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Nicole McClure

Planning for Neomillennial Learning Styles: Implications for Investments in Technology ... - 0 views

  • Research indicates that each of these media, when designed for education, fosters particular types of interactions that enable—and undercut—various learning styles.
    • Barbara Lindsey
       
      How much do we know about our students' learning styles? How do we know this?
  • Over the next decade, three complementary interfaces will shape how people learn
  • The familiar "world to the desktop." Provides access to distant experts and archives and enables collaborations, mentoring relationships, and virtual communities of practice. This interface is evolving through initiatives such as Internet2. "Alice in Wonderland" multiuser virtual environments (MUVEs). Participants' avatars (self-created digital characters) interact with computer-based agents and digital artifacts in virtual contexts. The initial stages of studies on shared virtual environments are characterized by advances in Internet games and work in virtual reality. Ubiquitous computing. Mobile wireless devices infuse virtual resources as we move through the real world. The early stages of "augmented reality" interfaces are characterized by research on the role of "smart objects" and "intelligent contexts" in learning and doing.
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  • But what is so special about the egocentric perspectives and situated learning now enabled by emerging media? After all, each of us lives with an egocentric perspective in the real world and has many opportunities for situated learning without using technology. One attribute that makes mediated immersion different and powerful is the ability to access information resources and psychosocial community distributed across distance and time, broadening and deepening experience. A second important attribute is the ability to create interactions and activities in mediated experience not possible in the real world, such as teleporting within a virtual environment, enabling a distant person to see a real-time image of your local environment, or interacting with a (simulated) chemical spill in a busy public setting. Both of these attributes are actualized in the Alice-in-Wonderland interface.
  • Net Generation learning styles stem primarily from the world-to-the-desktop interface; however, the growing prevalence of interfaces to virtual environments and augmented realities is beginning to foster so-called neomillennial learning styles in users of all ages.
    • Barbara Lindsey
       
      What is the timeline?
    • Nicole McClure
       
      That's an interesting question - sometimes I think we are already on the other side of this, meaning we've already passed it in some ways. Last night I was out for dinner at the Main Street and I saw something that was a little crazy. My husband and I were using my cellphone to look up words that would help trigger a creative name for his new company - a UConn professor (who shall remain unnamed :)) was using his iPhone for something other than a phone call - and the women at the table across from me were also engaged in half converstation - half text message/email, etc. The reason that I bring this up is that all of these people, myself included, are NOT part of the millenial generation (way past I'm afraid!) and we were using this stuff. As history goes - if the "grown-ups" are using it, the kids are over it and on to something else.
  • Immersion is the subjective impression that one is participating in a comprehensive, realistic experience.
  • Beyond actional and symbolic immersion, advances in interface technology are now creating virtual environments and augmented realities that induce a psychological sense of sensory and physical immersion.
  • Inducing a participant's symbolic immersion involves triggering powerful semantic associations via the content of an experience.
    • Barbara Lindsey
       
      Felice's Utopian City
  • The research on virtual reality Salzman and I conducted on frames of reference found that the exocentric and the egocentric FORs have different strengths for learning. Our studies established that learning ideally involves a "bicentric" perspective alternating between egocentric and exocentric FORs.
  • The capability of computer interfaces to foster psychological immersion enables technology-intensive educational experiences that draw on a powerful pedagogy: situated learning.
  • The major schools of thought cited are behaviorist theories of learning (presentational instruction), cognitivist theories of learning (tutoring and guided learning by doing), and situated theories of learning (mentoring and apprenticeships in communities of practice).
    • Barbara Lindsey
       
      What kinds of learning environments do you prefer and what kinds do you create for your students?
  • Situated learning requires authentic contexts, activities, and assessment coupled with guidance from expert modeling, mentoring, and "legitimate peripheral participation."8 As an example of legitimate peripheral participation, graduate students work within the laboratories of expert researchers, who model the practice of scholarship. These students interact with experts in research as well as with other members of the research team who understand the complex processes of scholarship to varying degrees. While in these laboratories, students gradually move from novice researchers to more advanced roles, with the skills and expectations for them evolving.
  • Potentially quite powerful, situated learning is much less used for instruction than behaviorist or cognitivist approaches. This is largely because creating tacit, relatively unstructured learning in complex real-world settings is difficult.
    • Barbara Lindsey
       
      Not too far in the future!
  • Initial research on Environmental Detectives and other AR-based educational simulations demonstrates that this type of immersive, situated learning can effectively engage students in critical thinking about authentic scenarios.
  • However, virtual environments and ubiquitous computing can draw on the power of situated learning by creating immersive, extended experiences with problems and contexts similar to the real world.9 In particular, MUVEs and real-world settings augmented with virtual information provide the capability to create problem-solving communities in which participants can gain knowledge and skills through interacting with other participants who have varied levels of skills, enabling legitimate peripheral participation driven by intrinsic sociocultural forces.
    • Barbara Lindsey
       
      One of the most difficult skills to master.
  • Situated learning is important in part because of the crucial issue of transfer. Transfer is defined as the application of knowledge learned in one situation to another situation and is demonstrated if instruction on a learning task leads to improved performance on a transfer task, typically a skilled performance in a real-world setting
  • Moreover, the evolution of an individual's or group's identity is an important type of learning for which simulated experiences situated in virtual environments or augmented realities are well suited. Reflecting on and refining an individual identity is often a significant issue for higher education students of all ages, and learning to evolve group and organizational identity is a crucial skill in enabling innovation and in adapting to shifting contexts.
  • Immersion is important in this process of identity exploration because virtual identity is unfettered by physical attributes such as gender, race, and disabilities.
    • Barbara Lindsey
       
      Don't agree with this. We come to any environment with our own baggage and we do not interact in a neutral social context.
  • Thanks to out-of-game trading of in-game items, Norrath, the virtual setting of the MMOG EverQuest, is the seventy-seventh largest economy in the real world, with a GNP per capita between that of Russia and Bulgaria. One platinum piece, the unit of currency in Norrath, trades on real world exchange markets higher than both the Yen and the Lira (Castronova, 2001).14
  • Multiple teams of students can access the MUVE simultaneously, each individual manipulating an avatar which is "sent back in time" to this virtual environment. Students must collaborate to share the data each team collects. Beyond textual conversation, students can project to each other "snapshots" of their current individual point of view (when someone has discovered an item of general interest) and also can "teleport" to join anyone on their team for joint investigation. Each time a team reenters the world, several months of time have passed in River City, so learners can track the dynamic evolution of local problems.
  • In our research on this educational MUVE based on situated learning, we are studying usability, student motivation, student learning, and classroom implementation issues. The results thus far are promising: All learners are highly motivated, including students typically unengaged in classroom settings. All students build fluency in distributed modes of communication and expression and value using multiple media because each empowers different types of communication, activities, experiences, and expressions. Even typically low-performing students can master complex inquiry skills and sophisticated content. Shifts in the pedagogy within the MUVE alter the pattern of student performance.
    • Barbara Lindsey
       
