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Graham Perrin

Dreaming in Code: Two Dozen Programmers, Three Years, 4,732 Bugs, and One Quest for Tra... - 0 views

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    A most remarkable omission from the reviews on Amazon (and presumably, from the book) is: discussion of standards, such as those relating to CalDAV. OSAF/Chandler Project members made significant contributions to the drafting and setting of standards. Happily, we don't hear companies such as Apple or Google criticising Chandler Project history whilst embracing/enjoying CalDAV. I suspect that - however well written the book may be - a *focus* on a space in time (however short or long) has overlooked the broader value of the Project.
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    I'll rate and review this book, probably some time around Christmas.
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    "Our civilization runs on software. Yet the art of creating it continues to be a dark mystery, even to the experts, and the greater our ambitions, the more spectacularly we seem to fail. … [this book] sets out to understand why, through the story of one software project -- Mitch Kapor's Chandler, an ambitious, open-source effort…
Graham Perrin

Vista - End of the Dream? * The Register - 0 views

  • I downloaded a copy of Chandler the other day, just to see how things were shaping up. As soon as I launched version
    • Graham Perrin
       
      Reading the April 2007 date of this story alongside http://blog.chandlerproject.org/2007/04/18/preview-update/ and http://blog.chandlerproject.org/2007/09/11/preview/ it's clear that the version (probably a checkpoint) tested by Dave Jewell predated the 'preview' by around five months.
  • Chandler is still an awful long way off from that magic 1.0 release
    • Graham Perrin
       
      The OSAF vision of Chandler originated around 2001. In 2007: the preview milestone version was certainly (but not disappointingly) some way away from the release. Chandler 1.0 was released in August 2008.
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    Some discussion of the Chandler Project.
Graham Perrin

CiviCRM Impressions (Mimi Yin) - FLOSSUsability - 0 views

  • There is NO such thing as a right answer
  • Technologies change
  • users change
  • ...11 more annotations...
  • the same piece of software has to serve all
  • sometimes diametrically opposing
  • Different users have different needs
  • every specific environment in which the software is deployed is unique
  • many UI design principles are at least on the surface, directly contradictory
  • Don't assume people like, need, want to do things in a particular order
  • Don't overwhelm users with too many options
  • iterative process
  • iteratively trying different approaches
  • iterative explorations
  • direct user validation through interviews and testing
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