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Doris Reeves-Lipscomb

Leveling Up | Connected Learning Research Network - 0 views

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    Leveling Up research project makes me think about all the benefits of being associated with a purpose driven online adult group. It may start out as a research group, one may participate to help deliver an outcome/product, but the growth that one can experience through reflection, application, adaptation, and sharing with the 'team' is where the learning occurs on an individual basis. How can one do a better job of harvesting the learning collectively for the group and for exporting (for whatever reason) to other audiences? Excerpt: "Our gaming cases center on the learning resources and supports that surround specific game communities. The experience of games is bigger than the designed games themselves. Players think about and work on games before, during, and after play. They develop complex relationships to their play, write detailed theory about their play, invest in their gaming reputations, and bring all of this into other social contexts. All of this "other" activity is known as the metagame, and designing for it is a key consideration in the crafting of games. More explicitly, gaming activities that include a social media component, span physical and virtual space, leverage the social labor of players in ways that reinforce and extend the experience into the everyday lives of the players."
Doris Reeves-Lipscomb

Ender's Game and Cognitive, Collaborative, and Collective Learning | Virtually Foolproof - 0 views

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    Virtually Foolproof blog on Ender's Game and Cognitive, Collaborative, and Collective Learning, January 23, 2012. Remarkable blog provoked in part by Dave Snowden's presentation at the Change MOOC, week of January 16, 2011 on what kind of learning is required in different situations.
Doris Reeves-Lipscomb

Size Isn't Everything - The Chronicle Review - The Chronicle of Higher Education - 0 views

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    article by Cathy N. Davidson, The Chronicle Review, December 10, 2012 Excerpt: "The lab means to remake education from preschool onward, adding in such fabulous open-source learning experiences as Scratch, a free online resource that has enticed more than a million kids to create and share animations, and mix and remix narratives and games while learning basic programming skills. In the words of Joi Ito, the dynamic new head of the lab, himself a famous college dropout, the key to 21st-century learning is "antidisciplinary," not just "interdisciplinary." Ito's goal is "a world of seven billion teachers," where everyone on the planet has something important to teach to someone else, and everyone does." Excerpt: "Read against Wired UK's story, the opportunity Forbes describes seems revolutionary but, in its DNA, is the opposite. The MOOC model depicted here ossifies the already outdated mission of 19th-century education. Far too many of the MOOC's championed in the article use talking heads and multiple-choice quizzes in fairly standard subject areas in conventional disciplines taught by famous teachers at elite universities. There is little that prepares students for learning in the fuzzy, merged world that Negroponte sees as necessary for thriving in the 21st century. Making courseware "massive" may dangle the eventual possibility of trillion-dollar profits (even if they have yet to materialize). But it does not "fix" what is broken in our system of education. It massively scales what's broken."
Doris Reeves-Lipscomb

Half an Hour: What a MOOC Does - #Change11 - 0 views

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    Blog post by Stephen Downes exploring what a MOOC does and does not do--it does not replicate or build on past failed educational pathways where a person--adult or child--is not motivated enough to invest time in his/her own learning path. He mentions that online gaming is the best pre-MOOC and equivalent to MOOC for young people. Makes me wonder about my addiction to WordsFree and Scrabble on my iphone and desire to beat the computer again and again. Or enrolling in a MOOC where the opportunity to connect with smart, similarly-quested learners/achievers/doers must motivate me to overcome challenges of schedule, technology, serendipitous approach to learning, self-expression, etc. The MOOC is simply a much bigger playground where my motivation and my two feet (or eyes!) rule my behavior .
Doris Reeves-Lipscomb

Merit Badges for the Job Market - WSJ.com - 0 views

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    "Some see more potential for badges in K-12 education than at colleges, as an incentive similar to the frequent "power-ups" and accolades that videogames offer. At the free online-education provider Khan Academy, for instance, students get a "Great Listener" badge for watching 30 minutes of videos from its collection of thousands of short lectures. "
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