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Barbara Lindsey

Wade Davis on endangered cultures | Video on TED.com - 0 views

  • When each of you in this room were born, there were 6,000 languages spoken on the planet. Now, a language is not just a body of vocabulary or a set of grammatical rules. A language is a flash of the human spirit. It's a vehicle through which the soul of each particular culture comes into the material world. Every language is an old-growth forest of the mind, a watershed, a thought, an ecosystem of spiritual possibilities.
  • And I know there's some of you who say, "Well, wouldn't it be better? Wouldn't the world be a better place if we all just spoke one language?" And I say, "Great, let's make that language Yoruba. Let's make it Cantonese. Let's make it Kogi." And you'll suddenly discover what it would be like to be unable to speak your own language.
  • What's interesting is the metaphor that defines the relationship between the individual and the natural world.
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  • It's not change or technology that threatens the integrity of the ethnosphere. It is power. The crude face of domination. Where ever you look around the world, you discover that these are not cultures destined to fade away. These are dynamic living peoples being driven out of existence by identifiable forces that are beyond their capacity to adapt to.
  • You know, genocide, the physical extinction of a people is universally condemned, but ethnocide, the destruction of people's way of life, is not only not condemned, it's universally -- in many quarters -- celebrated as part of a development strategy.
  • Do we want to live in a monochromatic world of monotony or do we want to embrace a polychromatic world of diversity? Margaret Mead, the great anthropologist, said before she died that her greatest fear was that as we drifted towards this blandly amorphous generic world view not only would we see the entire range of the human imagination reduced to a more narrow modality of thought, but that we would wake from a dream one day having forgotten there were even other possibilities.
  • When these myriad cultures of the world are asked the meaning of being human, they respond with 10,000 different voices.
  • the central revelation of anthropology: that this world deserves to exist in a diverse way, that we can find a way to live in a truly multicultural pluralistic world where all of the wisdom of all peoples can contribute to our collective well-being.
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    When each of you in this room were born, there were 6,000 languages spoken on the planet. Now, a language is not just a body of vocabulary or a set of grammatical rules. A language is a flash of the human spirit. It's a vehicle through which the soul of each particular culture comes into the material world. Every language is an old-growth forest of the mind, a watershed, a thought, an ecosystem of spiritual possibilities.
Barbara Lindsey

From Knowledgable to Knowledge-able: Learning in New Media Environments | Academic Commons - 0 views

