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Doris Reeves-Lipscomb

Leveling Up | Connected Learning Research Network - 0 views

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    Leveling Up research project makes me think about all the benefits of being associated with a purpose driven online adult group. It may start out as a research group, one may participate to help deliver an outcome/product, but the growth that one can experience through reflection, application, adaptation, and sharing with the 'team' is where the learning occurs on an individual basis. How can one do a better job of harvesting the learning collectively for the group and for exporting (for whatever reason) to other audiences? Excerpt: "Our gaming cases center on the learning resources and supports that surround specific game communities. The experience of games is bigger than the designed games themselves. Players think about and work on games before, during, and after play. They develop complex relationships to their play, write detailed theory about their play, invest in their gaming reputations, and bring all of this into other social contexts. All of this "other" activity is known as the metagame, and designing for it is a key consideration in the crafting of games. More explicitly, gaming activities that include a social media component, span physical and virtual space, leverage the social labor of players in ways that reinforce and extend the experience into the everyday lives of the players."
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