      Would like to see research on this.
  • Research shows that many participants value this functionality and choose to access the Web page after leaving the museum.
    • Barbara Lindsey
       
      More could be done with this.
  • Participants in these distributed simulations use location-aware handheld computers (with GPS technology), allowing users to physically move throughout a real-world location while collecting place-dependent simulated field data, interviewing virtual characters, and collaboratively investigating simulated scenarios.
    • Barbara Lindsey
       
      Much better
  • he defining quality of a learning community is that there is a culture of learning, in which everyone is involved in a collective effort of understanding. There are four characteristics that such a culture must have: (1) diversity of expertise among its members, who are valued for their contributions and given support to develop, (2) a shared objective of continually advancing the collective knowledge and skills, (3) an emphasis on learning how to learn, and (4) mechanisms for sharing what is learned. If a learning community is presented with a problem, then the learning community can bring its collective knowledge to bear on the problem. It is not necessary that each member assimilate everything that the community knows, but each should know who within the community has relevant expertise to address any problem. This is a radical departure from the traditional view of schooling, with its emphasis on individual knowledge and performance, and the expectation that students will acquire the same body of knowledge at the same time.26
  • This immersion in virtual environments and augmented realities shapes participants' learning styles beyond what using sophisticated computers and telecommunications has fostered thus far, with multiple implications for higher education.
  • Students were most effective in learning and problem-solving when they collectively sought, sieved, and synthesized experiences rather than individually locating and absorbing information from some single best source.
    • Barbara Lindsey
       
      How does this 'fit' learning goals and teaching styles in our program?
  • Rheingold's forecasts draw on lifestyles seen at present among young people who are high-end users of new media
  • Notion of place is layered/blended/multiple; mobility and nomadicity prevalent among dispersed, fragmented, fluctuating habitats (for example, coffeehouses near campus)
  • Rather than having core identities defined through a primarily local set of roles and relationships, people would express varied aspects of their multifaceted identities through alternate extended experiences in distributed virtual environments and augmented realities.
    • Barbara Lindsey
       
      How is this different from current experiences for individuals working within/across different social groups and boundaries?
  • one-third of U.S. households now have broadband access to the Internet. In the past three years, 14 million U.S. families have linked their computers with wireless home networks. Some 55 percent of Americans now carry cell phones
  • Mitchell's forecasts25 are similar to Rheingold's in many respects. He too envisions largely tribal lifestyles distributed across dispersed, fragmented, fluctuating habitats: electronic nomads wandering among virtual campfires. People's senses and physical agency are extended outward and into the intangible, at considerable cost to individual privacy. Individual identity is continuously reformed via an ever-shifting series of networking with others and with tools. People express themselves through nonlinear, associational webs of representations rather than linear "stories" and co-design services rather than selecting a precustomized variant from a menu of possibilities.
  • More and more, though, people of all ages will have lifestyles involving frequent immersion in both virtual and augmented reality. How might distributed, immersive media be designed specifically for education, and what neomillennial learning styles might they induce?
  • Guided social constructivism and situated learning as major forms of pedagogy
  • Peer-developed and peer-rated forms of assessment complement faculty grading, which is often based on individual accomplishment in a team performance context  Assessments provide formative feedback on instructional effectiveness
  • Mediated immersion creates distributed learning communities, which have different strengths and limits than location-bound learning communities confined to classroom settings and centered on the teacher and archival materials.27
  • Multipurpose habitats—creating layered/blended/personalizable places rather than specialized locations (such as computer labs)
  • Neomillenial Versus Millennial Learning Styles
  • Emphasis is placed on implications for strategic investments in physical plant, technology infrastructure, and professional development.
  • o the extent that some of these ideas about neomillennial learning styles are accurate, campuses that make strategic investments in physical plant, technical infrastructure, and professional development along the dimensions suggested will gain a considerable competitive advantage in both recruiting top students and teaching them effectively.
  • such as textbooks linked to course ratings by students)
  • Mirroring": Immersive virtual environments provide replicas of distant physical settings
  • Middleware, interoperability, open content, and open source
  • Finding information Sequential assimilation of linear information stream
  • Student products generally tests or papers Grading centers on individual performance
  • These ideas are admittedly speculative rather than based on detailed evidence and are presented to stimulate reaction and dialogue about these trends.
  • f we accept much of the analysis above
    • Barbara Lindsey
       
      But have they made the case for its educational value?
  • students of all ages with increasingly neomillennial learning styles will be drawn to colleges and universities that have these capabilities. Four implications for investments in professional development also are apparent. Faculty will increasingly need capabilities in:
  • Some of these shifts are controversial for many faculty; all involve "unlearning" almost unconscious beliefs, assumptions, and values about the nature of teaching, learning, and the academy. Professional development that requires unlearning necessitates high levels of emotional/social support in addition to mastering the intellectual/technical dimensions involved. The ideal form for this type of professional development is distributed learning communities so that the learning process is consistent with the knowledge and culture to be acquired. In other words, faculty must themselves experience mediated immersion and develop neomillennial learning styles to continue teaching effectively as the nature of students alters.
  • Differences among individuals are greater than dissimilarities between groups, so students in any age cohort will present a mixture of neomillennial, millennial, and traditional learning styles
  • The technologies discussed are emerging rather than mature, so their final form and influences on users are not fully understood. A substantial number of faculty and administrators will likely dismiss and resist some of the ideas and recommendations presented here.
Barbara Lindsey

Blogging: A high risk activity? « A Just Society - 0 views

  • One reasons why academic blogging is discouraged is because it blurs the lines between “scientific” expert knowledge and other kinds of knowledge. Blogging does so by: democratizing the academic conversation by engaging a wide range of people permitting academics to become public intellectuals, i.e., “communicators and participants in public debates” breaking down hierarchies within the ivory tower broadening the idea of peer review by considering that non-academics can also be “experts” on a topic demystifying some of what we do.
Barbara Lindsey

RSA - About Our Events - 0 views

  •  
    The RSA hosts one of the UK's leading public events programmes, delivering over 150 free lectures, talks, screenings and debates a year.  These events provide a platform for some of the world's leading thinkers, expert minds, and inspirational practitioners, and encourage intelligent public debate of some of today's most pressing social challenges.
Barbara Lindsey