  • The message of Wikipedia is not “trust authority” but “explore authority.” Authorized information is not beyond discussion on Wikipedia, information is authorized through discussion, and this discussion is available for the world to see and even participate in. This culture of discussion and participation is now available on any website with the emerging “second layer” of the web through applications like Diigo which allow you to add notes and tags to any website anywhere.
  • Many faculty may hope to subvert the system, but a variety of social structures work against them.
  • Our physical structures were built prior to an age of infinite information, our social structures formed to serve different purposes than those needed now, and the cognitive structures we have developed along the way now struggle to grapple with the emerging possibilities.
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  • The physical structures are easiest to see, and are on prominent display in any large “state of the art” classroom. Rows of fixed chairs often face a stage or podium housing a computer from which the professor controls at least 786,432 points of light on a massive screen. Stadium seating, sound-absorbing panels and other acoustic technologies are designed to draw maximum attention to the professor at the front of the room. The “message” of this environment is that to learn is to acquire information, that information is scarce and hard to find (that's why you have to come to this room to get it), that you should trust authority for good information, and that good information is beyond discussion (that's why the chairs don't move or turn toward one another). In short, it tells students to trust authority and follow along.
  • at the base of this “information revolution” are new ways of relating to one another, new forms of discourse, new ways of interacting, new kinds of groups, and new ways of sharing, trading, and collaborating. Wikis, blogs, tagging, social networking and other developments that fall under the “Web 2.0” buzz are especially promising in this regard because they are inspired by a spirit of interactivity, participation, and collaboration. It is this “spirit” of Web 2.0 which is important to education. The technology is secondary. This is a social revolution, not a technological one, and its most revolutionary aspect may be the ways in which it empowers us to rethink education and the teacher-student relationship in an almost limitless variety of ways.
  • Even in situations in which a spirit of exploration and freedom exist, where faculty are free to experiment to work beyond physical and social constraints, our cognitive habits often get in the way
  • Most of our assumptions about information are based on characteristics of information on paper.
  • Even something as simple as the hyperlink taught us that information can be in more than one place at one time
  • Blogging came along and taught us that anybody can be a creator of information.
  • Our old assumption that information is hard to find, is trumped by the realization that if we set up our hyper-personalized digital network effectively, information can find us.
  • Taken together, this new media environment demonstrates to us that the idea of learning as acquiring information is no longer a message we can afford to send to our students, and that we need to start redesigning our learning environments to address, leverage, and harness the new media environment now permeating our classrooms.
  • Nothing good will come of these technologies if we do not first confront the crisis of significance and bring relevance back into education. In some ways these technologies act as magnifiers.
  • Usually our courses are arranged around “subjects.” Postman and Weingartner note that the notion of “subjects” has the unwelcome effect of teaching our students that “English is not History and History is not Science and Science is not Art . . . and a subject is something you 'take' and, when you have taken it, you have 'had' it.” Always aware of the hidden metaphors underlying our most basic assumptions, they suggest calling this “the Vaccination Theory of Education” as students are led to believe that once they have “had” a subject they are immune to it and need not take it again.5
  • As an alternative, I like to think that we are not teaching subjects but subjectivities: ways of approaching, understanding, and interacting with the world. Subjectivities cannot be taught. They involve an introspective intellectual throw-down in the minds of students. Learning a new subjectivity is often painful because it almost always involves what psychologist Thomas Szasz referred to as “an injury to one's self-esteem.”6 You have to unlearn perspectives that may have become central to your sense of self.
  • We can only create environments in which the practices and perspectives are nourished, encouraged, or inspired (and therefore continually practiced).
  • So while the course is set up much like a typical cultural anthropology course, moving through the same readings and topics, all of these learnings are ultimately focused around one big question, “How does the world work?”
  • Students are co-creators of every aspect of the simulation, and are asked to harness and leverage the new media environment to find information, theories, and tools we can use to answer our big question. Each student has a specific role and expertise to develop. A world map is superimposed on the class and each student is asked to become an expert on a specific aspect of the region in which they find themselves. Using this knowledge, they work in 15-20 small groups to create realistic cultures, step-by-step, as we go through each aspect of culture in class. This allows them to apply the knowledge they learn in the course and to recognize the ways different aspects of culture--economic, social, political, and religious practices and institutions--are integrated in a cultural system.
  • The World Simulation itself only takes 75-100 minutes and moves through 650 metaphorical years, 1450-2100. It is recorded by students on twenty digital video cameras and edited into one final "world history" video using clips from real world history to illustrate the correspondences. We watch the video together in the final weeks of the class, using it as a discussion starter for contemplating our world and our role in its future. By then it seems as if we have the whole world right before our eyes in one single classroom - profound cultural differences, profound economic differences, profound challenges for the future, and one humanity. We find ourselves not just as co-creators of a simulation, but as co-creators of the world itself, and the future is up to us.
  • I have often found myself writing content-based multiple-choice questions in a way that I hope will indicate that the student has mastered a new subjectivity or perspective. Of course, the results are not satisfactory. More importantly, these questions ask students to waste great amounts of mental energy memorizing content instead of exercising a new perspective in the pursuit of real and relevant questions.
  • When you watch somebody who is truly “in it,” somebody who has totally given themselves over to the learning process, or if you simply imagine those moments in which you were “in it” yourself, you immediately recognize that learning expands far beyond the mere cognitive dimension. Many of these dimensions were mentioned in the issue precis, “such as emotional and affective dimensions, capacities for risk-taking and uncertainty, creativity and invention,” and the list goes on. How will we assess these? I do not have the answers, but a renewed and spirited dedication to the creation of authentic learning environments that leverage the new media environment demands that we address it.
  • The new media environment provides new opportunities for us to create a community of learners with our students seeking important and meaningful questions.
  • This is what I have called elsewhere, “anti-teaching,” in which the focus is not on providing answers to be memorized, but on creating a learning environment more conducive to producing the types of questions that ask students to challenge their taken-for-granted assumptions and see their own underlying biases.
Barbara Lindsey

Implications of Radical Change to Cultural Access » Moving at the Speed of Cr... - 0 views

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    Wes Fryer talks about Lessig's talk on culture.
Barbara Lindsey

Beyond Campus Boundaries ePortfolio Transforms into 'Cultural Application' - 0 views

  • ePortfolios are not a higher education application. It’s not a K-12 application. It’s a cultural application.
  • ePortfolios can authenticate what kind of work people do in between the times when they are at the community college studying formally. So, it bridges the gap between informal learning and formal learning
  • So universities—especially schools of education around the country—are rushing to implement ePortfolio systems so that they can do the kind of reporting the accrediting agencies are asking for.
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  • What’s happening with universities in this knowledge age is that the boundaries between the university and the rest of the world have pretty much dissolved. We are now a learning culture, or a knowledge culture.
Barbara Lindsey

