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tim mcnamara

1.1. Connecting learning objects to instructional design theory: A definition, a metaph... - 9 views

  • The purpose of this chapter is to introduce an instructional technology concept known commonly as the “learning object.” First a review of the literature is presented as groundwork for a working definition of the term “learning object.” A brief discussion of instructional design theory is followed by an attempt to connect the learning objects approach to existing instructional design theory, and the general lack of such connective efforts is contrasted with the financial and technical activity generated by the learning objects notion.
  • What is a learning object?
  • An instructional technology called “learning objects” (LTSC, 2000a) currently leads other candidates for the position of technology of choice in the next generation of instructional design, development, and delivery, due to its potential for reusability, generativity, adaptability, and scalability (Hodgins, 2000; Urdan & Weggen, 2000; Gibbons, Nelson, & Richards, 2000).
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  • grounded in the object-oriented paradigm of computer science.
  • build small (relative to the size of an entire course) instructional components that can be reused a number of times in different learning contexts
  • Moreover, those who incorporate learning objects can collaborate on and benefit immediately from new versions. These are significant differences between learning objects and other instructional media that have existed previously.
  • Supporting the notion of small, reusable chunks of instructional media, Reigeluth and Nelson (1997) suggest that when teachers first gain access to instructional materials, they often break the materials down into their constituent parts.
  • if instructors received instructional resources as individual components, this initial step of decomposition could be bypassed
  • The Learning Technology Standards Committee chose the term “learning objects” (possibly from Wayne Hodgins’ 1994 use of the term in the title of the CedMA working group called “Learning Architectures, API’s, and Learning Objects”)
  • provided a working definition
  • Learning Objects are defined here as any entity, digital or non-digital, which can be used, re-used or referenced during technology supported learning. Examples of technology-supported learning include computer-based training systems, interactive learning environments, intelligent computer-aided instruction systems, distance learning systems, and collaborative learning environments. Examples of Learning Objects include multimedia content, instructional content, learning objectives, instructional software and software tools, and persons, organizations, or events referenced during technology supported learning (LOM, 2000).
  • The proliferation of definitions for the term “learning object” makes communication confusing and difficult.
  • It would seem that there are almost as many definitions of the term as there are people employing it.
  • In addition to the various definitions of the term “learning object,” other terms that imply the general intention to take an object-oriented approach to computer-assisted instruction confuse the issue further.
  • Depressingly, while each of these is something different, they all conform to the Learning Technology Standards Committee’s  “learning object” definition. An in depth discussion of the precise meanings of each of these terms would not add to the main point of this discussion: the field is still struggling to come to grips with the question, “What is a learning object?”
  • At the same time, the creation of yet another term only seems to add to the confusion. While the creation of a satisfactory definition of the term learning object will probably consume the better part of the author’s career, a working definition must be presented before the discussion can proceed.
  • Therefore, this chapter will define a learning object as “any digital resource that can be reused to support learning.”
  • This definition includes anything that can be delivered across the network on demand, be it large or small.
  • This definition of learning object, “any digital resource that can be reused to support learning,” is proposed for two reasons.
  • First, the definition is sufficiently narrow to define a reasonably homogeneous set of things: reusable digital resources. At the same time, the definition is broad enough to include the estimated 15 terabytes of information available on the publicly accessible Internet (Internet Newsroom, 1999).
  • Second, the proposed definition is based on the LTSC definition (and defines a proper subset of learning objects as defined by the LTSC), making issues of compatibility of learning object as defined within this chapter and learning object as defined by the LTSC explicit
  • With that compatibility made explicit, the proposed definition differs from the LTSC definition in two important ways.
  • First, the definition explicitly rejects non-digital
  • The definition also drops the phrase "technology supported" which is now implicit, because all learning objects are digital.
  • Second, the phrase "to support" has been substituted in place of "during" in the LTSC definition. Use of an object "during" learning doesn't connect its use to learning
  • The definition adopted for this chapter emphasizes the purposeful use (by either an instructional designer, an instructor, or a student) of these objects to support learning
  • Armed with a working definition of the term learning object, the discussion of the instructional use of learning objects can proceed.
  • Instructional design theory and learning objects
  • Reigeluth
  • [I]nstructional design theories are design oriented, they describe methods of instruction and the situations in which those methods should be used, the methods can be broken into simpler component methods, and the methods are probabilistic. (p. 7).s11 {margin-left:0; line-height:2.400000; text-indent:36;}
  • Because the very definition of “theory” in some fields is “descriptive,” design theories are commonly confused with other types of theories that they are not, including learning theory and curriculum theory (Reigeluth, 1999a).
  • The following discussion takes a step in this direction, by recasting two of the largest issues in the learning objects area – combination and granularity – in instructional design terms
  • Combination
  • there is astonishingly little conversation around the instructional design implications of learning objects.
  • item (d) in the Learning Objects Metadata Working Group’s PAR (LOM, 2000) reads as follows:
  • To enable computer agents to automatically and dynamically compose personalized lessons for an individual learner
  • at this point a brief discussion of metadata, the focus of the Learning Object Metadata Working Group’s efforts, is necessary.
  • Metadata, literally “data about data,” is descriptive information about a resource
  • he Learning Objects Metadata Working Group is working to create metadata for learning objects (such as Title, Author, Version, Format, etc.) so that people and computers will be able to find objects by searching
  • ​The problem with 7(d) arose when people began to actually consider what it meant for a computer to “automatically and dynamically compose personalized lessons.”
  • his meant taking individual learning objects and combining them in a way that made instructional sense, or in instructional design terminology, “sequencing” the learning objects.
  • The problem was that no instructional design information was included in the metadata specified by the current version of the Learning Objects Metadata Working Group standard.
  • ​The lack of instructional design discussion at this standards-setting level of conversation about learning objects is disturbing, because it might indicate a trend.
  • Once technology or software that does not support an instructionally-grounded approach to learning object sequencing is completed and shipped to the average teacher, why would he or she respond any differently
  • Wiley (1999) called this “the new CAI – ‘Clip Art Instruction’” (p. 6).
  • Discussion of the problem of combining learning objects in terms of “sequencing” leads to another connection between learning objects and instructional design theory.
  • Granularity
  • The most difficult problem facing the designers of learning objects is that of “granularity” (Wiley, et al., 1999).
  • How big should a learning object be?
  • Reuse is the core of the learning object notion, as generativity, adaptivity, and other –ivities are all facilitated by the property of reuse.
  • designating every individual graphic and paragraph of text within a curriculum a “learning object” can be prohibitively expensive
  •  
    Chapter 1
tim mcnamara

