ...6 more annotations...
  • First, a technology must be evident to the user as potentially useful in making his or her life easier (or more enjoyable). Second, a technology must be easy to use to avoid rousing feelings of inadequacy. Third, the technology must become essential to the user in going about his or her business. This “Three-E Strategy,” if applied properly, has been at the core of every successful technology adoption throughout history.
  • Technology must be easy and intuitive to use for the majority of the user audience—or they won’t use it.
  • Complexity, however, remains a potent obstacle to realizing the goal of making technology easy. Omnivores (the top 8 percent of users) revel in complexity. Consider for a moment how much time some people spend creating clothes for their avatars in Second Life or the intricacies of gameplay in World of Warcraft. This complexity gives the expert users a type of power, but is also a turnoff for the majority of potential users.
  • Web 2.0 and open source present another interesting solution to this problem. The user community quickly abandons those applications they consider too complicated.
  • any new technology must become essential to users
  • Finally, we have to show them how the enhanced communication made possible through technologies such as Web 2.0 will enhance their efficiency, productivity, and ability to teach and learn.
  •  
    First, a technology must be evident to the user as potentially useful in making his or her life easier (or more enjoyable). Second, a technology must be easy to use to avoid rousing feelings of inadequacy. Third, the technology must become essential to the user in going about his or her business. This "Three-E Strategy," if applied properly, has been at the core of every successful technology adoption throughout history.
Henry Thiele

FRONTLINE: digital nation: an online interactive learning tool for frontline's digital ... - 17 views

  •  
    Teachers are tapping into technology and digital media for learning. Watch How Google Saved a School and discuss the hype and the hopes for improving education through technology. More and more educators are tapping into the power of digital media and technology for teaching and learning. The variety of information resources available online is simply staggering. Explore how teachers and students are using the power of social media to promote students' active engagement, critical thinking and literacy skills. New Forms of Learning. It doesn't need to happen in school. Because it's visual, interactive and social, learning can happen anywhere with digital media as people collaborate and share about a wide range of topics and issues that matter to them. Technology and School Improvement. Technology may transform schools by promoting student engagement and creativity. But critics fear that too much focus on technology takes attention away from what's really needed to improve schools: capable, well-trained teachers; student-centered learning methods; and smaller class sizes. Hope, Hype and Reality. Are today's learners really different from previous generations? Compelling images of students using digital technology are impressive, but the research evidence on the impact of technology on learning is more mixed. And it's sometimes hard to separate the scholarship from the marketing hype, given the deep investment of technology companies in promoting the idea of technology's transformative potential.
Matt Clausen

23 Things On a Stick - 1 views

  •  
    Have you ever thought, "Gosh, I wish I had time to learn more about Flickr, wikis, or (enter your Web 2.0 tool here)?" Well, this is your chance to take the time to focus on your personal and professional development around Web 2.0 tools. It's fun to explore these tools and figure out ways to use them in the library, with your personal Web sites, or in other ways.
Ben Rimes

Digg, Wikipedia, and the myth of Web 2.0 democracy. - By Chris Wilson - Slate Magazine - 4 views

  • The same undemocratic underpinnings of Web 2.0 are on display at Digg.com. Digg is a social-bookmarking hub where people submit stories and rate others' submissions; the most popular links gravitate to the site's front page.
    • Ben Rimes
       
      Interesting that the word "undemocratic" be used for the discription of the Web 2.0 underbelly. While true, the whiz-bang magic of scripts, bots, and other technological "gatekeepers" are constantly altering what flesh and blood individuals have contributed, the programs meant to serve as custodians are themselves written by humans. The tools that we choose to employ do not make the process of web 2.0 any more undemocratic, rather just that much easier to engage and maintain as relevant. The term democracy itself is difficult to define narrowly (http://www.democracy-building.info/definition-democracy.html). There is no clear determination of how a democracy should be run, but rather a system of democratic beliefs, values, and fundamental rights. Provided that any system meets the needs of a democratic group's values and freedoms (liberties), then one could argue that it is indeed a full fledged democracy. There is more importance on the groups' rules and processes possessing a quality of fluidity and malleability in order to meet a changing environment.
  • at Digg.com. Digg is a social-bookmarking hub where people submit stories and rate others' submissions; the most popular links gravitate to the site's front page.
  • While both sites effectively function as oligarchies, they are still democratic in one important sense. Digg and Wikipedia's elite users aren't chosen by a corporate board of directors or by divine right. They're the people who participate the most. Despite the fairy tales about the participatory culture of Web 2.0, direct democracy isn't feasible at the scale on which these sites operate. Still, it's curious to note that these sites seem to have the hierarchical structure of the old-guard institutions they've sought to supplant.
    • Ben Rimes
       