Parents Are a Secret Weapon Just Waiting to Be Discovered | Edutopia - 0 views

  • These high-performing schools, say Henderson and Mapp, focus on building trusting, collaborative relationships among teachers, families, and community members. They recognize, respect, and address families' needs, as well as class and cultural differences. And they embrace a philosophy of partnership in which power and responsibility are shared.
  • partnering with parents isn't the reality in many schools throughout the country.
  • The most recent MetLife Survey of the American Teacher (the insurance company has conducted an annual teachers' survey since 1984) sheds additional light on this issue. According to the study, new teachers consider engaging and working with parents their greatest challenge (beating out obtaining supplies and maintaining order and discipline in the classroom) and the area they are least prepared to manage during their first year of teaching.
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  • a less-than-welcoming atmosphere, language and cultural barriers, insufficient training for teachers, and lack of parent education or parenting skills.
  • the fifth type of parent involvement: including parents in the decision-making processes at school. (See "Six Types of Parent Involvement," below, for the full list.) Although such partnerships are difficult and require all parties to move out of their comfort zones, they provide the greatest hope for deep and lasting changes in our schools.
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    These high-performing schools, say Henderson and Mapp, focus on building trusting, collaborative relationships among teachers, families, and community members. They recognize, respect, and address families' needs, as well as class and cultural differences. And they embrace a philosophy of partnership in which power and responsibility are shared.
Nicole McClure

Planning for Neomillennial Learning Styles: Implications for Investments in Technology ... - 0 views

  • Research indicates that each of these media, when designed for education, fosters particular types of interactions that enable—and undercut—various learning styles.
    • Barbara Lindsey
       
      How much do we know about our students' learning styles? How do we know this?
  • Over the next decade, three complementary interfaces will shape how people learn
  • The familiar "world to the desktop." Provides access to distant experts and archives and enables collaborations, mentoring relationships, and virtual communities of practice. This interface is evolving through initiatives such as Internet2. "Alice in Wonderland" multiuser virtual environments (MUVEs). Participants' avatars (self-created digital characters) interact with computer-based agents and digital artifacts in virtual contexts. The initial stages of studies on shared virtual environments are characterized by advances in Internet games and work in virtual reality. Ubiquitous computing. Mobile wireless devices infuse virtual resources as we move through the real world. The early stages of "augmented reality" interfaces are characterized by research on the role of "smart objects" and "intelligent contexts" in learning and doing.
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  • But what is so special about the egocentric perspectives and situated learning now enabled by emerging media? After all, each of us lives with an egocentric perspective in the real world and has many opportunities for situated learning without using technology. One attribute that makes mediated immersion different and powerful is the ability to access information resources and psychosocial community distributed across distance and time, broadening and deepening experience. A second important attribute is the ability to create interactions and activities in mediated experience not possible in the real world, such as teleporting within a virtual environment, enabling a distant person to see a real-time image of your local environment, or interacting with a (simulated) chemical spill in a busy public setting. Both of these attributes are actualized in the Alice-in-Wonderland interface.
  • Net Generation learning styles stem primarily from the world-to-the-desktop interface; however, the growing prevalence of interfaces to virtual environments and augmented realities is beginning to foster so-called neomillennial learning styles in users of all ages.
    • Barbara Lindsey
       
      What is the timeline?
    • Nicole McClure
       
      That's an interesting question - sometimes I think we are already on the other side of this, meaning we've already passed it in some ways. Last night I was out for dinner at the Main Street and I saw something that was a little crazy. My husband and I were using my cellphone to look up words that would help trigger a creative name for his new company - a UConn professor (who shall remain unnamed :)) was using his iPhone for something other than a phone call - and the women at the table across from me were also engaged in half converstation - half text message/email, etc. The reason that I bring this up is that all of these people, myself included, are NOT part of the millenial generation (way past I'm afraid!) and we were using this stuff. As history goes - if the "grown-ups" are using it, the kids are over it and on to something else.
  • Immersion is the subjective impression that one is participating in a comprehensive, realistic experience.
  • Beyond actional and symbolic immersion, advances in interface technology are now creating virtual environments and augmented realities that induce a psychological sense of sensory and physical immersion.
  • Inducing a participant's symbolic immersion involves triggering powerful semantic associations via the content of an experience.
    • Barbara Lindsey
       
      Felice's Utopian City
  • The research on virtual reality Salzman and I conducted on frames of reference found that the exocentric and the egocentric FORs have different strengths for learning. Our studies established that learning ideally involves a "bicentric" perspective alternating between egocentric and exocentric FORs.
  • The capability of computer interfaces to foster psychological immersion enables technology-intensive educational experiences that draw on a powerful pedagogy: situated learning.
  • The major schools of thought cited are behaviorist theories of learning (presentational instruction), cognitivist theories of learning (tutoring and guided learning by doing), and situated theories of learning (mentoring and apprenticeships in communities of practice).
    • Barbara Lindsey
       