Philosophy | Intrepid Teacher - 0 views

  • The 21st century classroom must be a place to network, to create, to publish, to share.
  • The new classroom does not integrate technology into an outdated curriculum, but rather infuses technology into the daily performance of classroom life.
  • In this new classroom, the teacher is not the sole expert or the only source of information, but rather the teacher is the lead member of a network—guiding and facilitating as students search for answers to questions they have carefully generated.
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  • It is important to note that some students may be quietly sitting in the corner engrossed in an old fashioned text.
  • Daily and total access to computers allows students to realize that technology is not something they “do” when they go to the lab or when the teacher has checked out the laptop cart, but rather technology is something they can use everyday in class to help themselves learn.
  • In this new classroom, students will begin to understand that their computer is not simply a novelty to take notes with, but it is their binder, their planner, their dictionary, their journal, their photo album, their music archive, their address book.
  • tudents will begin to understand that their computer is not simply a novel
  •  
    Outstanding teaching philosophy that gets at the heart of how and why technology should be used in learning.
Barbara Lindsey

See Who's Editing Wikipedia - Diebold, the CIA, a Campaign - 0 views

  • an anonymous Wikipedia user deleted 15 paragraphs from an article on e-voting machine-vendor Diebold, excising an entire section critical of the company's machines. While anonymous, such changes typically leave behind digital fingerprints offering hints about the contributor, such as the location of the computer used to make the edits.
  • the changes came from an IP address reserved for the corporate offices of Diebold itself.
  • offers users a searchable database that ties millions of anonymous Wikipedia edits to organizations where those edits apparently originated, by cross-referencing the edits with data on who owns the associated block of internet IP addresses.
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  • Wikipedia Scanner
  • This database is possible thanks to a combination of Wikipedia policies and (mostly) publicly available information.
  • The online encyclopedia allows anyone to make edits, but keeps detailed logs of all these changes. Users who are logged in are tracked only by their user name, but anonymous changes leave a public record of their IP address.
  • The result: A database of 34.4 million edits, performed by 2.6 million organizations or individuals ranging from the CIA to Microsoft to Congressional offices, now linked to the edits they or someone at their organization's net address has made.
  • By exposing the anonymous edits that companies such as drugs and big pharmaceutical companies make in entries that affect their businesses, it could help experts check up on the changes and make sure they're accurate, he says.
Wessam Abedelaziz

Convenience, Communications, and Control: How Students Use Technology | Resources | EDU... - 0 views

  • They are characterized as preferring teamwork, experiential activities, and the use of technology
  • Doing is more important than knowing, and learning is accomplished through trial and error as opposed to a logical and rule-based approach.2 Similarly, Paul Hagner found that these students not only possess the skills necessary to use these new communication forms, but there is an ever increasing expectation on their part that these new communication paths be used
    • Nicole McClure
       
      This phrase makes me a little uneasy. I recognize that these students are different, but I understand this a difference in learning style, not content. "Doing is more important than knowing" implies, at least to me, that a full understanding of the content. There has to be a little of both.
    • Barbara Lindsey
       
      It's an interesting question. What is 'knowing'? And how do we know what we know?
    • Wessam Abedelaziz
       
      I guess doing is more important than knowing in the sense of actual research. We should have a theoritical background and KNOW what is behind but it is also important to try things out and make mistakes and have a feed back. I would say, it is more of an individual thing and it is up to the type of learners and how they learn things. They might be learners who learn by touching things and try it out or just by having a look at it and they will be fine
    • Wessam Abedelaziz
       
      Sorry, it is in the sense of ' Action Research" not 'actual reseach'
  • Much of the work to date, while interesting and compelling, is intuitive and largely based on qualitative data and observation.
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  • There is an inexorable trend among college students to universal ownership, mobility, and access to technology.
  • Students were asked about the applications they used on their electronic devices. They reported that they use technology first for educational purposes, followed by communication.
    • Barbara Lindsey
       
      All self-reported. Would have been powerful if could have actually tracked a representative sample and compared actual use with reported use.
    • Wessam Abedelaziz
       
      I don't believe this line!!
  • presentation software was driven primarily by the requirements of the students' major and the curriculum.
  • Communications and entertainment are very much related to gender and age.
  • From student interviews, a picture emerged of student technology use driven by the demands of the major and the classes that students take. Seniors reported spending more time overall on a computer than do freshmen, and they reported greater use of a computer at a place of employment. Seniors spent more hours on the computer each week in support of their educational activities and also more time on more advanced applications—spreadsheets, presentations, and graphics.
  • Confirming what parents suspect, students with the lowest grade point averages (GPAs) spend significantly more time playing computer games; students with the highest GPAs spend more hours weekly using the computer in support of classroom activities. At the University of Minnesota, Crookston, students spent the most hours on the computer in support of classroom activities. This likely reflects the deliberate design of the curriculum to use a laptop extensively. In summary, the curriculum's technology requirements are major motivators for students to learn to use specialized software.
  • The interviews indicated that students are skilled with basic office suite applications but tend to know just enough technology functionality to accomplish their work; they have less in-depth application knowledge or problem solving skills.
  • According to McEuen, student technology skills can be likened to writing skills: Students come to college knowing how to write, but they are not developed writers. The analogy holds true for information technology, and McEuen suggested that colleges and universities approach information technology in the same way they approach writing.6
  • he major requires the development of higher-level skill sets with particular applications.
    • Barbara Lindsey
       
      Not really quantitative--self-reported data back by selected qualitative interviews
  • The comparative literature on student IT skill self-assessment suggests that students overrate their skills; freshmen overrate their skills more than seniors, and men overrate their skills more than women.7 Our data supports these conclusions. Judy Doherty, director of the Student Technologies Resource Group at Colgate University, remarked on student skill assessment, "Students state in their job applications that they are good if not very good, but when tested their skills are average to poor, and they need a lot of training."8
  • Mary Jane Smetanka of the Minneapolis–St. Paul Star Tribune reported that some students are so conditioned by punch-a-button problem solving on computers that they approach problems with a scattershot impulsiveness instead of methodically working them through. In turn, this leads to problem-solving difficulties.
  • We expected to find that the Net Generation student prefers classes that use technology. What we found instead is a bell curve with a preference for a moderate use of technology in the classroom (see Figure 1).
    • Barbara Lindsey
       