      Perhaps the problem of disenfranchised and disengaged youth that exists in Europe and the U.S. today isn't that they aren't participating in a healthy way within our democracies, but rather they've found more engaging democracies to participate in online.
  •  
    Observing and comparing the "democratic" practices that constitute major web 2.0 sites.
Barbara Lindsey

From Knowledgable to Knowledge-able: Learning in New Media Environments | Academic Commons - 0 views

  • The message of Wikipedia is not “trust authority” but “explore authority.” Authorized information is not beyond discussion on Wikipedia, information is authorized through discussion, and this discussion is available for the world to see and even participate in. This culture of discussion and participation is now available on any website with the emerging “second layer” of the web through applications like Diigo which allow you to add notes and tags to any website anywhere.
  • Many faculty may hope to subvert the system, but a variety of social structures work against them.
  • Our physical structures were built prior to an age of infinite information, our social structures formed to serve different purposes than those needed now, and the cognitive structures we have developed along the way now struggle to grapple with the emerging possibilities.
  • ...19 more annotations...
  • The physical structures are easiest to see, and are on prominent display in any large “state of the art” classroom. Rows of fixed chairs often face a stage or podium housing a computer from which the professor controls at least 786,432 points of light on a massive screen. Stadium seating, sound-absorbing panels and other acoustic technologies are designed to draw maximum attention to the professor at the front of the room. The “message” of this environment is that to learn is to acquire information, that information is scarce and hard to find (that's why you have to come to this room to get it), that you should trust authority for good information, and that good information is beyond discussion (that's why the chairs don't move or turn toward one another). In short, it tells students to trust authority and follow along.
  • at the base of this “information revolution” are new ways of relating to one another, new forms of discourse, new ways of interacting, new kinds of groups, and new ways of sharing, trading, and collaborating. Wikis, blogs, tagging, social networking and other developments that fall under the “Web 2.0” buzz are especially promising in this regard because they are inspired by a spirit of interactivity, participation, and collaboration. It is this “spirit” of Web 2.0 which is important to education. The technology is secondary. This is a social revolution, not a technological one, and its most revolutionary aspect may be the ways in which it empowers us to rethink education and the teacher-student relationship in an almost limitless variety of ways.
  • Even in situations in which a spirit of exploration and freedom exist, where faculty are free to experiment to work beyond physical and social constraints, our cognitive habits often get in the way
  • Most of our assumptions about information are based on characteristics of information on paper.
  • Even something as simple as the hyperlink taught us that information can be in more than one place at one time
  • Blogging came along and taught us that anybody can be a creator of information.
  • Our old assumption that information is hard to find, is trumped by the realization that if we set up our hyper-personalized digital network effectively, information can find us.
  • Taken together, this new media environment demonstrates to us that the idea of learning as acquiring information is no longer a message we can afford to send to our students, and that we need to start redesigning our learning environments to address, leverage, and harness the new media environment now permeating our classrooms.
  • Nothing good will come of these technologies if we do not first confront the crisis of significance and bring relevance back into education. In some ways these technologies act as magnifiers.
  • Usually our courses are arranged around “subjects.” Postman and Weingartner note that the notion of “subjects” has the unwelcome effect of teaching our students that “English is not History and History is not Science and Science is not Art . . . and a subject is something you 'take' and, when you have taken it, you have 'had' it.” Always aware of the hidden metaphors underlying our most basic assumptions, they suggest calling this “the Vaccination Theory of Education” as students are led to believe that once they have “had” a subject they are immune to it and need not take it again.5
  • As an alternative, I like to think that we are not teaching subjects but subjectivities: ways of approaching, understanding, and interacting with the world. Subjectivities cannot be taught. They involve an introspective intellectual throw-down in the minds of students. Learning a new subjectivity is often painful because it almost always involves what psychologist Thomas Szasz referred to as “an injury to one's self-esteem.”6 You have to unlearn perspectives that may have become central to your sense of self.
  • We can only create environments in which the practices and perspectives are nourished, encouraged, or inspired (and therefore continually practiced).
  • So while the course is set up much like a typical cultural anthropology course, moving through the same readings and topics, all of these learnings are ultimately focused around one big question, “How does the world work?”
  • Students are co-creators of every aspect of the simulation, and are asked to harness and leverage the new media environment to find information, theories, and tools we can use to answer our big question. Each student has a specific role and expertise to develop. A world map is superimposed on the class and each student is asked to become an expert on a specific aspect of the region in which they find themselves. Using this knowledge, they work in 15-20 small groups to create realistic cultures, step-by-step, as we go through each aspect of culture in class. This allows them to apply the knowledge they learn in the course and to recognize the ways different aspects of culture--economic, social, political, and religious practices and institutions--are integrated in a cultural system.
  • The World Simulation itself only takes 75-100 minutes and moves through 650 metaphorical years, 1450-2100. It is recorded by students on twenty digital video cameras and edited into one final "world history" video using clips from real world history to illustrate the correspondences. We watch the video together in the final weeks of the class, using it as a discussion starter for contemplating our world and our role in its future. By then it seems as if we have the whole world right before our eyes in one single classroom - profound cultural differences, profound economic differences, profound challenges for the future, and one humanity. We find ourselves not just as co-creators of a simulation, but as co-creators of the world itself, and the future is up to us.
  • I have often found myself writing content-based multiple-choice questions in a way that I hope will indicate that the student has mastered a new subjectivity or perspective. Of course, the results are not satisfactory. More importantly, these questions ask students to waste great amounts of mental energy memorizing content instead of exercising a new perspective in the pursuit of real and relevant questions.
  • When you watch somebody who is truly “in it,” somebody who has totally given themselves over to the learning process, or if you simply imagine those moments in which you were “in it” yourself, you immediately recognize that learning expands far beyond the mere cognitive dimension. Many of these dimensions were mentioned in the issue precis, “such as emotional and affective dimensions, capacities for risk-taking and uncertainty, creativity and invention,” and the list goes on. How will we assess these? I do not have the answers, but a renewed and spirited dedication to the creation of authentic learning environments that leverage the new media environment demands that we address it.
  • The new media environment provides new opportunities for us to create a community of learners with our students seeking important and meaningful questions.
  • This is what I have called elsewhere, “anti-teaching,” in which the focus is not on providing answers to be memorized, but on creating a learning environment more conducive to producing the types of questions that ask students to challenge their taken-for-granted assumptions and see their own underlying biases.
drew polly

