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Todd Suomela

Ways to Compute Topics over Time, Part 1 · from data to scholarship - 0 views

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    "This the first in a series of posts which constitute a "lit review" of sorts to document the range of methods scholars are using to compute the distribution of topics over time."
Todd Suomela

Topic Modeling in Python with NLTK and Gensim | DataScience+ - 0 views

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    "In this post, we will learn how to identify which topic is discussed in a document, called topic modeling. In particular, we will cover Latent Dirichlet Allocation (LDA): a widely used topic modelling technique. And we will apply LDA to convert set of research papers to a set of topics."
Todd Suomela

the social-rhetorical challenges of information technology - digital digs - 0 views

  • This is why a survey coming from IT asking me about the usefulness of the technology in the classroom seems tone deaf to me. The problem isn’t the technology or if there are problems with the technology then they are obscured by the limits of the physical space. I would like for students to have enough space to bring their laptops, move around, work in groups, share their screens (even if only by all moving around in front of a laptop), and have conversations without getting in each others way.  I’d also like to be able to move among those groups without worrying about pulling a muscle.
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    For Matt to make his points about the interaction between physical space and technology.
Todd Suomela

Jaron Lanier on VR and empathy - the double-edged sword | Digital Bodies - 0 views

  • What Lanier doesn’t say here – though he is well aware of the issue from his work on social media – is that the way content production is funded will impact how VR is used.In social media, the loudest voices get promoted through the algorithms (and get the views). We’ve been fortunate in the early stages of VR that the medium has been in the hands of artists who care deeply about humanity. They’ve been self-funded, backed by grants from film festivals and other organizations, and relied on a lot of goodwill.That’s not a sustainable environment for creating immersive content. VR content is not going to be free but outside of specific professional areas (e.g., medical education) and corporate use (eg., Wal-Mart’s training program) we don’t have a working business model. Resolving this issue is not just a business question – it’s a content question. It will directly shape the types of virtual environments and experiences we’ll have in the future.Lanier makes the point in another interview on UnDark,Let’s suppose that after Gutenberg, there was this movement to say all books must be free. Nobody can charge for a book. But it’s okay for books to have advertisements. What we would have ended up with is advertisers determining what books there were.
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