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Maria Gurova

Minecraft firm Mojang bought by Microsoft for $2.5bn - Business News - Business - The I... - 0 views

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    microsoft buying Minecraft with the hope to sell more of their devices to game fans
Maria Gurova

How I Convinced My 8 Year Old To Choose Books Instead Of Minecraft - Forbes - 0 views

  • There’s dissonance between the cultural and psychological associations I have about technology and the associations I have about reading. The popular mythology tells me that words are good while tech is scary.
  • Bottom line: the eReader makes my son read more. And my son is not unique. According to PlayScience and Digital Book World study, the Kids eBook market “has basically tripled from 2011 to 2012, that is 500% growth.”  What’s more, “A staggering number of kids  (85%) e-read at least once a week.”
  • “Which do you like better,” I sent him a message with gChat, “eBooks or paper books?” “ebook” “Why?” “Its a elictrak devise” I forgive the bad spelling. But I should probably correct him. Or, even better, respond with sentences that use the words and model correct spellings. “What have you been reading?” “All the Horrid Henrys” “Cool. Are they good books?” “Ya.”
Maria Gurova

Research Says Screen Time Can Be Good For Your Kids - Forbes - 0 views

  • Still, most parenting wisdom continues to portray television as an evil mind-rotting demon. The fear of ‘screen time’ is so deeply ingrained in our collective imagination that an irrational opposition between outdoor play and media consumption is taken for granted. Many parents believe the choice is either/or: indoors or out.
  • most storytelling is interactive. We consume most of our media through internet connected devices. And technology is so adept at providing ‘adaptive feedback’ that it proves to be an exceptionally effective teaching tool. In fact, a recent SRI study shows that game based learning can boost cognitive learning for students sitting on the median by 12%.
  • Joint media engagement refers to spontaneous and designed experiences of people using media together, and can happen anywhere and at any time when there are multiple people interacting together with digital and traditional media.
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  • describes the rules and restrictions we put on screen time. Some of these restrictions limit time, other restrictions filter content.
  • Restrictive Mediation
  • Unlimited access to media becomes one of the markers of adulthood.
  • Instructive Mediation describes what happens when we talk to our kids while watching a movie or playing a video game with them. Make it a teaching opportunity
  • Instructive mediation is key for raising kids that are critical thinkers and intelligent adults in a media saturated world–kids who know how to THINK about the media they consume.
  • Social Coviewing is when you watch something with your kids but don’t necessarily talk about it. This is what happens in a movie theater.
  • This is what happens when I watch Phineas and Ferb with my kids.
  • Parallel play is kind of like multitasking. I can be typing on my Chromebook next to my son while he’s playing minecraft. We engage in peripheral conversations, some tangential, and some directly related to the game he is playing.
  • Asymmetrical joint media engagement
  • While interacting with me online, I hope they learn good web etiquette. I’m teaching them lessons about propriety and social media. They see the kinds of things I write in emails and chats.
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