      What kinds of learning environments do you prefer and what kinds do you create for your students?
  • Situated learning requires authentic contexts, activities, and assessment coupled with guidance from expert modeling, mentoring, and "legitimate peripheral participation."8 As an example of legitimate peripheral participation, graduate students work within the laboratories of expert researchers, who model the practice of scholarship. These students interact with experts in research as well as with other members of the research team who understand the complex processes of scholarship to varying degrees. While in these laboratories, students gradually move from novice researchers to more advanced roles, with the skills and expectations for them evolving.
  • Potentially quite powerful, situated learning is much less used for instruction than behaviorist or cognitivist approaches. This is largely because creating tacit, relatively unstructured learning in complex real-world settings is difficult.
    • Barbara Lindsey
       
      Not too far in the future!
  • Initial research on Environmental Detectives and other AR-based educational simulations demonstrates that this type of immersive, situated learning can effectively engage students in critical thinking about authentic scenarios.
  • However, virtual environments and ubiquitous computing can draw on the power of situated learning by creating immersive, extended experiences with problems and contexts similar to the real world.9 In particular, MUVEs and real-world settings augmented with virtual information provide the capability to create problem-solving communities in which participants can gain knowledge and skills through interacting with other participants who have varied levels of skills, enabling legitimate peripheral participation driven by intrinsic sociocultural forces.
    • Barbara Lindsey
       
      One of the most difficult skills to master.
  • Situated learning is important in part because of the crucial issue of transfer. Transfer is defined as the application of knowledge learned in one situation to another situation and is demonstrated if instruction on a learning task leads to improved performance on a transfer task, typically a skilled performance in a real-world setting
  • Moreover, the evolution of an individual's or group's identity is an important type of learning for which simulated experiences situated in virtual environments or augmented realities are well suited. Reflecting on and refining an individual identity is often a significant issue for higher education students of all ages, and learning to evolve group and organizational identity is a crucial skill in enabling innovation and in adapting to shifting contexts.
  • Immersion is important in this process of identity exploration because virtual identity is unfettered by physical attributes such as gender, race, and disabilities.
    • Barbara Lindsey
       
      Don't agree with this. We come to any environment with our own baggage and we do not interact in a neutral social context.
  • Thanks to out-of-game trading of in-game items, Norrath, the virtual setting of the MMOG EverQuest, is the seventy-seventh largest economy in the real world, with a GNP per capita between that of Russia and Bulgaria. One platinum piece, the unit of currency in Norrath, trades on real world exchange markets higher than both the Yen and the Lira (Castronova, 2001).14
  • Multiple teams of students can access the MUVE simultaneously, each individual manipulating an avatar which is "sent back in time" to this virtual environment. Students must collaborate to share the data each team collects. Beyond textual conversation, students can project to each other "snapshots" of their current individual point of view (when someone has discovered an item of general interest) and also can "teleport" to join anyone on their team for joint investigation. Each time a team reenters the world, several months of time have passed in River City, so learners can track the dynamic evolution of local problems.
  • In our research on this educational MUVE based on situated learning, we are studying usability, student motivation, student learning, and classroom implementation issues. The results thus far are promising: All learners are highly motivated, including students typically unengaged in classroom settings. All students build fluency in distributed modes of communication and expression and value using multiple media because each empowers different types of communication, activities, experiences, and expressions. Even typically low-performing students can master complex inquiry skills and sophisticated content. Shifts in the pedagogy within the MUVE alter the pattern of student performance.
    • Barbara Lindsey
       
      Would like to see research on this.
  • Research shows that many participants value this functionality and choose to access the Web page after leaving the museum.
    • Barbara Lindsey
       
      More could be done with this.
  • Participants in these distributed simulations use location-aware handheld computers (with GPS technology), allowing users to physically move throughout a real-world location while collecting place-dependent simulated field data, interviewing virtual characters, and collaboratively investigating simulated scenarios.
    • Barbara Lindsey
       
      Much better
  • he defining quality of a learning community is that there is a culture of learning, in which everyone is involved in a collective effort of understanding. There are four characteristics that such a culture must have: (1) diversity of expertise among its members, who are valued for their contributions and given support to develop, (2) a shared objective of continually advancing the collective knowledge and skills, (3) an emphasis on learning how to learn, and (4) mechanisms for sharing what is learned. If a learning community is presented with a problem, then the learning community can bring its collective knowledge to bear on the problem. It is not necessary that each member assimilate everything that the community knows, but each should know who within the community has relevant expertise to address any problem. This is a radical departure from the traditional view of schooling, with its emphasis on individual knowledge and performance, and the expectation that students will acquire the same body of knowledge at the same time.26
  • This immersion in virtual environments and augmented realities shapes participants' learning styles beyond what using sophisticated computers and telecommunications has fostered thus far, with multiple implications for higher education.
  • Students were most effective in learning and problem-solving when they collectively sought, sieved, and synthesized experiences rather than individually locating and absorbing information from some single best source.
    • Barbara Lindsey
       
