Caroline Haythornthwaite, "Social Networks and Internet Connectivity Effects - 1 views
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This paper explores the impact of communication media and the Internet on connectivity between people. Results from a series of social network studies of media use are used as background for exploration of these impacts. These studies explored the use of all available media among members of an academic research group and among distance learners. Asking about media use as well as about the strength of the tie between communicating pairs revealed that those more strongly tied used more media to communicate than weak ties, and that media use within groups conformed to a unidimensional scale, showing a configuration of different tiers of media use supporting social networks of different ties strengths. These results lead to a number of implications regarding media and Internet connectivity, including: how media use can be added to characteristics of social network ties; how introducing a medium can create latent tie connectivity among group members that provides the technical means for activating weak ties, and also how a change in a medium can disrupt existing weak tie networks; how the tiers of media use also suggest that certain media support different kinds of information flow; and the importance of organization-level decisions about what media to provide and promote. The paper concludes with a discussion of implications for Internet effects.
Education Entrepreneurs' Company Profiles, GSV Advisors, Ed Innovation Summit 2012 - 1 views
The Crisis in Higher Education | MIT Technology Review - 5 views
Using Analytics to Intervene with Underperforming College Students (Innovative Practice... - 0 views
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Kimberly Arnold (Purdue) on Signals, John Fritz (UM, Baltimore Co), Eric Kunnen (Grand Rapids CC) on Astro Fritz refers to his presentation at EDUCAUSE 2 years ago where he presented on using Blackboard user stats (for informing faculty/departments who then analyze it) in a panel with John Campbell of Purdue who had just come out with his Signals program. 5 stages of analytics on campus (extraction/reporting, analysis/monitoring, what-if scenario building, predictive modeling/simulation, automatic triggers of business processes)
The State of Learning Analytics in 2012: A Review and Future Challenges, by Rebecca Fer... - 1 views
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Learning analytics different from big data in "their concern for providing value to teachers and learners (p14)" Research challenges needing to be addressed to achieve ideal scenarios of use: - Develop expertise in the provision of formative feedback and analytics - Develop methods of presenting analytics and visualizing data that are easy to use and understand - Adopt standards for the structure and export of data - Adopt standards for the structure and export of data - Broaden the focus to include not only higher education in formal settings, but also schools, workplace learning, informal learning and lifelong learning - Identify and address the issues around ethics, privacy and ownership of data (p13-14) ABSTRACT: "Learning analytics is a significant area of technology‐enhanced learning that has emerged during the last decade. This review of the field begins with an examination of the technological, educational and political factors that have driven the development of analytics in educational settings. It goes on to chart the emergence of learning analytics, including their origins in the 20th century, the development of data-driven analytics, the rise of learning-focused perspectives and the influence of national economic concerns. It next focuses on the relationships between learning analytics, educational data mining and academic analytics. Finally, it sets out the current state of learning analytics research, and identifies a series of future challenges."
Promoting Student Metacognition, by Kimberly D Tanner (teaching students how to learn) ... - 0 views
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recommended by Maryellen Weimer in her blog http://www.facultyfocus.com/articles/teaching-professor-blog/teaching-metacognition-to-improve-student-learning/ where she includes some great questions to get students going (e.g., one minute papers or dyads in class): - How have I prepared for class today?/What's the best way for me to prepare for a class like this one? - What questions do I have - Why did I miss those exam questions/ What do I need to do to avoid missing questions like these on the next exam?
Australia higher ed - 0 views
Will the Real MOOC Please Stand-up | online learning insights - 3 views
Corporate Educators are Coming - 1 views
Social Networks in Action - SNAPP (Social Networks adapting Pedagogical Practice) Learn... - 1 views
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referred to in EdFuture.net webinar by Simon Buckingham Shum, Associate Director (Technology), Knowledge Media Institute, Open University, UK - uses student data generated from LMS (inc Bb and Moodle) discussion forums reinterpreted into a network diagram Can visually depict - disconnected (at risk) students - key information brokers within a class - potentially high and low performing students so to plan interventions before deadline for grading - before/after snapshots to indicate impact of intervention - student reflection/benchmarking in informal self-assessment
Leadership in Publishing and Learning. - 2 views
http://www.pearson.com/news/2012/october/john-fallon-to-succeed-marjorie-scardino-as-pearsons-chief-execu.html
Student Learning and Analytics at Univ of Michigan (SLAM) 9-14-12 Tim McKay Presentatio... - 0 views
Twitter Launches Gender Targeting For Advertisers - 0 views
Can a Game Help Low-Income Youth Get into College?: An Interview with Colleagology Game... - 1 views
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Second time play is faster, more animated and a bit more competitive. After playing, students can articulate how their strategy changed from the first time and what they plan to do differently the next time they play.
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When observing students play, I’ve been struck by their concentration when learning the rules the first time they play. They tend to collaborate throughout the whole play session and remain engaged for the duration of game play.
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we developed the card game as a stand-alone product
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