Caveat: written by Jonah Lehrer, whose star has fallen since it was shown that he recycled his own previous writing without noting it and he quoted people who other people, not him, had interviewed.
Messages:
K. Sawyer -- "Decades of research have consistently shown that brainstorming groups [who were told not to criticize anything proposed] think of far fewer ideas than the same number of people who work alone and later pool their ideas."
Research by Nemeth -- Groups told that "most studies suggest that you should debate and even criticize each other's ideas" produced more ideas together and then subsequently on their own.
Research by Uzzi -- (Lehrer's words) "The best Broadway shows were produced by networks with an intermediate level of social intimacy."
Lehrer's take-home message -- "The fatal misconception behind brainstorming is that there is a particular script we should all follow in group interactions. The lesson of Building 20 is that when the composition of the group is right-enough people with different perspectives running into one another in unpredictable ways-the group dynamic will take care of itself. All these errant discussions add up."
evidence of a general collective intelligence factor that explains a group's performance on a wide variety of tasks. This "c factor" is not strongly correlated with the average or maximum individual intelligence of group members but is correlated with the average social sensitivity of group members, the equality in distribution of conversational turn-taking, and the proportion of females in the group.
How does a motivated group of self-learners choose a subject or skill to learn?
How can this group identify and select the best learning resources about that topic?
How will these learners identify and select the appropriate technology and communications tools and platforms to accomplish their learning goal?
What does the group need to know about learning theory and practice to put together a successful peer-learning program?
" The SusHouse methodology is in essence a combination of creativity workshops and scenario building together with stakeholders. The methodology has been inspired to a large extend by the methodology developed in the Sustainable Technological Development (STD) Programme of the Netherlands (1992-1997), and in this Programme by the project Sustainable Washing.
An important element of the methodology is called 'Back-casting' (think backwards from a desirable or unavoidable future situation).
Like in the STD Programme the premise of the project is that in the long term (50 years) a drastic reduction of environmental burden is necessary (factor 20). This reduction will not be reached by just incremental technological innovations. More drastic technological as well as socio-cultural and organisational changes will be necessary. The hypothesis in the project is that there are interesting opportunities for instance in the concepts of sharing, leasing and service-products.
The project consists of the following steps:
1. Investigation of functions in countries (Jan 98-Aug 98)
2. Expert interviews and stakeholder enrolling (Jan 98 - Dec 98)
3. Creativity and backcasting workshops with experts and stakeholders (Nov 98-Jan 99)
4. Scenario-building (Jan 99 - Feb 99)
5. Assessment of the scenario's (Feb 99 - Sep 99)
6. Follow Up workshops with experts and stakeholders (Oct 99 - Dec 99)
7. Reporting and spinn-off (Jan 2000 - June 2000)
The scenario assessments are threefold:
1. Analysis of environmental gains and impacts (contact information)
2. Assessment of economic consequences and viability (contact information)
3. Assessment of consumer acceptance (contact information)
Each of the three SusHouse household functions (Shopping, Cooking and Eating; Clothing Care; Shelter) is being researched in three countries:
SCE
Clothing Care
Shelter
Italy
X
X
UK
X
X
Netherlands
X
X
Hungary
X
Germany
X
X
"a guide for selecting and assembling a technological platform to support communities of practice across a large organization. To this end, the report addresses four questions:
What makes communities of practice different from garden-variety online communities?
Every group that shares interest on a website is called a community today, but communities of practice are a specific kind of community. They are focused on a domain of knowledge and over time accumulate expertise in this domain. They develop their shared practice by interacting around problems, solutions, and insights, and building a common store of knowledge.
What categories of community-oriented products exist and what are they trying to accomplish?
The ideal system at the right price does not exist yet, though a few come really close. But there are eight neighboring categories of products that have something to contribute and include good candidates to start with. Analyzing these categories of products yields not only a scan of products, but also a way of understanding the various aspects of a knowledge strategy based on communities of practice.
What are the characteristics of communities of practice that lend themselves to support by technology?
Technology platform are often described in terms of features, but in order to really evaluate candidates for a technology platform, it is useful to start with the success factors of communities of practice that can be affected by technology. The third section of this report provides a table of thirteen such factors with examples of how a technology platform can affect the success of a community in each area.
How to use the answer to these questions to develop a strategy for building a platform for communities of practice?
Most of the product categories can be a starting point for building a general platform. In fact, this analysis of the field suggests a strategy for approach the task. Decide what kinds of activities are most
The tools are these: 1) finding the right question; 2) enhancing observation; 3) using analogies; 4) juggling induction and deduction; 5) changing your point of view; 6) broadening the perspective; 7) dissecting the problem; 8) leveraging serendipity and reversal; 9) reorganization and combination of ideas; 10) getting the most out of groups; and 11) breaking out of habitual expectations and frames.
"Monica Reuter's new book on creativity (Palgrave, 2015). She makes the provocative argument that creativity doesn't comes from individuals; it comes from groups, and from large networks distributed through society. Creativity is always defined by influential people in society, and its definition changes depending on the country you're in."