Wikipedia has this definition for augmented reality (AR): “a term for a live direct or indirect view of a physical real-world environment whose elements are augmented by virtual computer-generated imagery.”
"a collection of ideas each teacher implemented to successfully break and/or work within the ban where they teach in an effort to empower students with the freedom to use their cell phones as personal learning devices. "
The Big6 is an information and technology literacy model and curriculum, implemented in thousands of schools - K through higher education. Some people call the Big6 an information problem-solving strategy because with the Big6, students are able to handle any problem, assignment, decision or task.
"The Geospatial Revolution Project is an integrated public service media and outreach initiative about the world of digital mapping and how it is changing the way we think, behave, and interact."
"You don't have to be a genius to understand the work of the Nobel Laureates. These games and simulations, based on Nobel Prize-awarded achievements, will teach and inspire you while you're having FUN!"
"Designed by educators for educators, Sakai is an enterprise teaching, learning and academic collaboration platform that best meets the needs of today's learners, instructors and researchers."
"Are you ready to solve the challenges of space?
Join the RealWorld-InWorld NASA Engineering Design Challenge!
This is a unique education initiative that targets students in grades 9-12 and encourages them to explore and build skills essential for successful careers in Science, Technology, Engineering, and Math (STEM) through two phases of project-based learning and team competition"
"simple. you'll see one word at the top of the following screen.
you have sixty seconds to write about it.
click 'go' and the page will load with the cursor in place.
don't think. just write."
"In order to encourage and promote the reuse of computers, GSA is proud to sponsor the Computers for Learning (CFL) website.
Computers for Learning
The CFL program evolved as a guide for implementing Executive Order 12999, Educational Technology: Ensuring Opportunity for all Children in the Next Century. The order encourages agencies, to the extent permitted by law, to transfer computers and related peripheral equipment excess to their needs directly to schools and educational nonprofit organizations. The CFL website allows eligible recipients to view and select the computer equipment that federal agencies have reported as excess."
"The Interactive Digital Education Academy (iDEA) offers K-12 educators immersive, high-quality, innovative professional development and support to integrate the filmmaking process into core content instruction. Participants receive a comprehensive, standards-linked filmmaking curriculum and learn how to produce Public Service Announcements (PSAs), instructional videos, stop motion projects, and other short films."