      More information needs to be given to find out why--may be tool and method not engaging.
  • It is not surprising that if technology is used well by the instructor, students will come to appreciate its benefits.
  • A student's major was also an important predictor of preferences for technology in the classroom (see Table 3), with engineering students having the highest preference for technology in the classroom (67.8 percent), followed by business students (64.3 percent).
  • we found that many of the students most skilled in the use of technology had mixed feelings about technology in the classroom.
  • he highest scores were given to improved communications, followed by factors related to the management of classroom activities. Lower impact activities had to do with comprehension of classroom materials (complex concepts).
  • The instructors' use of technology in my classes has increased my interest in the subject matter. 3.25 Classes that use information technology are more likely to focus on real-world tasks and examples.
  • I spend more time engaged in course activities in those courses that require me to use technology.
  • Interestingly, students do not feel that use of information technology in classes greatly increases the amount of time engaged with course activities (3.22 mean).12 This is in direct contrast to faculty perceptions reported in an earlier study, where 65 percent of faculty reported they perceived that students spend more time engaged with course materials
  • Only 12.7 percent said the most valuable benefit was improved learning; 3.7 percent perceived no benefit whatsoever. Note that students could only select one response, so more than 12.7 percent may have felt learning was improved, but it was not ranked highest. These findings compare favorably with a study done by Douglas Havelka at the University of Miami in Oxford, Ohio, who identified the top six benefits of the current implementation of IT as improving work efficiency, affecting the way people behave, improving communications, making life more convenient, saving time, and improving learning ability.14
    • Barbara Lindsey
       
      Would have been good to know exactly what kinds of technologies were meant here.
  • Our data suggest that we are at best at the cusp of technologies being employed to improve learning.
  • The interactive features least used by faculty were the features that students indicated contributed the most to their learning.
  • he students in this study called our attention to performance by noting an uneven diffusion of innovation using this technology. This may be due, in part, to faculty or student skill. It may also be due to a lack of institutional recognition of innovation, especially as the successful use of course management systems affects or does not affect faculty tenure, promotion, and merit decisions
  • Humanities 7.7% 47.9% 40.2
  • What we found was that many necessary skills had to be learned at the college or university and that the motivation for doing so was very much tied to the requirements of the curriculum. Similarly, the students in our survey had not gained the necessary skills to use technology in support of academic work outside the classroom. We found a significant need for further training in the use of information technology in support of learning and problem-solving skills.
  • Course management systems were used most by both faculty and students for communication of information and administrative activities and much less in support of learning.
  • In 1997, Michael Hooker proclaimed, "higher education is on the brink of a revolution." Hooker went on to note that two of the greatest challenges our institutions face are those of "harnessing the power of digital technology and responding to the information revolution."18 Hooker and many others, however, did not anticipate the likelihood that higher education's learning revolution would be a journey of a thousand miles rather than a discrete event. Indeed, a study of learning's last great revolution—the invention of moveable type—reveals, too, a revolution conducted over centuries leading to the emergence of a publishing industry, intellectual property rights law, the augmentation of customized lectures with textbooks, and so forth.
  • Qualitative data were collected by means of focus groups and individual interviews. We interviewed undergraduate students, administrators, and individuals identified as experts in the field of student technology use in the classroom. Student focus groups and interviews of administrators were conducted at six of the thirteen schools participating in the study.
  • The institutions chosen represent a nonrepresentative mix of the different types of higher education institution in the United States, in terms of Carnegie class as well as location, source of funding, and levels of technology emphasis. Note, however, that we consider our findings to be instructive rather than conclusive of student experiences at different types of Carnegie institutions.
  • Both the ECAR study on faculty use of course management systems and this study of student experiences with information technology concluded that, while information technology is indeed making important inroads into classroom and learning activities, to date the effects are largely in the convenience of postsecondary teaching and learning and do not yet constitute a "learning revolution." This should not surprise us. The invention of moveable type enhanced, nearly immediately, access to published information and reduced the time needed to produce new publications. This invention did not itself change literacy levels, teaching styles, learning styles, or other key markers of a learning revolution. These changes, while catalyzed by the new technology, depended on slower social changes to institutions. I believe that is what we are witnessing in higher education today.
  • The qualitative data suggest a slightly different picture. Students have very basic office suite skills as well as e-mail and basic Web surfing skills. Moving beyond basic activities is problematic. It appears that they do not recognize the enhanced functionality of the applications they own and use.
  • It cannot be assumed that they come to college prepared to use advanced software applications.
  • 25.6 percent of the students preferred limited or no use of technology in the classroom.
  • "Information technology is just a tool. Like all tools, if used properly it can be an asset. If it is used improperly, it can become an obstacle to achieving its intended purpose. Never is it a panacea."
Barbara Lindsey

New Tools: Blogs, Podcasts and Virtual Classrooms - New York Times - 0 views

  • These days, though, some teachers are building coursework around low-cost, software-based technologies. Some other programs include a blog shared among students in rural Maine and inner-city students in San Francisco to promote writing and cultural perspective; a voice over Internet protocol, or VoIP, exchange among schools worldwide to practice foreign language and debate skills; and an urban planning course that's taught using a virtual world.
  • At first, the students needed to be prodded to post. But the blog took off when Mr. Arquillos had them write about their neighborhoods. A student who lives in the Tenderloin district in San Francisco described her feelings about the drug dealing and gang violence in the neighborhood. The Maine students posted that they had thought neighborhoods like the Tenderloin were urban legends.
  • Soon, the students started posting on their own to find out what their peers cross-country thought about various subjects (the structure of the new SAT's, good reasons to skip the prom, etc.), discussions that almost came to match the assigned writings in volume.
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  • Ms. Chiang and Mr. Delaney were delighted to discover that the quality of the writing for the blog surpassed her students' previous work. Moreover, when Ms. Chiang had them record audio versions of their essays in English and Mandarin using school iPod's, the students' accents were vastly improved.
  • Still, some educators are not completely sold on the value of interactivity. "If interactivity becomes the fundamental basis of the educational process, how do we judge merit?" asked Robbie McClintock, a learning technologies expert at Teachers College of Columbia University.
  • The push by some teachers for greater interactivity in the classroom also goes against the current emphasis on testing. Testing requires a known body of material, but interactive learning often involves students' seeking out topics on their own.
  • It's a conflict that's familiar to Michael Cunningham, a high school speech and debate teacher at Del Valle High School in Del Valle, Tex., outside Austin. Mr. Cunningham runs the Skype Foreign Language Lab, a program that allows students around the world to talk with one another via computers and headsets using the free VoIP phone service Skype. He began the exchange in 2002 with three schools; this fall, the network will have 47 schools in seven countries. The program is interdisciplinary; last year, some Del Valle students were assigned phone pals in France, Italy and Turkey to practice foreign languages, while others participated in mock parliamentary debates.
Barbara Lindsey

Educational Leadership:Giving Students Ownership of Learning:Footprints in the Digital Age - 0 views