      How does this 'fit' learning goals and teaching styles in our program?
  • Rheingold's forecasts draw on lifestyles seen at present among young people who are high-end users of new media
  • Notion of place is layered/blended/multiple; mobility and nomadicity prevalent among dispersed, fragmented, fluctuating habitats (for example, coffeehouses near campus)
  • Rather than having core identities defined through a primarily local set of roles and relationships, people would express varied aspects of their multifaceted identities through alternate extended experiences in distributed virtual environments and augmented realities.
    • Barbara Lindsey
       
      How is this different from current experiences for individuals working within/across different social groups and boundaries?
  • one-third of U.S. households now have broadband access to the Internet. In the past three years, 14 million U.S. families have linked their computers with wireless home networks. Some 55 percent of Americans now carry cell phones
  • Mitchell's forecasts25 are similar to Rheingold's in many respects. He too envisions largely tribal lifestyles distributed across dispersed, fragmented, fluctuating habitats: electronic nomads wandering among virtual campfires. People's senses and physical agency are extended outward and into the intangible, at considerable cost to individual privacy. Individual identity is continuously reformed via an ever-shifting series of networking with others and with tools. People express themselves through nonlinear, associational webs of representations rather than linear "stories" and co-design services rather than selecting a precustomized variant from a menu of possibilities.
  • More and more, though, people of all ages will have lifestyles involving frequent immersion in both virtual and augmented reality. How might distributed, immersive media be designed specifically for education, and what neomillennial learning styles might they induce?
  • Guided social constructivism and situated learning as major forms of pedagogy
  • Peer-developed and peer-rated forms of assessment complement faculty grading, which is often based on individual accomplishment in a team performance context  Assessments provide formative feedback on instructional effectiveness
  • Mediated immersion creates distributed learning communities, which have different strengths and limits than location-bound learning communities confined to classroom settings and centered on the teacher and archival materials.27
  • Multipurpose habitats—creating layered/blended/personalizable places rather than specialized locations (such as computer labs)
  • Neomillenial Versus Millennial Learning Styles
  • Emphasis is placed on implications for strategic investments in physical plant, technology infrastructure, and professional development.
  • o the extent that some of these ideas about neomillennial learning styles are accurate, campuses that make strategic investments in physical plant, technical infrastructure, and professional development along the dimensions suggested will gain a considerable competitive advantage in both recruiting top students and teaching them effectively.
  • such as textbooks linked to course ratings by students)
  • Mirroring": Immersive virtual environments provide replicas of distant physical settings
  • Middleware, interoperability, open content, and open source
  • Finding information Sequential assimilation of linear information stream
  • Student products generally tests or papers Grading centers on individual performance
  • These ideas are admittedly speculative rather than based on detailed evidence and are presented to stimulate reaction and dialogue about these trends.
  • f we accept much of the analysis above
    • Barbara Lindsey
       
      But have they made the case for its educational value?
  • students of all ages with increasingly neomillennial learning styles will be drawn to colleges and universities that have these capabilities. Four implications for investments in professional development also are apparent. Faculty will increasingly need capabilities in:
  • Some of these shifts are controversial for many faculty; all involve "unlearning" almost unconscious beliefs, assumptions, and values about the nature of teaching, learning, and the academy. Professional development that requires unlearning necessitates high levels of emotional/social support in addition to mastering the intellectual/technical dimensions involved. The ideal form for this type of professional development is distributed learning communities so that the learning process is consistent with the knowledge and culture to be acquired. In other words, faculty must themselves experience mediated immersion and develop neomillennial learning styles to continue teaching effectively as the nature of students alters.
  • Differences among individuals are greater than dissimilarities between groups, so students in any age cohort will present a mixture of neomillennial, millennial, and traditional learning styles
  • The technologies discussed are emerging rather than mature, so their final form and influences on users are not fully understood. A substantial number of faculty and administrators will likely dismiss and resist some of the ideas and recommendations presented here.
Barbara Lindsey

Dr. Mashup; or, Why Educators Should Learn to Stop Worrying and Love the Remix (EDUCAUS... - 0 views