Get Them Talking Using Web 2.0 - 0 views

  •  
    Wiki with resources about Web 2.0 and how to use web 2.0 to promote communication and literacy.
Matt Clausen

About Becta - Becta report shows benefits of Web 2.0 in the classroom - Becta - 0 views

  •  
    Becta has published major new research into the use of Web 2.0 technologies, such as wikis, blogs and social networking, by children between the ages of 11-16, both in and out of the school environment.
Clif Mims

State Educational Technology Directors Association (SETDA) - 2009 National Trends Report - 0 views

  •  
    The State Educational Technology Directors Association (SETDA) released its sixth annual report on the Enhancing Education Through Technology (EETT) program, a component of the No Child Left Behind, Title II, Part D (NCLB IID) Act.
Dean Mantz

100 Web Tools to Enhance Collaboration (Part 2) by Ozge Karaoglu - 7 views

  • Voxopop is a message board system which lets you create talk groups that you can talk, discuss and collaborate using your own voice.
  • EtherPad is a web based word processor that lets you work with others at the same time
  • Survs lets you create your online surveys collaborating with others in multi user accounts
  • ...21 more annotations...
  • Mindmeister is an online collaborative mind mapping tool that you can brainstorm with others real-time.
  • TextFlow is a way to review document versions instantly to produce a final draft
  • Tgether allows you to communicate in small groups by emails.
  • StoryBirds are short and simple stories that connect you with others.
  • WebCanvas is a collaborative painting project.
  • AwesomeHighlighter
  • Protagonize is a community that writes collaborative, interactive fiction.
  • Mixbook is a site that lets you create picture books with others.
  • Thinkature places an instant message inside a visual workspace with voice chat.
  • Voicethread.
  • LucidChart is another way to collaborate on a document simultaneously.
  • built-in group chat that makes it easier for you to collaborate.
  • Wikispaces is the best way to create collaborative web pages that you can edit and share together
  • Senduit lets you upload your files and share them with private links with your team.
  • Stintio, you can create your own chat in seconds
  • invite
  • don't download or install
  • Yuuguu is an instant screen sharing and video conferencing
  • Voxli allows you to hold voice conferences online. You can have a voice chat up to 200 people.
  • Wridea is an online idea management service and a collection of brainstorming tools
  • store, manage,organize and share
  •  
    Part 2 of 100 Web Tools to enhance collaboration
Dean Mantz