  • This 10-year-old probably still needs to learn many of these things, and she needs the guidance of teachers and adults who know them in their own practice.
  • We must help them learn how to identify their passions; build connections to others who share those passions; and communicate, collaborate, and work collectively with these networks. And we must do this not simply as a unit built around "Information and Web Literacy." Instead, we must make these new ways of collaborating and connecting a transparent part of the way we deliver curriculum from kindergarten to graduation.
  • Younger students need to see their teachers engaging experts in synchronous or asynchronous online conversations about content, and they need to begin to practice intelligently and appropriately sharing work with global audiences. Middle school students should be engaged in the process of cooperating and collaborating with others outside the classroom around their shared passions, just as they have seen their teachers do. And older students should be engaging in the hard work of what Shirky (2008) calls "collective action," sharing responsibility and outcomes in doing real work for real purposes for real audiences online.
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  • we educators must first own these technologies and be able to take advantage of these networked learning spaces. In this way, we can fully prepare students not just to be Googled well, but to be findable in good ways by people who share their passions for learning and who may well end up being lifelong teachers, mentors, or friends.
  • So what literacies must we educators master before we can help students make the most of these powerful potentials? It starts, as author Clay Shirky (2008) suggests, with an understanding of how transparency fosters connections and with a willingness to share our work and, to some extent, our personal lives. Sharing is the fundamental building block for building connections and networks;
  • In all likelihood, you, your school, your teachers, or your students are already being Googled on a regular basis, with information surfacing from news articles, blog posts, YouTube videos, Flickr photos, and Facebook groups. Some of it may be good, some may be bad, and most is beyond your control. Your personal footprint—and to some extent your school's—is most likely being written without you, thanks to the billions of us worldwide who now have our own printing presses and can publish what we want when we want to.
  • This may be the first large technological shift in history that's being driven by children. Picture a bus. Your students are standing in the front; most teachers (maybe even you) are in the back, hanging on to the seat straps as the bus careens down the road under the guidance of kids who have never been taught to steer and who are figuring it out as they go. In short, for a host of reasons, we're failing to empower kids to use one of the most important technologies for learning that we've ever had. One of the biggest challenges educators face right now is figuring out how to help students create, navigate, and grow the powerful, individualized networks of learning that bloom on the Web and helping them do this effectively, ethically, and safely.
Barbara Lindsey

Envisioning the 21st-Century University - Abilene Christian University - 0 views

  • will also let students access knowledge and information recursively, coming back to its advice and expanding on its vision with web research and real-world access to their peers.
  • The majority of students entering college today have always composed at the computer, yet an increasing amount of the writing they do consists of dashed-off messages to friends and family via email, IM, or Facebook. How can composition instructors increase the amount of time students spend in the writing process and encourage a greater investment in the final writing product? Dr. Kyle Dickson believes one solution lies in the audio essay.
  • Dickson, working with colleagues in the English department, developed an essay assignment based on the This I Believe program recently revived on National Public Radio.
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  • Students began by identifying a personal belief before writing drafts that refined their focus through vividly related examples. Finally, they were invited to submit essays to the NPR website and record them on iPods with a memo recorder attachment for transmission via iTunes U. Though public distribution was not required, this aspect of the assignment provided additional motivation for students carefully to hone their final essays. "I think it's very important to provide students an opportunity to write for a broader audience, instead of simply writing for the teacher," Dickson said. "These kinds of assignments put writing back into the public sphere as an essential skill of the future community leader. iTunes U helps create this broader audience."
  • This new form of writing assignment involves students in a wider debate of public and private beliefs and encourages them to add their own voices to this dialogue. Much like their NPR counterparts, the essay podcasts emphasize the diversity of viewpoints on campus through the simple power of the human voice. Assignments like these, in providing students a real-world audience, value the experiences and expertise each student brings to the classroom. Whether podcasts are shared with the class, the campus, or the world, students move from simply receiving messages to a higher-level of investment in crafting and refining messages of their own.  
  • In the converged space where the Internet and telecommunications meet, new possibilities exist for the convergence of in-class and out-of-class activities, curricular and extra-curricular learning. And as we've already seen, new tools enable new approaches, extending the classroom of the 21st century by making new learning opportunities possible.
  • It's not that post-millenials are ambivalent to news; it's just that they consume it in a new, digital way.
  • This trend simply opens up opportunities unavailable to print media in the past. Journalists who could publish only once a day now have unlimited publication opportunities and can send stories out by email, text message, and RSS feed.
    • Barbara Lindsey
       
      What do you all think about this?
  • Journalists who only had text and still pictures available to them in the past now can tell their stories with audio and video.
  • students are conditioned to consume news, like everything else, in a buffet style, offering them print, still photography, audio and video serves them the way they consume.
    • Barbara Lindsey
       
      Is there a danger to this mode of 'consumption'?
  • We don't know of any universities that are doing it exactly like this."
  • To take advantage of these changes, the university and the department have raised $1.2 million to fund the construction of a new media center. The "Convergence Newsroom" will house the student reporting staffs of all the respective ACU media: Optimist (a semi-weekly newspaper), The Prickly Pear (the annual yearbook), Paw-TV (bi-weekly television), and ACUOptimist.com (online print, audio and video). Internally, the convergence of staffs into a unified space will allow greater synergy in training and production among the student journalists.
    • Barbara Lindsey
       
      Could you think of physical convergence centers that would support intellectual synergies between, within and across disciplines at UCONN for the new building?
  • The New Media Newsroom is the first step in preparing future journalists for the newsrooms in which they'll work as they enter into their careers.
    • Barbara Lindsey
       
      What about preparing you for your future careers with your future students?
  • "True learning is a deeply emotional process.
  • Team members would also no longer have to be in the same location to prepare strategy presentations. They could share new ideas or notify one another about important market news immediately with an email, a text message, or a conference call, regardless of their location. During presentations, requests for additional information could be met immediately. Even calls with a company's investor relations office could be set up on the fly.Incorporating the new generation of converged devices into their studies would improve student managers' ability to conduct business. It would also make STAR more valuable to students by allowing them to practice with the type of cutting-edge technology that will be their everyday tools once they move into the war rooms of Wall Street.
    • Barbara Lindsey
       
      Or your classrooms of the future?
  • Enhancing his interaction with students and their engagement in his courses, educators like Beck want to keep building relationships with students that change thinking - and change lives. They want solutions that "just work" to help them in those efforts. 
  • Using team-based learning, my classroom takes advantage of moving desks and chairs so that students can engage in problem-solving rather than focusing on me behind a podium. The stadium seating is a challenge, too, because I move among the teams, often sitting to have conversations with them as they work through the course materials." This kind of teaching is difficult to imagine in a fixed-seat space with small fold-away desks.
  • As the first semester of "American Identity in the Modern Period" neared, conversations about the logistics of team-teaching and the classroom space were replaced with discussions anticipating the integrative learning experience. As McGregor noted, 'What I looked forward to most was being a fellow learner along with my colleagues and students. This course was the first I ever participated in as a faculty member where I wasn't the exclusive 'expert.' I learned much alongside my students from my colleagues' fields of expertise and the connections they brought."
  • Students from this generation really want to do something bigger than themselves."
  • While it's nearly impossible to gather all 180 Barret students and faculty mentors together for a traditional meeting, a virtual meeting - where documents, audio, video, and web content are shared - could be more easily managed with this sort of technology.
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    will also let students access knowledge and information recursively, coming back to its advice and expanding on its vision with web research and real-world access to their peers.
Barbara Lindsey

