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Maria Gurova

I quantified my baby and wish I could get the time back - 1 views

  • It’s part of an experiment to see if technology can help with the daunting and seemingly Sisyphean tasks of a first time parent, to find out why a growing number of people are turning to gadgets to help with one of life's toughest jobs.
  • Attempting to simplify parenthood with gizmos and apps has perversely made it a lot more complicated. And as for peace of mind, forget it.
  • The concept of the “quantified baby” has been around for some time now, and there’s a large and growing market for smart infant products from anxious or diligent or curious new parents.
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  • But does it all help you to be a better father, or mother, or is it all a massive distraction from the serious business of parenting?
  • While tracking proved useful as a reminder of feedings, and gave an objective insight into longer term sleep patterns, there wasn’t much she could do with the info.
  • It's the same problem quantified self devotees have: what to do with all that data. Unless you're a math or data viz wizard and prepared to take it all incredibly seriously, the numbers that consumer gadgets and apps spew out can be pretty meaningless — even more so when you're dealing with an unpredictable baby.
  • The Mimo and the Owlet are just the tip of the emerging infant tracking iceberg.
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    does using all the tech can offer to monitor your infant health make you a better parent or ease the toughest job in the world. Based on the article - not really 
Maria Gurova

Research Says Screen Time Can Be Good For Your Kids - Forbes - 0 views

  • Still, most parenting wisdom continues to portray television as an evil mind-rotting demon. The fear of ‘screen time’ is so deeply ingrained in our collective imagination that an irrational opposition between outdoor play and media consumption is taken for granted. Many parents believe the choice is either/or: indoors or out.
  • most storytelling is interactive. We consume most of our media through internet connected devices. And technology is so adept at providing ‘adaptive feedback’ that it proves to be an exceptionally effective teaching tool. In fact, a recent SRI study shows that game based learning can boost cognitive learning for students sitting on the median by 12%.
  • Joint media engagement refers to spontaneous and designed experiences of people using media together, and can happen anywhere and at any time when there are multiple people interacting together with digital and traditional media.
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  • describes the rules and restrictions we put on screen time. Some of these restrictions limit time, other restrictions filter content.
  • Restrictive Mediation
  • Unlimited access to media becomes one of the markers of adulthood.
  • Instructive Mediation describes what happens when we talk to our kids while watching a movie or playing a video game with them. Make it a teaching opportunity
  • Instructive mediation is key for raising kids that are critical thinkers and intelligent adults in a media saturated world–kids who know how to THINK about the media they consume.
  • Social Coviewing is when you watch something with your kids but don’t necessarily talk about it. This is what happens in a movie theater.
  • This is what happens when I watch Phineas and Ferb with my kids.
  • Parallel play is kind of like multitasking. I can be typing on my Chromebook next to my son while he’s playing minecraft. We engage in peripheral conversations, some tangential, and some directly related to the game he is playing.
  • Asymmetrical joint media engagement
  • While interacting with me online, I hope they learn good web etiquette. I’m teaching them lessons about propriety and social media. They see the kinds of things I write in emails and chats.
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