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Eveleen Er

Qualcomm Releases Augmented Reality SDK for iOS - Mac Rumors - 0 views

  • Qualcomm had recently released their Augmented Reality Software Development Kit (SDK) for iOS. The SDK had originally been available for Android but Qualcomm had promised its release in July for iOS. The SDK should make it easier for developers to integrate virtual content with real content such as images captured by cameras found on many portable devices.
  • Qualcomm
Kartini Ishak

Useful Social Media Blog » Blog Archive » Customer service through social media: the game has changed - 0 views

  • To be fair, things are changing. By the end of the year, 75% of US-based companies expect to use social media for customer service. It’s a reaction to the changing game. Gone are the days when social media was all about marketing through Twitter and Facebook. It’s now an integral tool to ensure you are responsive not reactive, contactable not aloof and authentic not robotic. And increasingly, it’s about solving customer’s issues in real time through social channels, showing your dedication and transparency to your customers.
Ashley Tan

Get picky with the Google Picker API - The official Google Code blog - 2 views

  • Users have content across many Google properties: YouTube, Picasa Web Albums, Google Docs, and more. Now we have a common interface for your users to select Google content. The Google Picker API provides a familiar-looking dialog box that’s easy for you to integrate into your apps. Your users can quickly browse their own content without ever leaving your page or app.
yeuann

Effective practice with e-Portfolios | CITations - 2 views

  • CIT used to have an e-Portfolio service that did not have a high take up rate. There are several reasons for this that I can think of: It was provided under the build it and they will come model. I believe not enough was done to convince students and teaching staff about the benefits of building e-Portfolios. Consequently, no one was willing to integrate this into their course, as part of reflective learning. Keeping an e-Portfolio was seen as extra work, which neither students nor staff were keen on. Perhaps the software itself was not very conducive to building e-Portfolios. One key area with users seem to be that the e-Portfolio should have a customisable design and layout (at least on its public face). Our system was not flexible in that aspect. In fact, in the latter years, the option to publish the e-Portfolio was taken away entirely. The e-Portfolio service was a walled garden. It wasn’t easy to bring in digital artefacts, which may have resided on other public services, nor was it easy to repurpose that information into useful formats – personal reference, actual resume, showcase of work. No one figured how students would access the e-Portfolios after they graduated as it was all based on our single sign-on system.
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    A reflective commentary by one CIT staff in NUS on his dept's attempts to implement an ePortfolio service - and why it didn't have a high take-up rate.
Ashley Tan

YouTube Blog: Mmm mmm good - YouTube videos now served in WebM - 0 views

  • all new videos uploaded to YouTube are now transcoded into WebM. WebM is an open media file format for video and audio on the web. Its openness allows anyone to improve the format and its integrations, resulting in a better experience for you in the long-term.
youfang cao

"Raptivity", A tool to help you create highly interactive eLearning content - 1 views

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    Raptivity offers a pre-built library of over 245 learning interactions which are based on best practices in instructional design. The library of interactions includes learning games, branching simulations, animations, interactive diagrams, surveys, 3D objects and even virtual worlds. You can customize each interaction without the need of any programming knowledge and output as a single Flash file. The output can then be integrated with hundreds of eLearning tools, learning management systems and even PowerPoint.
yeuann

Augmented Reality (AR) in Education « Learning Technologies - 0 views

  • Although AR is not new, it is still in infancy especially applying in education.  As an educator, I think AR has great potentials in teaching and learning. We should examine the impact of AR on society, evaluate the implications of AR for education, and explore the integration of AR applications into teaching and learning environments.  To learn more about AR and its potentials and future in teaching and learning, I recommend the following videos.
Sally Loan

Google Apps Marketplace - OpenClass - 2 views

  • OpenClass integrates seamlessly with Google Apps for Education
yeuann

Blurring the Boundaries: Social Networking & E-Portfolio Development - 0 views

  • How can we integrate ePortfolios with what we know about social learning and interactivity? The boundaries are blurring between eportfolios and social networks. As we consider the potential of lifelong e-portfolios, will they resemble the structured accountability systems that are currently being implemented in many educational institutions? Or are we beginning to see lifelong interactive portfolios emerging as "mash-ups" in the Web 2.0 cloud, using blogs or wikis or Twitter, Facebook or Ning, Flickr or Picasa or YouTube, etc.?
youfang cao

3D Virtual Worlds, build your own virtual 3d avatar world in minutes. - 0 views

shared by youfang cao on 31 Oct 11 - Cached
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    Active Worlds (AW) is a 3D virtual reality platform and it's free.The Active Worlds client runs on Windows. Users assign themselves a name, log into the Active Worlds universe, and explore 3D virtual worlds and environments that other users have built. Users can chat with one another or build structures and areas from a selection of objects. AW allows users to own worlds and universes, and develop 3D content. The browser has web browsing capabilities, voice chat, and basic instant messaging. This integrated software can allow users to connect, explore, and gain a more in depth understanding of AW. Educational clients of Active Worlds can make use of the interaction, communication, and media to provide functional environments suited for their objectives.
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