Chinesepod and Connectivism: More connections lead to more learning » Moving ... - 0 views

  • More cognitive and affective experiences lead to more thinking, more synaptic connections, and more learning. To this end, we have sought to leverage guesswork, repetition, stories, context, in-depth discussion, etc, to offer what Siemens might call ’frequency, diversity, and depth of exposure’ to the content. I’ve always maintained that learning is multi-dimensional, and deepened when you approach the subject from different angles.
  • we are connectors, or resources who point learners at key patterns or elements that help strengthen their connection to a piece of information (and emphasize the skill of being able to identify patterns).
  • Teachers do NOT provide digital access to notes and materials, and students are quizzed regularly about the content on which they have taken textual notes to see if this traditional “broadcast/spray model” of learning has been effective. (Or at least if the items included in the quiz have temporarily been stored in short term memory.) We MUST move beyond this traditional “banking model” of education, and I’m convinced the impetus for these changes is NOT coming and is not GOING to come from “inside the system” of traditional education.
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  • How many of the teachers we work with on a daily basis understand the foundational elements of connectivisim? VERY, VERY few in my estimation. Why don’t they understand? Because they have not EXPERIENCED connectivisim. It is not enough to show or be told. One must EXPERIENCE the power of networked learning to understand it and appreciate its potentials.
  • blended learning conference event which is K-12 Online.
  • participate and share the upcoming K-12 Online Conference which starts next week with our pre-conference keynote. The conference is free, it’s global, and the co-learners involved (that includes YOU as well as presenters and other participants) are all providing a rich context for experiential, connectivist learning.
  • if your local educational organization agrees, you can even earn professional development credit for your participation and time!
  • we are not limited in our access to expert teachers and co-learners if we want to learn
  • Ken challenges me by thoughtfully connecting his educational practice with learning theories which build on and powerfully extend those which I’ve studied in graduate school.
  • We can take, ourselves, an online blended course on a topic of interest so that we can personally EXPERIENCE and therefore appropriate / claim for ourselves / understand with depth some of the benefits as well as drawbacks of online learning contexts.
  • Blended learning, because it offers the possibility of appropriating best practices from BOTH face-to-face as well as online/virtual learning contexts, can provide greater opportunities for authentic learning and meaningful connections than any other educational modality.
Barbara Lindsey

Foreign Language Faculty in the Age of Web 2.0 | Educationload.com - 0 views

  • A keyword search for the word “tech%” and “computer” in the Modern Language Association (MLA) job list1 returns over 43 relevant ads out of 236 job postings (as of November 20, 2007): “familiarity with teaching-related technologies” (tenure track in Spanish, Missouri); “experience with technology in the classroom” (tenure track in French, Michigan); “ability to use technology effectively in teaching and learning” (tenure track in Japanese, South Carolina). The wording varies slightly from one ad to the next, but the message is the same: job candidates are well advised to have an answer ready when asked how they use technology in the classroom.
  • The history of educational technology in higher education provides ample support for the claim that technology should never outstrip pedagogy.
  • many Web 2.0 applications are powerful socialization and communication tools. As such, they have an incredible educational potential for foreign language instruction.
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  • Sadly, this potential often fails to be realized because of the widespread belief that these tools are somehow inherently educational. The iPod might have an instructional potential, but it is the educators who arrange and structure instructional events around it to make learning happen, not the instrument itself. To realize the instructional potential of technology requires a set of skills that can only be acquired through adequate instruction and practice. Just as speaking a foreign language is not a qualification to teach it, knowing how to use a technology does not mean that one knows intuitively how to use it as a teaching tool.
  • a recent MLA report on the status of foreign language instruction in higher education3 underscored that most incoming foreign language faculty would be teaching at the undergraduate level. The report calls for the integration of technology training in the graduate curriculum, asking departments to “take the necessary steps to teach graduate students to use technology in language instruction and learning.” The report, which called for drastic transformations of foreign language academic programs nationwide, also emphasized the importance of providing graduate students with a good pedagogical basis.
  • Few graduate programs include such training as a part of the curriculum. As a matter of fact, pedagogy itself often represents a negligible fraction of graduate program requirements.
  • Because the field of language technology is at the crossroads of technology, instructional design, and languages, it calls for the close collaboration of experts in each area. Today, language centers are the only campus units where such a wide range of expertise can easily be found.
  • The role of language technologists goes beyond teaching what a blog is and how to set up a browser to display Japanese characters. It includes sorting through novel technologies, evaluating their instructional potential, researching current educational uses, and sharing findings with educators. The most promising applications available today were not designed for instructional use and do not come with an instruction manual. To use them in the classroom requires the ability to redirect their intended purpose and, more importantly, to think through possible consequences of doing so.
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    Technological skills and understanding how to employ Web 2.0 tools to successfully support pedagogy are vital for foreign language faculty today
Barbara Lindsey

Academic Evolution: Academia must divest from Intellectual Apartheid - 0 views

  • Academia must divest from Intellectual Apartheid
  • I mean academia’s policy that enforces an unnecessary and counterproductive intellectual divide. What intellectual divide? It is that gaping chasm between two opposing models of disseminating knowledge: toll access and open access.
  • lack of access to technology (dubbed the "digital divide") seriously handicaps half the world's population. That is a giant problem but one being gradually ameliorated by mobile telephony and economic forces.
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  • Academics and their institutions have sold out to economic interests in the name of preserving the only system trustworthy enough to produce authoritative information.
  • I believe it is fair to label as “apartheid” any artificial social construct that privileges an elite minority to the detriment of a majority. The artificial construct doing that in the world of knowledge is the toll-access system of traditional scholarly communication.
  • Despite all the digitizing and online publishing now extant, despite the proliferation of websites and web users, despite the largely up-to-date technological infrastructure within academia, it is still the case that most of the world’s most important knowledge remains out of reach of most of the world. Keep that simple fact central in your mind as I revisit the mission statements of universities and academic presses that purport to promote scholarship for the general benefit of humankind.
  • “The mission of a university press,” said Daniel Coit Gilman, President of Johns Hopkins University in 1880, “is to assist the university in fulfilling its noble mission ‘to advance knowledge, and to diffuse it not merely among those who can attend the daily lectures—but far and wide.'" Universities and academic publishers are ostensibly dedicated to the very opposite of keeping people and knowledge apart. And yet, they do.
  • You really don’t need to go to the developing world to recognize that advanced knowledge is a big club with stiff entrance fees. Even middle class Americans will think twice before throwing down $30 for a scholarly article. How likely will this knowledge ever reach scholars in Mexico or India? And just how broadly can the editors of Subjectivity expect it to reach when subscribing costs $503/year?
  • Academic authors, editors, publishers, and distributors are simply not in the business of reaching the masses; they are in the business of reaching other specialists.
  • Academia banks on Intellectual Apartheid; its knowledge economy only rewards specialists publishing to specialists. In such a world, the “influence” of scholarship is not often correlated to real-world effects; it is usually correlated to how well a given work contributes to the specialist knowledge economy. Citation indexes measure reputations among specialists; “impact factor” relates not to real-world impact, but to reputation within the closed system.
  • one of the great secrets of academic publishing
    • Barbara Lindsey
       