On OER - Beyond Definitions | iterating toward openness - 1 views

  • “open educational resources” is a highly context-mediated construct.
  • From a grant or contract compliance standpoint, the operational definition of open educational resources is often collapsed to:Open educational resource, (n). Any artifact that is either (1) licensed under an open copyright license or (2) in the public domain.
  • “In the public domain” means that, while the nature of the artifact qualifies it for copyright protection, the artifact is not subject to copyright restrictions.
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  • defining an “open educational resource” in terms of copyright status is that the definition implies that all OER belong to the universe of copyrightable things. This explicitly precludes ideas, concepts, methods, people, places, events, and other non-copyrightable entities from being OER. (This helps us avoid some of the nonsense that went on with “learning object” definitions.)
  • onsequently, every community, individual, or institution’s ideal OER will be different, and it is important that we pause and acknowledge this.
  • Below, I work from the position that “an ideal OER would help every person in the world attain all the education they desire.” In this specific context, I believe the ideal OER would have three characteristics. It would: 1. Be always, immediately, and freely accessible by every person in the world 2. Grant the user the legal permissions necessary to engage in each and every possible usage of the resource with no restrictions whatsoever 3. Effectively support the educational goals of the user
  • The notion of access, and whether or not a specific OER is accessible, is highly context-dependent.
  • If a digital artifact released under a CC BY license is posted on a public website it would qualify as an open educational resource for everyone with internet access. However, if a teacher downloaded a copy of the OER and placed it inside a learning management system it would suddenly cease to be an open educational resource – even though the resource hadn’t changed.
  • Note, however, that a student with access to the high school library and enrolled in the class using the LMS still has access to these materials, so those copies of the resources simultaneously are OER to her while they are not an OER for others.
  • some definitions limit OER to “high-quality” materials. However quality, like beauty, is in the eye of the beholder.
  • it is meaningless to talk about OER being “high quality” without simultaneous reference to the user
    • tim mcnamara
       
