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Jonathon Richter

The Entertainment Software Association - Game Player Data - 0 views

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    Video games are no longer just a form of entertainment for children and young adults alone, and the old stereotypes of a gamer no longer apply. The ESA's "2010 Essential Facts About the Computer and Video Game Industry" show that 67 percent of American households play computer and video games. The research also reveals other interesting demographic facts about today's gamers and the games they play, including: * The average gamer is 34 years old and has been playing for 12 years. * Forty percent of all players are women and women over 18 years of age are one of the industry's fastest growing demographics. Today, adult women represent a greater portion of the game-playing population (33 percent) than boys age 17 or younger (20 percent). * Twenty-six percent of game players are over the age of 50, an increase from nine percent in 1999. This figure is sure to rise in coming years with nursing homes and senior centers across the nation now incorporating video games into their activities. * Sixty-seven percent of homes in America own either a console and/or PC used to run entertainment software. * Fifty-eight percent of online game players are male and 42 percent are female. Forty-two percent of heads of households report they play games on wireless devices such as a cell phone or PDA, up from 20% in 2002. * Ninety-three percent of the time parents are present at the time games are purchased or rented. Seventy-six percent of parents believe that the parental controls available in all new video game consoles are useful. In addition, 64 percent of parents believe games are a positive part of their children's lives."
Jonathon Richter

Shuffle Brain | Smart games for a connected world - 0 views

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    ShuffleBrain is building smart games for a connected world. We're inspired by the recent explosion of Brain Games, and passionate about creating personalized, lightweight, socially connected games that keep you sharp.
Jonathon Richter

Video Gaming Trends - SlideShare - 0 views

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    presentation on trends in video games: educational in its own right
Jonathon Richter

Gamestar Mechanic - 0 views

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    Game Mechanics: inspired game mechanics to fix broken games
Jonathon Richter

Gaming the Classroom - 0 views

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    Lee Sheldon's game design class at Indiana University is created AS A GAME - students have avatar names, create projects in their guilds, and earn xp for their grades.
Jonathon Richter

Study proves conclusively that violent video game play makes more aggressive kids | Eur... - 0 views

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    Study proves conclusively that violent video games makes more aggressive kids
Jonathon Richter

Sleep Is Death (Geisterfahrer) - 0 views

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    Sleep is Death is a fabulous interactive storytelling (writing) and game development game for two players - teachers check THIS OUT!
Jonathon Richter

Gamestar Mechanic - 0 views

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    GameStar Mechanic: go on epic quests and apprentice with master game developers to make and publish your own games.
Jonathon Richter

Where Everybody Knows Your (Screen) Name: Online Games as "Third Places" - 0 views

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    Steinkuehler, C., and Williams, D. (2006). Where everybody knows your (screen) name: Online games as "third places." Journal of Computer-Mediated Communication, 11(4), article 1. http://jcmc.indiana.edu/vol11/issue4/steinkuehler.html
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    Steinkuehler, C., and Williams, D. (2006). Where everybody knows your (screen) name: Online games as "third places." Journal of Computer-Mediated Communication, 11(4), article 1. http://jcmc.indiana.edu/vol11/issue4/steinkuehler.html
Jonathon Richter

Persuasive Games - We design, build, and distribute videogames for persuasion, instruct... - 0 views

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    Persuasive Games: designs, builds, and distributes videogames for persuasion, instruction, and activism
Jonathon Richter

playablefictions.com - 0 views

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    Playable fictions are interactive stories in which one is positioned as a protagonist who makes game choices that have consequence in the fictional world. Further still, we often find ourselves engaging in struggles and developing understandings that shape player's worldview outside of the game.
Jonathon Richter

ARIS Mobile Media Learning Games - 0 views

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    mobile / augmented reality learning: ARIS research at UWisconsin in Games, Learning, & Society
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    mobile / augmented reality learning: ARIS research at UWisconsin in Games, Learning, & Society
Jonathon Richter

Inside Social Games - Tracking Innovation at the Convergence of Games and Social Platforms - 0 views

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    insidesocialgames: tracking innovation at the convergence of games and social platforms
Jonathon Richter

E-LINE Media - 0 views

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    E-line brings a network of comic artists, game developers and educators together to solve problems through social games.
Jonathon Richter

Quest Atlantis - 0 views

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    Quest Atlantis is an 3D immersive gaming environment designed for kids aged 9 - 16 to attain learning objectives.
Jonathon Richter

AvantGame by Jane McGonigal - 0 views

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    AvantGame: Jane McGonigal's portal site on game development and design
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