      What do you think about this statement? Who knows (and perpetuates) this secret, in your opinion?
  • academia could care less about whether anything its scholars do actually makes a difference in the world, except for the occasional puff piece to show to contributors or alumni. Reaching out to the whole world is the stuff that convocation speeches and university mission statements are made of, but in the day-to-day world of academia, actually reaching the world with one’s refined knowledge is not rewarded. In fact, it is often punished. Generalists, such as those who are using blogging to actually talk to the public about their ideas, are threatened with lack of tenure or advancement if they waste their time in anything but publications oriented towards their disciplinary peers.
    • Barbara Lindsey
       
      Do you agree with this statement? If so, what does this mean for you and your academic future?
  • A university’s reward system requires its faculty to publish in peer-reviewed journals. Peer-reviewed journals serve the purpose of authenticating knowledge, but at the same time they also wall in that knowledge by making it available only to those willing to pay for it.
  • There is an assumption that if something is “published” (meaning published in a conventional, peer-reviewed journal), then it is appropriately circulating and available.
  • It may be “circulating” among subscribers (a few hundred), but it is simultaneously being kept from the online public (a few billion).
  • Essentially, scholars whose work is measured in terms of how often their articles are cited within peer-reviewed literature demonstrate not so much the actual worth or impact of their ideas as they demonstrate their fidelity to a closed knowledge economy. Impact factor statistics are really loyalty points for the gentlemen's club: if you impressed other members of the club, you get to stay in it. If you try for other audiences--like the one's loftily imagined in university mission statements--you show disloyalty to the club.
  • scholars underestimate the value and influence of their work, voluntarily giving up what their work might mean and do if circulating among a public that is literally six or seven orders of magnitude larger in size that the subscriber base of the most used journals. And it's a shame that broader, open, multi-disciplinary review is considered inferior to one-time assessment by two or three experts. Can we really be sure that conventional peer-reviewed knowledge is as reliable as it pretends to be when its adherents resist transparency and the checks and balances of exposing this knowledge more broadly?
  • I call upon you to join me in a full divestment from intellectual apartheid.
  • Here's how each academic stakeholder can fight Intellectual Apartheid: Scholars: Publish your work in Open Access journals or arrange open access for publications in conventional journals. Use Creative Commons licensing (rather than signing away copyright) in order to preserve access to your own work Deposit your publications in institutional or disciplinary archives to ensure permanent open access and the broadest exposure to search engines. Refuse to peer-review manuscripts or serve in editorial capacities for any journal that does not accommodate open access. Cancel subscriptions to toll-access scholarship Wean yourself from using any research materials that an everyday person from a developing country wouldn't have full access to via the Internet
    • Barbara Lindsey
       
      What do you think?
  • In training students, patrons, and faculty, teach them more about how and why to use open access resources rather than how to use expensive proprietary databases and services. Work with administrators to educate faculty about the benefits of open access publishing and rights management.
  • Administrators Create a university-wide mandate (as Harvard has done), requiring faculty to retain copyright of their scholarship and to license the non-exclusive depositing of that scholarship in the institutional archive. Update promotion and tenure policies to favor open access publications and to accommodate evolving scholarly genres (such as data sets, software, and scholarly tools that build the cyberinfrastructure). Require chairs and deans to educate faculty on evolving academic publishing models and to ready their conversion to using and publishing open access scholarship.
Barbara Lindsey

Top News - This fair-use guide offers copyright shelter - 0 views

  • Media and legal experts create a code to help teachers and students understand fair use of copyrighted materials
  • Along with these five principles, the code lists common myths about fair use and provides the truth behind these myths. For example, it explains there are no "rules of thumb" for fair use, and that fair use is situational--and context is critical. Also, educators don't always have the last word on fair-use policy.
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    Page 2 of copyright article. HATE how they break up articles into separate pages!
Barbara Lindsey

Top News - Matrix helps students weigh internet research - 0 views

  • a pair of researchers hopes to give students a method for assessing the reliability of material they find on the internet, whether it's in Wikipedia articles, YouTube videos, or blogs.
  • The professors' published guideline is formatted as a matrix of questions aimed at helping students decipher what should be used in a research project and what should be ignored. The guide asks if sources are "continuously changeable through repeat performances or revisions," "reviewed by someone with authority or certification prior to publication," and "published and revised by the author." It also prompts students to question if the material was reviewed by other experts in the same profession.
  • the end goal is for students to learn how to analyze texts without "pigeonholing the material based on where it was found."
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  • Although today's students are much more likely to begin their research online, Miller-Cochran said students still often perceive the articles, charts, and data found in books as more authoritative than online information.
  • "They tend to be trusting, perhaps even more so, of things they see in print," said Miller-Cochran, who has distributed the checklist research matrix to her students at North Carolina State. "We wanted [students] to be looking at all sources they were finding and asking more critical questions about the nature of what they have found."
Barbara Lindsey

academhack » Blog Archive » Seriously Can We End This Debate Already - 0 views

  • What you want from a secondary source is a good introduction to a concept, that is mostly reliable, up-to-date, entries for as many topics as possible, connections to where to go to learn more, and easy and ubiquitous (as possible) access. A secondary source is not an in depth analysis which upon reading one is suddenly an expert on said entry or topic, it’s not designed to be. It is just a good overview. No secondary source is going to be completely accurate, or engage in the level of detail and nuance which we want from students, or that is required to fully “know” about a subject.
  • The issue is not that Wikipedia is or is not reliable and thus should be banned in academic environments, rather the issue is that Wikipedia is a secondary source and thus should not be treated as a primary one.
  • Wikipedia has substantial advantages over any prior encyclopedia model.
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  • The breadth of knowledge, its ability to be linked to other knowledge, its cost (free), its up-to-dateness, and its preservation of editorial discussions (it records not only the article but the discussion which produced said article) makes it far more useful. And that doesn’t even begin to address things like how much easier Wikipedia is to use for mash-ups and data extraction, repurposing the information for other reference works.
  • Instead lets talk to students about how appropriately to use secondary sources, how to understand how encyclopedias function, how all encyclopedias are biased, all knowledge is discursive, and focus on teaching students how to judge credibility and accuracy instead of outsourcing it to people at Britannica.
Barbara Lindsey