  • Remix is the reworking or adaptation of an existing work. The remix may be subtle, or it may completely redefine how the work comes across. It may add elements from other works, but generally efforts are focused on creating an alternate version of the original. A mashup, on the other hand, involves the combination of two or more works that may be very different from one another. In this article, I will apply these terms both to content remixes and mashups, which originated as a music form but now could describe the mixing of any number of digital media sources, and to data mashups, which combine the data and functionalities of two or more Web applications.
  • Electronic transmission has already inspired a new concept of multiple-authorship responsibility in which the specific concepts of the composer, the performer, and, indeed, the consumer overlap. . . . In fact, implicit in electronic culture is an acceptance of the idea of multilevel participation in the creative process.2
  • It is common to assume that remakes or reworkings are inherently lesser forms of creation than something that is "original" and that free reuse somehow degrades the value of the source. Modern copyright law and the intense social stigma associated with a term such as plagiarism speak to such assumptions.
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  • In his recent Harper's article "The Ecstasy of Influence," the novelist Jonathan Lethem imaginatively reviews the history of appropriation and recasts it as essential to the act of creation.3
  • He asserts that visual, sound, and text collage "might be called the art form of the twentieth century, never mind the twenty-first."
  • Lethem concludes: "Finding one's voice isn't just an emptying and purifying oneself of the words of others but an adopting and embracing of filiations, communities, and discourses."
  • It's no mere coincidence that the rise of modernist genres using collage techniques and more fragmented structures accompanied the emergence of photography and audio recording. Reading Walter Benjamin's highly influential 1936 essay "The Work of Art in the Age of Mechanical Reproduction,"4 it's clear that the profound effects of reproductive technology were obvious at that time. As Gould argued in 1964 (influenced by theorists such as Marshall McLuhan5), changes in how art is produced, distributed, and consumed in the electronic age have deep effects on the character of the art itself.
  • The result has been a flood of work created by largely anonymous media artists who are reimagining the iconography of popular culture, unearthing forgotten artifacts and contextualizing them anew. One only has to spend an hour surfing YouTube.com to get a sense of the subversive fun being had by hundreds of thousands of culture mashers.6
  • he statement "users will never add metadata" was becoming a mantra at gatherings of increasingly frustrated learning object promoters (again, I was often present) and when most learning object repositories were floundering, resource-sharing services such as del.icio.us and Flickr were enjoying phenomenal growth, with their user communities eagerly contributing heaps of useful metadata via simple folksonomy-oriented tagging systems.
  • Educators might justifiably argue that their materials are more authoritative, reliable, and instructionally sound than those found on the wider Web, but those materials are effectively rendered invisible and inaccessible if they are locked inside course management systems.
  • It's a dirty but open secret that many courses in private environments use copyrighted third-party materials in a way that pushes the limits of fair use—third-party IP is a big reason why many courses cannot easily be made open.
  • Pageflakes (http://www.pageflakes.com/), another RSS-based personal portal, supports a number of education-specific templates for tracking grades and displaying class schedules along with resources; pages with such sensitive information can also be made private.13
  • nother Pipe that Hirst has created is the "OpenLearn Unit Outlinks Search Hub Pipe," which extracts "all the outgoing links from a course unit, then feeds these into a Yahoo Search pipe, which uses the domains as search limits for the search."20 In other words, this Pipe can create a filtered search of trusted domains that are relevant to a particular course, and the filtered search will adjust automatically as new links are added to the course materials. Of course, this added functionality requires open content and a reusable data format in order to work properly.
  • If the course unit in question is locked away in a course management system behind a password firewall, Pipes cannot access the data required to create the customized search. As with content remixing, open access to materials is not just a matter of some charitable impulse to share knowledge with the world; it is a core requirement for participating in some of the most exciting and innovative activity on the Web.
  • . Working with the Scottish students they could then find out the stories behind these artefacts and create a Google Map which tracks these stories geographically, historically and anecdotally."21
  • All too often, college and university administrators react to this type of innovation with suspicion and outright hostility rather than cooperation. Witness the recent case at Harvard, where students, frustrated with the quality of the official institutional Web portal, decided to build their own portal, entitled Crimson Connect (http://www.crimsonconnect.com/), using RSS feeds and, for the most part, existing free software tools. University officials responded by demanding the removal of material that had been syndicated from password-protected course pages.25
  • those of us in higher education who observe the successful practices in the wider Web world have an obligation to consider and discuss how we might apply these lessons in our own contexts. We might ask if the content we presently lock down could be made public with a license specifying reasonable terms for reuse. When choosing a content management system, we might consider how well it supports RSS syndication.
  • Two of my favorite YouTube clips are the remix of The Shining's trailer (http://www.youtube.com/watch?v=iVjl7gK4HGU) and the mashup of the original Star Trek TV series with a Monty Python song (http://www.youtube.com/watch?v=eEnyT0_BjxA). These two videos themselves illustrate the difference between a remix and a mashup.
Barbara Lindsey

The Alexandrine Dilemma | the human network - 0 views

  • People were invited to come by and sample the high-quality factual information on offer – and were encouraged to leave their own offerings. The high-quality facts encouraged visitors; some visitors would leave their own contributions, high-quality facts which would encourage more visitors, and so, in a “virtuous cycle”, Wikipedia grew as large as, then far larger than Encyclopedia Britannica.
    • Barbara Lindsey
       