      Context is critical in defining and determining OER
  • much of what makes an OER ideal is context specific
  • ideal to whom, for what purpose, to be accessed in what way, to be used in what fashion, etc
tim mcnamara

http://opencontent.org/definition/ - 1 views

  • What does "open" mean? The word has different meanings in different contexts.
  • "open" is a continuous (not binary)
  • The "open" in "open content" is a similarly continuous construct. In this context, "open" refers to granting of copyright permissions above and beyond those offered by standard copyright law
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  • Put simply, the fewer copyright restrictions are placed on the user of a piece of content, the more open the content is. The primary permissions or usage rights open content is concerned with are expressed in the "4Rs Framework:" Reuse - the right to reuse the content in its unaltered / verbatim form (e.g., make a backup copy of the content) Revise - the right to adapt, adjust, modify, or alter the content itself (e.g., translate the content into another language) Remix - the right to combine the original or revised content with other content to create something new (e.g., incorporate the content into a mashup) Redistribute - the right to share copies of the original content, your revisions, or your remixes with others (e.g., give a copy of the content to a friend)
Ivan Travkin

The Open Data Handbook - Open Data Manual - 4 views

  •  
    This handbook discusses the legal, social and technical aspects of open data. It can be used by anyone but is especially designed for those seeking to open up data. It discusses the why, what and how of open data - why to go open, what open is, and the how to 'open' data.
anonymous

Why You Must Define the So-What of Learning - 6 views

  • If employees or students believe learning occurs only in an annual classroom course, amphitheater lectures or the annual array of mandatory e-learning offerings, how does that unleash the collective intelligence hidden throughout the workforce? An organization’s definition of learning must include formal, informal and social modalities to ensure employees are being counted on to contribute their intellect, ideas and knowledge back to the ecosystem.
  • Let’s first start with by defining learning, such that employees and students are aware they don’t have to wait for a course to learn. They don’t have to search the LMS as the only viable way in which to increase their knowledge.
Lone Guldbrandt Tønnesen

Learnlets » The 7 c's of natural learning - 2 views

  • Yesterday I talked about the seeding, feeding, and weeding necessary to develop a self-sustaining network
  • Choose: we are self-service learners.  We follow what interests us, what is meaningful to us, what we know is important. Commit: we take ownership for the outcomes.  We work until we’ve gotten out of it what we need. Crash: our commitment means we make mistakes, and learn from them. Create: we design, we build, we are active in our learning. Copy: we mimic others, looking to their performances for guidance. Converse: we talk with others. We ask questions, offer opinions, debate positions. Collaborate: we work together. We build together, evaluate what we’re doing, and take turns adding value.
  • With this list of things we do, we need to find ways to support them, across both formal and informal learning. 
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  • In formal learning, we should be presenting meaningful and authentic tasks, and asking learners to solve them, ideally collaboratively.
  • While individual is better than none, collaborative allows opportunity for meaning negotiation.  We need to allow failure, and support learning from it. We need to be able to ask questions, and make decisions and see the consequences.
  • I think there are 8 elements!! I miss Collate, this is not the same as Choose, it is about organising anbd structuring what we learn, (constructing our emergent uderstanding) as opposed to the selection of a direction.
  • in informal learning, we need to create ways for people to develop their understandings, work together, to put out opinions and get feedback, ask for help, and find people to use as models.  By using tools like blogs for recording and sharing personal learning and information updates, wikis to collaborate, discussion forums to converse, and blogs and microblogs to track what others think are important, we provide ways to naturally learn together.
  • the intersection of 1) self-organized learning and 2) online collaboration is what I consider should be a primary focus of organizational learning professionals
  • Common web 2.0 practice is to link back to what has been copied, a form of collaboration or perhaps cooperation.
  • However, real learning involves research, design, problem-solving, creativity, innovation, experimentation, etc
  • informal learning is NOT, by definition, manageable
  • just trying to raise awareness that what we typically do formally is not well aligned with how people really learn, and that supporting some of these activities is the key to unlocking organizational innovation.
  • but instead to provide a conducive environment and encourage them
Lone Guldbrandt Tønnesen

Ideas from the thirteen weeks of MOOC « Not Worth Printing - 4 views

  • Search: Not Worth Printing open source, elearning trends, ethics in technology and education About
  • In terms of formal learning, Tony Bates believes that changes can occur within the existing education institutes
  • Martin Weller points to the importance of academic institutes recognizing digital scholarship, moving away from the inefficient and costly publishing model and moving towards online publications that better promotes interdisciplinary endeavours
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  • David Wiley and Rory McGreal urge universities to open their content; Wiley further envisions the future of education consisting of learner-generated materials;
  • Building rhizome-like learning networks can foster an environment more conducive to continuous knowledge acquisition and constructio
  • This does not match the way our brain process information, as we are better at learning incremental chunks of knowledge in a meaningful and authentic context.
  • Dave Cormie
  • Clark Quinn’s idea of slow learning
  • Here Jon Dron reminds us that tools themselves are not technology
  • Dron’s definitions of hard vs soft technologies relevant to both formal and informal learning, further help us to undertand that soft technologies are perhaps more useful in building learning and support communities and equipping learners with the ability to  navigate information in networks, thereby promoting lifelong learning.
  • The learners will end up leading the way, as they should.
markuos morley