Education Week: Schools Seen as Inhibiting Student Tech. Use - 0 views

  • The report outlines some of the suggestions student participants have offered for improving the use of educational technology in their schools, including: greater access to Web tools and lessons in electronic formats, such as PowerPoint presentations and podcasts; use of educational games and simulations; and links to videoconferences from subject-area experts.
    • Barbara Lindsey
       
      Do you think this is leveraging social networking?
  • Students, the report argues, are trendsetters in using technology in their personal lives and, more recently, to organize and complete schoolwork.
Barbara Lindsey

From Knowledgable to Knowledge-able: Learning in New Media Environments | Academic Commons - 0 views

  • The message of Wikipedia is not “trust authority” but “explore authority.” Authorized information is not beyond discussion on Wikipedia, information is authorized through discussion, and this discussion is available for the world to see and even participate in. This culture of discussion and participation is now available on any website with the emerging “second layer” of the web through applications like Diigo which allow you to add notes and tags to any website anywhere.
  • Many faculty may hope to subvert the system, but a variety of social structures work against them.
  • Our physical structures were built prior to an age of infinite information, our social structures formed to serve different purposes than those needed now, and the cognitive structures we have developed along the way now struggle to grapple with the emerging possibilities.
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  • The physical structures are easiest to see, and are on prominent display in any large “state of the art” classroom. Rows of fixed chairs often face a stage or podium housing a computer from which the professor controls at least 786,432 points of light on a massive screen. Stadium seating, sound-absorbing panels and other acoustic technologies are designed to draw maximum attention to the professor at the front of the room. The “message” of this environment is that to learn is to acquire information, that information is scarce and hard to find (that's why you have to come to this room to get it), that you should trust authority for good information, and that good information is beyond discussion (that's why the chairs don't move or turn toward one another). In short, it tells students to trust authority and follow along.
  • at the base of this “information revolution” are new ways of relating to one another, new forms of discourse, new ways of interacting, new kinds of groups, and new ways of sharing, trading, and collaborating. Wikis, blogs, tagging, social networking and other developments that fall under the “Web 2.0” buzz are especially promising in this regard because they are inspired by a spirit of interactivity, participation, and collaboration. It is this “spirit” of Web 2.0 which is important to education. The technology is secondary. This is a social revolution, not a technological one, and its most revolutionary aspect may be the ways in which it empowers us to rethink education and the teacher-student relationship in an almost limitless variety of ways.
  • Even in situations in which a spirit of exploration and freedom exist, where faculty are free to experiment to work beyond physical and social constraints, our cognitive habits often get in the way
  • Most of our assumptions about information are based on characteristics of information on paper.
  • Even something as simple as the hyperlink taught us that information can be in more than one place at one time
  • Blogging came along and taught us that anybody can be a creator of information.
  • Our old assumption that information is hard to find, is trumped by the realization that if we set up our hyper-personalized digital network effectively, information can find us.
  • Taken together, this new media environment demonstrates to us that the idea of learning as acquiring information is no longer a message we can afford to send to our students, and that we need to start redesigning our learning environments to address, leverage, and harness the new media environment now permeating our classrooms.
  • Nothing good will come of these technologies if we do not first confront the crisis of significance and bring relevance back into education. In some ways these technologies act as magnifiers.
  • Usually our courses are arranged around “subjects.” Postman and Weingartner note that the notion of “subjects” has the unwelcome effect of teaching our students that “English is not History and History is not Science and Science is not Art . . . and a subject is something you 'take' and, when you have taken it, you have 'had' it.” Always aware of the hidden metaphors underlying our most basic assumptions, they suggest calling this “the Vaccination Theory of Education” as students are led to believe that once they have “had” a subject they are immune to it and need not take it again.5
  • As an alternative, I like to think that we are not teaching subjects but subjectivities: ways of approaching, understanding, and interacting with the world. Subjectivities cannot be taught. They involve an introspective intellectual throw-down in the minds of students. Learning a new subjectivity is often painful because it almost always involves what psychologist Thomas Szasz referred to as “an injury to one's self-esteem.”6 You have to unlearn perspectives that may have become central to your sense of self.
  • We can only create environments in which the practices and perspectives are nourished, encouraged, or inspired (and therefore continually practiced).
  • So while the course is set up much like a typical cultural anthropology course, moving through the same readings and topics, all of these learnings are ultimately focused around one big question, “How does the world work?”
  • Students are co-creators of every aspect of the simulation, and are asked to harness and leverage the new media environment to find information, theories, and tools we can use to answer our big question. Each student has a specific role and expertise to develop. A world map is superimposed on the class and each student is asked to become an expert on a specific aspect of the region in which they find themselves. Using this knowledge, they work in 15-20 small groups to create realistic cultures, step-by-step, as we go through each aspect of culture in class. This allows them to apply the knowledge they learn in the course and to recognize the ways different aspects of culture--economic, social, political, and religious practices and institutions--are integrated in a cultural system.
  • The World Simulation itself only takes 75-100 minutes and moves through 650 metaphorical years, 1450-2100. It is recorded by students on twenty digital video cameras and edited into one final "world history" video using clips from real world history to illustrate the correspondences. We watch the video together in the final weeks of the class, using it as a discussion starter for contemplating our world and our role in its future. By then it seems as if we have the whole world right before our eyes in one single classroom - profound cultural differences, profound economic differences, profound challenges for the future, and one humanity. We find ourselves not just as co-creators of a simulation, but as co-creators of the world itself, and the future is up to us.
  • I have often found myself writing content-based multiple-choice questions in a way that I hope will indicate that the student has mastered a new subjectivity or perspective. Of course, the results are not satisfactory. More importantly, these questions ask students to waste great amounts of mental energy memorizing content instead of exercising a new perspective in the pursuit of real and relevant questions.
  • When you watch somebody who is truly “in it,” somebody who has totally given themselves over to the learning process, or if you simply imagine those moments in which you were “in it” yourself, you immediately recognize that learning expands far beyond the mere cognitive dimension. Many of these dimensions were mentioned in the issue precis, “such as emotional and affective dimensions, capacities for risk-taking and uncertainty, creativity and invention,” and the list goes on. How will we assess these? I do not have the answers, but a renewed and spirited dedication to the creation of authentic learning environments that leverage the new media environment demands that we address it.
  • The new media environment provides new opportunities for us to create a community of learners with our students seeking important and meaningful questions.
  • This is what I have called elsewhere, “anti-teaching,” in which the focus is not on providing answers to be memorized, but on creating a learning environment more conducive to producing the types of questions that ask students to challenge their taken-for-granted assumptions and see their own underlying biases.
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