In Progress:Jungle Hunt Marquee Completed and uploaded to the AAL. My first vector trace. Layer logistics and compilation messy. I really need to go back and fix it some time. Bubble Bobble Marquee Completed and uploaded to the AAL.Taito Generic Sideart Completed and uploaded to the AAL.Donkey Kong Jr CPO. Completed and upped to the AAL.Track& Field Marquee. Completed and upped to the AAL.Juno First Side Art Stencil Completed and uploaded to the AAL.Mad Planets Bezel. Incomplete. All my arcade stuff on hold. Incomplete file available for any compitent tracers wanting to complete it!Donkey Kong 3 CPO. Incomplete. All my arcade stuff on hold. Incomplete file available for any compitent tracers wanting to complete it!
Tim Skelly was the first to take the leap, while working for the legendary vector graphics pioneers at Cinematronics. The 27 year-old coder often thumbed his nose at the many clones of Pong and Space Invaders that littered the arcades, and believed that something fresh would be more likely to capture players' attention. This thirst for innovation would lead him to develop Warrior, the first one-on-one fighting game. Full Biography
The game came in the same cabinet as Space Duel and Gravitar, but it was not a conversion kit. It had totally different art, and was only available in full dedicated cabinet form. Like all vector games, Quantum is very problematic, and monitor failures are very common.