Digital, Networked and Open : The Digital Scholar: How Technology Is Transforming Schol... - 4 views

    • markuos morley
       
      What is Martin's definition of a social network here?
    • markuos morley
       
      Surely scholars could use email distribution lists and Usenet Newsgroups for such activities commonly back in the early 1990's?
    • Rob Parsons
       
      They could but it wasn't that common.
  • Are they central or peripheral to practice?
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  • Blogs are also the epitome of the type of technology that can lead to rapid innovation. They can be free to set up, are easy to use and because they are at the user's control, they represent a liberated form for expression. There is no word limit or publication schedule for a blog
  • ‘Scholarship’ is itself a rather old-fashioned term.
  • How do we recognise quality?
  • Prior to the Internet, but particularly prior to social networks, this kind of network was limited to those with whom you interacted regularly.
  • the advent of social networks that is having an influence on scholarly practice.
  • Should bloggers use institutional systems or separate out their blogging and formal identities?
  • Dunbar's (1992) research on friends and group size suggests that it has a capacity of around 150. It necessitates keeping in touch with a lot of people, often reinforcing that contact with physical interaction.
  • for those who have taken the step to establishing an online identity, these networks are undoubtedly of significant value in their everyday practice.
  • openness
  • Tim O'Reilly (2004) calls ‘an architecture of participation’, an infrastructure and set of tools that allow anyone to contribute.
  • It is this democratisation and removal of previous filters that has characterised the tools which have formed the second wave of web popularity, such as YouTube, Wikipedia, Flickr, blogs, Facebook and Twitter.
  • Openness then refers not only to the technology but also to the practice of sharing content as a default.
    • markuos morley
       
      Significant point for me.
    • markuos morley
       
      The Philosophy is the important thing.
  • Fast – technology that is easy to learn and quick to set up. The academic does not need to attend a training course to use it or submit a request to their central IT services to set it up. This means they can experiment quickly.
  • Cheap – tools that are usually free or at least have a freemium model so the individual can fund any extension themselves. This means that it is not necessary to gain authorisation to use them from a budget holder. It also means the user doesn't need to be concerned about the size of audience or return on investment, which is liberating.
  • Out of control – these technologies are outside of formal institutional control structures, so they have a more personal element and are more flexible. They are also democratised tools, so the control of them is as much in the hands of students as it is that of the educator.
  • Overall, this tends to encourage experimentation and innovation in terms of both what people produce for content services and the uses they put technology to in education.
  • ‘the good enough revolution’
  • This reflects a move away from expensive, sophisticated software and hardware to using tools which are easy to use, lightweight and which tie in with the digital, networked, open culture.
  • there seems to be such an anxiety about being labelled a ‘technological determinist’ that many people in education seek to deny the significance of technology in any discussion. ‘Technology isn't important’, ‘pedagogy comes first’, ‘we should be talking about learning, not the technology’ are all common refrains in conferences and workshops.
  • While there is undoubtedly some truth in these, the suggestion that technology isn't playing a significant role in how people are communicating, working, constructing knowledge and socialising is to ignore a major influencing factor in a complex equation.
  • entirely unpredicted, what is often termed ‘emergent use’, which arises from a community taking a system and using it for purposes the creators never envisaged.
  •  
    I've made some annotations and floating comments here. Possibly Martin would like to respond in situ?
markuos morley

iterating toward openness - 2 views

  • One of the areas ripest for innovation is alternative certification of informal learning. Hence, the recent excitement about badges. Badges have incredible potential for providing a viable alternative to the traditional system of credits most universities are tied to by accreditors. It seems to me that there is a critical need for someone to demonstrate that badges are a viable alternative to the traditional accreditation process.
  • However, because the gold standard for learning credentials is acceptability by employers, any meaningful badges demonstration project will have to operate in this space.
  • We want to create a collection of badges that a top employer, like Google, will publicly recognize as “equivalent experience.” This goes straight for the jugular, demonstrating that badges are a viable alternative to formal university education.
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  • The bolded items above really represent one version (and certainly not the only one) of the complete package – open content, open learning support, and open badges that help you demonstrate competence to an employer.
  • - An initial list of OER (e.g., OLI courses) and Q/A services (e.g., StackOverflow.com or OpenStudy) which will help individuals develop the skills necessary to obtain the badges
  • • Combine these and other business models to generate enough revenue so that (1) the marking service can be free in addition to all the badge related materials being openly licensed and (2) employers will respect and recognize the badges resulting from the process.
  • If a digital artifact released under a CC BY license is posted on a public website it would qualify as an open educational resource for everyone with internet access. However, if a teacher downloaded a copy of the OER and placed it inside a learning management system it would suddenly cease to be an open educational resource – even though the resource hadn’t changed.
  • The efficacy ideal is not realizable in practice. Intuitively we would want the ideal OER to support the educational goals of every user, and some definitions limit OER to “high-quality” materials. However quality, like beauty, is in the eye of the beholder. A resource considered very high quality by an English speaking undergraduate might be very low quality for an English speaking primary school student or a Spanish speaking undergraduate.
  • While everyone wants the OER they use to be high quality for them, it is meaningless to talk about OER being “high quality” without simultaneous reference to the user.
  •  
    David Wiley's Blog
Rob Parsons

