"Access4Kids with the aim of opening up entertainment, educational benefits and social media available on tablets to children with fine motor impairments. The wireless input device uses a sensor system to translate physical movements into fine-motor gestures to control a tablet."
"science, technology, engineering, and math (STEM) software that bridges the gap between the excitement of gaming and the fundamentals of curriculum-based learning. We are an extremely passionate educational software company committed to one mission: creating relevant, exciting and useful educational software with the same level of quality found in entertainment titles.
Our newest product, Time Engineers, teaches engineering, science, and math without leaving the fun of gaming behind. Students travel in a cool time machine to three different time periods and encounter typical engineering problems to be solved in order to build pyramids, irrigate farm land, command a WWII submarine, raise and lower medieval drawbridges, and much more."
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Cyberkidz is an educational platform for boys and girls in the age of 4 till 12 years. By playing the educational games, children will practice subjects they learn in elementary school (Preschool, Kindergarten, Grades 1-5).