      How does the actual quality and perception of quality of wikipedia affect its acceptance by academia?
  • It wasn’t the server crash that doomed Britannica; when the business minds at Britannica tried to crash through into profitability, that’s when they crashed into the paywall they themselves established.
  • Just a few weeks ago, the European Union launched a new website, Europeana. Europeana is a repository, a collection of cultural heritage of Europe, made freely available to everyone in the world via the Web. From Descartes to Darwin to Debussy, Europeana hopes to become the online cultural showcase of European thought.
    • Barbara Lindsey
       
      But it appears that they and the sites they link to will not allow for unfettered use of their content. Current, restrictive copyright laws are in place, it seems.
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  • there is an almost insatiable interest in factual information made available online
  • rbitrarily restricting access to factual information simply directs the flow around the institution restricting access. Britannica could be earning over a hundred million dollars a year from advertising revenue – that’s what it is projected that Wikipedia could earn, just from banner advertisements, if it ever accepted advertising. But Britannica chose to lock itself away from its audience.
  • under no circumstances do you take yourself off the network.
  • t seems as though many of our institutions are mired in older ways of thinking, where selfishness and protecting the collection are seen as a cardinal virtues. There’s a new logic operating: the more something is shared, the more valuable it becomes.
  • In a landmark settlement of a long-running copyright dispute with book publishers in the United States, Google agreed to pay a license fee to those publishers for their copyrights – even for books out of print. In return, the publishers are allowing Google to index, search and display all of the books they hold under copyright.
  • Each of these texts is indexed and searchable – just as with the books under copyright, but, in this case, the full text is available through Google’s book reader tool. For works under copyright but out-of-print, Google is now acting as the sales agent, translating document searches into book sales for the publishers, who may now see huge “long tail” revenues generated from their catalogues.
  • Since Google is available from every computer connected to the Internet (given that it is available on most mobile handsets, it’s available to nearly every one of the four billion mobile subscribers on the planet), this new library – at least seven million volumes – has become available everywhere. The library has become coextensive with the Internet.
  • When CD-ROM was introduced, twenty years ago, it was hailed as the “new papyrus,” capable of storing vast amounts of information in a richly hyperlinked format. As the limits of CD-ROM became apparent, the Web became the repository of the hopes of all the archivists and bibliophiles who dreamed of a new Library of Alexandria, a universal library with every text in every tongue freely available to all.
  • We have now gotten as close to that ideal as copyright law will allow;
  • For libraries, Google has established subscription-based fees for access to books covered by copyright.
  • Within another few years, every book within arm’s length of Google (and Google has many, many arms) will be scanned, indexed and accessible through books.google.com. This library can be brought to bear everywhere anyone sits down before a networked screen. This librar
  • The library has been obsolesced because it has become universal; the stacks have gone virtual, sitting behind every screen. Because the idea of the library has become so successful, so universal, it no longer means anything at all. We are all within the library.
  • The central task of the librarian – if I can be so bold as to state something categorically – is to bring order to chaos. The librarian takes a raw pile of information and makes it useful.
  • At its most visible, the book cataloging systems used in all libraries represents the librarian’s best efforts to keep an overwhelming amount of information well-managed and well-ordered.
  • Google seems to have abandoned – or ignored – library science in its own book project. I can’t tell you why this is, I can only tell you that it looks very foolish and naïve.
  • because the library is universal, library science now needs to be a universal skill set, more broadly taught than at any time previous to this. We have become a data-centric culture, and are presently drowning in data. It’s difficult enough for us to keep our collections of music and movies well organized; how can we propose to deal with collections that are a hundred thousand times larger?
Barbara Lindsey

Wade Davis on the worldwide web of belief and ritual | Video on TED.com - 0 views

  • Right now, as we sit here in this room, of those 6,000 languages spoken the day that you were born, fully half aren't being taught to children. So you're living through a time when virtually half of humanity's intellectual, social and spiritual legacy is being allowed to slip away. This does not have to happen. These peoples are not failed attempts at being modern -- quaint and colorful and destined to fade away as if by natural law.
  • The myriad voices of humanity are not failed attempts at being us. They are unique answers to that fundamental question: What does it mean to be human and alive? And there is indeed a fire burning over the earth, taking with it not only plants and animals, but the legacy of humanity's brilliance.
  • In every case, these are dynamic, living peoples being driven out of existence by identifiable forces. That's actually an optimistic observation, because it suggests that if human beings are the agents of cultural destruction, we can also be, and must be, the facilitators of cultural survival.
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    Right now, as we sit here in this room, of those 6,000 languages spoken the day that you were born, fully half aren't being taught to children. So you're living through a time when virtually half of humanity's intellectual, social and spiritual legacy is being allowed to slip away. This does not have to happen. These peoples are not failed attempts at being modern -- quaint and colorful and destined to fade away as if by natural law.
Barbara Lindsey

More Changes in Store for the Traditional Textbook Model? : April 2009 : THE Journal - 0 views

