Evernote and Studyblue for education - 1 views
Google's OS - 1 views
YouTube - 21st Century Lessons with Mobile Augmented Reality - 1 views
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New mobile AR tools allow teachers and learners to add life to their lessons, assessments, and all other classroom resources
Dekko is an instant Wikipedia page for everything you see - 0 views
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Merging reality with technology, we think. The startup is still in super stealth mode, but from this presentation we found, Dekko wants to give users instant information about any place they take a picture of (see photo).
Google Plus Opens to All & Announces 9 New Features - 0 views
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Hangouts - the video chat feature - have come to mobile, currently supporting Android 2.3+ devices, and iOS support is "coming soon." Hangouts also now have an "On Air" feature, which allows any Google Plus user to tune in and watch. Furthermore, Hangouts now offer screensharing, a shared sketchpad, and names for Hangouts. But perhaps the killer app is Google Docs in Hangouts, which will open up the possibility of live collaborative work (especially once Google Apps accounts get access).
How the Kindle Fire Could Make 7-Inch Tablets Huge | Gadget Lab | Wired.com - 0 views
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If you’ve been living under a rock and haven’t heard the news, Amazon debuted its $200 7-inch tablet, the Kindle Fire, this week. Make no mistake: It’s no iPad. There’s no front-facing or rear-facing camera, and it’s only got 8 GB of storage. But it’s not meant to be an iPad. It’s a completely different kind of tablet, designed for the pure consumer. That is, it’s designed for consumptive behavior: reading, listening to music, watching video content. The lack of local storage isn’t an issue, either; it’s meant to take advantage of the cloud with services like Amazon’s $80 yearly Prime service, as well as Amazon Cloud Drive. And the smaller form factor makes it extra portable, easy to whip out on the bus or the subway (much like a Kindle).
8 Cool Marketing Campaigns Using Facebook Places - 1 views
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Promoting Events Electronic Arts U.K. hosted a “Play4Xmas” tour at six different shopping malls across the UK in November and December. Those who checked in at each event had a chance to win up to 10 games per day.
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Ambush Marketing Instead of paying an arm and a leg for an exhibition table at the ITB Berlin (the world’s largest travel tradeshow), Germanwings used Facebook Places to create check-ins at each one of its competitors at the fair. When someone checked in at an airline’s booth, their status update would read something like “Air France: France for a bargain price is only available from Germanwings” thanks to their hidden messages.
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Facebook Places provides viral marketing for a company since every check-in shows up in the news feed of the user’s friends. It allows businesses to create incentives for those who come to their physical location or events.
Active Learning by Dr. Richard Feldar - 4 views
Angry Birds Real Life - Interactive 3D Animated Film - YouTube - 3 views
Watch, Shoot, & Edit Videos with Vimeo's New (Free) iPhone App - 4 views
YouTube Blog: YouTube Copyright Education (remixed) - 0 views
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Because copyright law can be complicated, education is critical to ensure that our users understand the rules and continue to play by them. That’s why today we’re releasing a new tutorial on copyright and a redesigned copyright help center. We’re also making two changes to our copyright process to be sure that our users understand the rules, and that users who abide by those rules can remain active on the site.
YouTube - Samsung Galaxy S2 - Girlfriend Apology Commercial - 0 views
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Samsung Galaxy S2 - Girlfriend Apology Commercial
Video Gaming and Learning - 1 views
Tangential Learning - Reducing direct instruction and increasing self-directed learning. Interesting video that shares how to retain the 'fun' element in using video games to educate students. By ...
YouTube - Predator: A Visual Tracker that Learns from its Errors - 0 views
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I just happened to think: Imagine if this pattern-recognition tech concept could be adapted to mobile phones in the near future, it might make for a very powerful blended learning / augmented reality tool. :) According to the researcher, implementation for mobile devices is feasible. Possible applications for m-learning could be: gestural recognition, dynamic object association and the like. E.g. If we could use an iPhone/Kinect to track a student's movements and remotely control an external apparatus halfway across the globe (maybe explore an Amazonian jungle to study biodiversity first-hand), or help disabled students (maybe cerebral palsy sufferers) communicate their thoughts more clearly... or perhaps get the students to "air-sketch" Chinese/Tamil characters to produce music on the go... For more info: http://info.ee.surrey.ac.uk/Personal/Z.Kalal/
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Oh yes, did I mention Predator is open source too? http://goo.gl/Kj95y
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