Skip to main content

Home/ Bucknell Digital Pedagogy & Scholarship/ Group items tagged fairness

Rss Feed Group items tagged

Todd Suomela

The Data Curation Network - A shared staffing model for digital data repositories - 0 views

  •  
    "We are the Data Curation Network As professional data curators, research data librarians, academic library administrators, directors of international data repositories, disciplinary subject experts, and scholars we represent academic institutions and non-profit societies that make research data available to the public. What we do Data curators prepare and enrich research data to make them findable, accessible, interoperable and reusable (FAIR). Sharing our data curation staff across DCN partner institutions enables data repositories to collectively, and more effectively, curate a wider variety of data types (e.g., discipline, file format, etc.) that expands beyond what any single institution might offer alone."
Todd Suomela

Why Social VR Probably Won't Work the Way Social VR Developers Think - UploadVR - 0 views

  • Social VR arrives in the market at a time when broadband and mobile devices have totally remade our model of media consumption. Where it was once appointment-based, in which families and friends would regularly meet in person whenever their favorite TV show was on, we largely use DVRs and streaming services to time shift. Where content consumption was once built around passive, location-dependent contexts — think movie theaters, living room televisions — we now place-shift, carrying our content wherever our smartphones and tablets can accompany us. As this change took root, social media took the place of TV viewing parties. Instead of taking the time to watch our favorite show together with friends, we now share our viewing experience on Twitter, Facebook, and Snapchat. Combine these two trends — slow growth of VR, plus time/place-shifting of content consumption — and you can see that social VR as it is typically conceived confronts a near-insurmountable adoption hurdle. Facebook and other VR developers are asking consumers to invest a fair amount of money and quite a lot of time on a platform most of their friends still don’t use (since most of them don’t even own a virtual reality device) which also runs counter to every content consumption convenience they’ve enjoyed for the last 7-10 years.
1 - 3 of 3
Showing 20 items per page