Should games offer more help when we get stuck? - 0 views
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Kevin DiVico on 21 Feb 12As I said in my recent review, I generally had a blast making my way through Uncharted: Golden Abyss on the PlayStation Vita. Despite some annoyances with the system's touch-screen and tilt-based controls, I had a good time working through the shooting and climbing sections and being rewarded with some well-acted witty banter in the cut scenes. But despite my overall enjoyment, there was still one point in the game where I was so frustrated I was ready to turn it off and never return. And while this frustration was probably at least as much my fault as the game's, I still think it would have been nice, and much less frustrating, if the game had offered just a little help getting me past that point.