A Pedagogy of Abundance : The Digital Scholar: How Technology Is Transforming Scholarly... - 0 views

  • If we use this perspective to examine education we can consider how education may shift as a result of abundance. Traditionally in education expertise is analogous to talent in the music industry – it is the core element of scarcity in the model. In any one subject there are relatively few experts (compared with the level of knowledge in the general population). Learners represent the ‘demand’ in this model, so when access to the experts is via physical interaction, for example, by means of a lecture, then the model of supply and demand necessitates that the learners come to the place where the experts are located. It also makes sense to group these experts together, around other costly resources such as books and laboratories. The modern university is in this sense a solution to the economics of scarcity.
  • As a result, a ‘pedagogy of scarcity’ developed, which is based around a one-to- many model to make the best use of the scarce resource (the expert). This is embodied in the lecture, which despite its detractors is still a very efficient means of conveying certain types of learning content. An instructivist pedagogy then can be seen as a direct consequence of the demands of scarcity.
  • It may be that we do not require new pedagogies to accommodate these assumptions as Conole (2008) points out: Recent thinking in learning theory has shifted to emphasise the benefit of social and situated learning as opposed to behaviourist, outcomes-based, individual learning. What is striking is that a mapping to the technologies shows that recent trends in the use of technologies, the shift from Web 1.0 to Web 2.0 echoes this; Web 2.0 tools very much emphasise the collective and the network.
    • Rob Parsons
       
      Though i think it is true that students learn collaboratively, and always have done, they don't act as if they do (any more than teachers act as if they do, and quite often less). Perhaps our students still come from experiences that value authority and, whatever is said, do not value constructivism and collaboration.
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  • Any pedagogy of abundance would then, I suggest, be based on the following assumptions:
  • Jonassen (1991) describes it thus: Constructivism … claims that reality is constructed by the knower based upon mental activity. Humans are perceivers and interpreters who construct their own reality through engaging in those mental activities … What the mind produces are mental models that explain to the knower what he or she has perceived … We all conceive of the external reality somewhat differently, based on our unique set of experiences with the world.
  • Given that it has a loose definition, it is hard to pin down a constructivist approach exactly. Mayer (2004) suggests that such discovery-based approaches are less effective than guided ones, arguing that the ‘debate about discovery has been replayed many times in education but each time, the evidence has favoured a guided approach to learning’.
    • Rob Parsons
       
      Interesting, because my immediate reaction was that there's no contradiction between guided learning and constructivism. Just don't expect that your students will always go where you guide them.
  • When Kirschner, Sweller and Clark (2006) claim, with some justification, that ‘the epistemology of a discipline should not be confused with a pedagogy for teaching/learning it’ that only highlights that the epistemology of a discipline is now being constructed by all, so learning how to participate in this is as significant as learning the subject matter of the discipline itself.
  • However, the number of successful open source communities is relatively small compared with the number of unsuccessful ones, and thus the rather tenuous success factors for generating and sustaining an effective community may prove to be a barrier across all subject areas. Where they thrive, however, it offers a significant model which higher education can learn much from in terms of motivation and retention (Meiszner 2010).
  • Abundance does not apply to all aspects of learning; indeed the opposite may be true, for example, an individual's attention is not abundant and is time limited. The abundance of content puts increasing pressure on this scarce resource, and so finding effective ways of dealing with this may be the key element in any pedagogy. However, I would contend that the abundance of content and connections is as fundamental shift in education as any we are likely to encounter, and there has, to date, been little attempt to really place this at the centre of a model of teaching.
    • Rob Parsons
       
      Agreed. Great conclusion. At the moment, if I had to single out one key point Martin makes, it is this.
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