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Siu Connor

KU Matrix Learning Games Initiative - 1 views

shared by Siu Connor on 09 Nov 09 - Cached
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    he MATRIX Project (http://matrixlearning.org) provides resources to improve middle school reading and mathematics achievement through the development of interactive educational games that use PDAs, iPods and video cameras, along with web-based resources including Quantum Simulations' online Artificial Intelligence Assessors and Tutors. The games can be played on a handheld or computer using the Flash Player™ application. Download the newest Flash Player for free, if you don't already have it. Send Us Feedback on the games, and check out games developed by our partners at New Mexico State University.
Scott Nourse

More Schools Embrace the iPad as a Learning Tool - NYTimes.com - 0 views

  • A growing number of schools across the nation are embracing the iPad as the latest tool to teach Kafka in multimedia, history through “Jeopardy”-like games and math with step-by-step animation of complex problems.
  • replace textbooks; allow students to correspond with teachers, file papers and homework assignments; and preserve a record of student work in digital portfolios.
  • extend the classroom beyond these four walls
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  • takes away students’ excuses for not doing their work.
  • e traditional scope of homework: go home, read, write,” he said, referring to its video and multimedia elements. “I’m expecting a higher rate of homework completion.”
  • spending money on tablet computers may seem like an extravagance.
  • invest in them before their educational value has been proved by research.
  • , is advancing its effort to go paperless and cut spending. Some of the tablets are being used for special education students.
  • “IPads are marvelous tools to engage kids, but then the novelty wears off, and you get into hard-core issues of teaching and learning.”
  • versatile tool with a multitude of applications, including thousands with educational uses.
  • laud the iPad’s physical attributes,
  • light weight
  • “There is very little evidence that kids learn more, faster or better by using these machines,”
  • simulate a piano keyboard on a screen or display constellations based on a viewer’s location
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    Pros and cons
Scott Nourse

More Schools Embrace the iPad as a Learning Tool - NYTimes.com - 1 views

  • The Virginia Department of Education is overseeing a $150,000 iPad initiative that has replaced history and advanced-placement biology textbooks at 11 schools. In California, six middle schools in four cities (San Francisco, Long Beach, Fresno and Riverside) are teaching the first iPad-only algebra course developed by Houghton Mifflin Harcourt.
  • converted an empty classroom into a lab with 36 iPads — named the “iMaginarium”
  • uestion whether school officials have become so enamored with iPads that they have overlooked less costly options
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  • working with textbook publishers on instructional programs and sponsoring iPad workshops for administrators and teachers
  • iPad algebra program in California
  • n Virginia, Pearson, an educational publisher, added iPad-specific features to existing American and world history programs, including an application for “Jeopardy”-like games and functions that enable students to take on-screen notes in the margins, bookmark pages and zoom in for close-ups. Pearson will develop iPad versions for all of its new instructional programs for students in kindergarten through 12th grade, and begin offering iPad versions for 30 top-selling math, reading, literature, social studies and science programs in April.
  • “Traditionally, so much of art history is slides on a screen,” he said. “When they were able to manipulate the image themselves, it came alive.”
  • iPads would also save money in the long run by reducing printing and textbook costs; the estimated savings in the two iPad classes alone are $7,200 a year.
  • eplacing math textbooks with digital versions
  • 60 percent of the high school’s literature reading list from iBooks free.
  • “We are talking about changing the way we do business in the classroom.”
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    part 2
Scott Nourse

Educational Videos and Games for Kids about Science, Math, Social Studies and English - 1 views

shared by Scott Nourse on 10 Feb 11 - Cached
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    A pretty good educational resource site
Robert Tyrrell

6 Emerging Technologies - 0 views

shared by Robert Tyrrell on 08 Mar 11 - No Cached
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    Emerging Technologies List * 1 Year or Less - Electronic Books * 1 Year or Less - Mobile Devices * 2-3 Years - Augmented Reality * 2-3 Years - Game Based Learning * 4-5 Years - Gesture Based Computing * 4-5 Years - Learning Analytics
Ken Fuller

Common Sense Media - 0 views

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    I've used this site to evaluate books, and movies that I consider sharing with my own children. A national organization led by concerned parents sharing common interests in the quality of media families choose to consume. Common Sense Media's mission is built upon the foundation of ten beliefs, two of which I think will appeal to most educational technology and library media specialists: * We believe in media sanity, not censorship. * We believe in teaching our kids to be savvy media interpreters -- we can't cover their eyes but we can teach them to see.
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