100 Web Tools to Enhance Collaboration (Part 1) by Ozge Karaoglu - 18 views

  • DabbleBoard is a whiteboard that enables you to visualize, explore and collaborate.
  • CoSketch is another whiteboard that you can collaborate to visualize your ideas and share them as images.
  • Stixy lets you create online bulletin board to collaborate with family, friends, colleagues.
  • ...21 more annotations...
  • Grou.ps lets you create your own social network.
  • create your forum, mailing list, share documents,files and your agenda to organize events, have your own YouTube, share links, bookmarks, photos
  • ImaginationCubed is a multi user drawing tool.
  •  GroupTweet. It lets you create your Twitter account into a group communication tool where everyone in the group uses direct messages
  • Wallwisher is an online notice board maker
  • Nik Peachey's Wallwisher as a great example.
  • PageFlakes is a social personalized homepage
  • WriteBoard is a-web based text documents
  • Wiggio is an online toolkit
  • emails, text messages,voice mails.
  • eep shared calendar,
  • WeToku is an interview tool that automatically records
  • share your notes
  •  Webnote is a tool for taking notes on your computer
  • PalBee is a free online service that allows you to set up online video meetings
  • Phuser is a tool for groups to discuss or work together and privately
  • WikiDot is wiki builder to share content, documents and collaborate with your students, colleagues, friends
  • Creately lets you create professional looking online diagrams with your colleagues
  • DoingText is a web based text editor for collaborative writing.
  •  SpringNote is an online notebook for collaboration.
  • MeBeam is a place where you can create your chat room
  •  
    Part 1 of 100 Web Tools to enhance Collaboration
Lisa DuFur

20 Things I Learned About Browsers and the Web - 18 views

  •  
    Nice eBook created by Google to explain things people might not know about Browsers and the Web. What's a cookie? How do I protect myself on the web? And most importantly: What happens if a truck runs over my laptop? For things you've always wanted to know about the web but were afraid to ask, read on.
Dean Mantz

Generation YES » TLC - Curriculum - 3 views

  • completely online curriculum with daily lesson plans and resources for middle school technology courses
  • Units include: Web safety, netiquette, cyberbullying, ethics Internet searching, copyright and citations Digital publishing - presentations, word processing, visual literacy Web publishing - websites and wikis Online collaboration - email, blogs, RSS, networks Media literacy Graphics - photography, drawing, art, animation Audio - editing, podcasting, music Video - editing, digital storytelling Computer programming Simulation and modeling Web 2.0
Brooke Palvado

Ten Free Web 2.0 Tools for the Classroom | Once a Teacher.... - 0 views

  •  
    list of cool supplemental sites for integrating technology into lessons
April H.

eduTecher - 16 views

  •  
    The website's main purpose is to help educators and schools around the world effectively integrate technology, including the wonderful tools on the vast World Wide Web, into the classroom.
Matt Clausen

The Edjurist - Information on School and Educational Law - Blog - The Recent ... - 0 views

  •  
    The discussion at Wes Fryer's blog in part concerned the implications that the December 2006 e-discovery amendments to the Federal Rules of Civil Procedure (FRCP) have upon technology use in the schools, particularly Web 2.0 tools such as blogs, wikis, podcasts, Wimba, social networking sites, and microblogs.
Jeff Johnson

Dr. Z Reflects - Blogging for Understanding - 0 views

  •  
    Dr. Z reflects on Web 2.0, Education, Technology and creating student-based learning
drew polly

Classroom 2.0 - 0 views

  •  
    Network on using web 2.0 technologies in schools.
1 - 20 of 263 Next › Last »
Showing 20 items per page