  • Create a commissioner's list of electronic textbooks and instructional materials that would bypass the Texas State Board of Education, a notorious gauntlet fraught with politics; and Require that school districts purchase a classroom set of textbooks adopted by the State Board of Education for each subject and grade level in the state curriculum.
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    "Their culture is different, and so is their mode of communication. Rather than have us force kids to the old way, we need use their way of learning and communicating. That's why I co-authored this bill."
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    Your thoughts on cultural difference and 'new modes' of communication?
Barbara Lindsey

K12 Online Conference 2009 | 2009 PRECONFERENCE KEYNOTE:Going Global: Culture Shock, ... - 0 views

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    Kim Cofino's K12 Online Conference 2009 keynote address: Going Global: Culture Shock, Convergence and the Future of Education
Barbara Lindsey

Global Voices Online » Brazil: Socio-digital Inclusion through the Lan House... - 0 views

  • The photo and caption above illustrate the “Lan House Revolution” taking place right now in Brazil.
  • The concept of the LAN arrived in Brazil in 1998 but it had been previously observed only in the rich Brazilian neighborhoods.
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  • Now it has become a phenomenon especially in poorer and smaller communities, where computers and broadband connection are beyond the reach of the population.
  • “lan houses are places of intense sociability, and are occupying an important place in the life of the favelas”.
  • Research published in 2008 by the Brazilian Internet Steering Committee (CGI.br) shows that in Brazil 48% of all users access the Internet from commercial premises like lan houses. When it comes to people from the poorest classes D and E, this number jumps to 79% - a 60% increase from the 48.08% in 2006.
  • Playing video games is the main activity at lan houses for 42% of respondents, but an equal proportion access websites, culture, news and entertainment. Social networks, especially Orkut, and online chat are also very popular. In addition, the lan houses are also used for various research, school work and job searches.
  • the lan houses assert both their power to bring digital inclusion by providing access to the Internet for people with low-incomes and their unique characteristics: they provide a source of income for those who manage them and meeting points for youngsters.
  • The headline of the piece of news circulating on the Internet, and that almost certainly will be in the newspapers, is Alleged paedophile arrested in lan house with pictures of children, as you can see in this link from Terra [pt] and from the search on the topic on Google News. It is the lan house that is made infamous, shown in a bad light. Like a den of mismanagement and of corruption for teenagers. This is not the real picture [pt]. The lan houses suffer from the same dangers faced by any other sector of the economy. Lan houses, cyber cafes, telecentres and whatever, have a fundamental role to play in the process of inclusion in the knowledge infrastructure, from digital inclusion to innovation, as is demonstrated by this statistical presentation of the Brazilian market [of lan houses].
  • these laws want to hold them accountable for a problem whose main culprits are authorities and society itself.
  • As of now, there are more than 90,000 lan houses in Brazil, whereas the country has 2,000 movie theatres and 2,600 bookstores. Can they be a place for more than just playing games or updating orkut, or even to use citizenship and e-government services? Pedagogue Rita Guarezi says that lan houses already play a key role in distance learning [pt]:
Barbara Lindsey

Project New Media Literacies - 0 views

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    A research initiative based within MIT's Comparative Media Studies Program. It explores how we might best equip young people with the social skills and cultural competencies required to become full participants in an emergent media landscape and raise public understanding about what it means to be literate in a globally interconnected, multicultural world.
Barbara Lindsey

FINAL REPORT | DIGITAL YOUTH RESEARCH - 0 views

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    "Kids' Informal Learning with Digital Media: An Ethnographic Investigation of Innovative Knowledge Cultures" is a three-year collaborative project funded by the John D. and Catherine T. MacArthur Foundation
Barbara Lindsey

Top News - This fair-use guide offers copyright shelter - 0 views

  • a panel of university professors has developed a "Code of Best Practices in Fair Use for Media Literacy Education."
  • The document clarifies how fair use applies to the most common situations where media-literacy educators make use of copyrighted materials in their work. It offers guidance for instructors so they can make informed fair-use judgments
  • Created though a partnership among the Media Education Lab at Temple University, the Center for Social Media at American University (AU), and AU's Washington College of Law, with funding from the MacArthur Foundation, the code identifies five principles of consensus about acceptable practices for the fair use of copyrighted materials, wherever and however it occurs: in K-12 schools, higher-education institutions, nonprofit groups that offer media-education programs for children and youth, and adult-education programs.
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  • Fair use is critical to understand, say the code's developers, because copying, quoting, and reusing existing cultural material can help generate new cultural treasures.
  • Here are the code's five principles:
  • Educators' reliance on fair use therefore will be helped by this code of best practices, which will serve as a documentation of common understandings drawn from the experience of educators themselves and supported by legal analysis.
Barbara Lindsey

The New Socialism: Global Collectivist Society Is Coming Online - 0 views

  • In his 2008 book, Here Comes Everybody, media theorist Clay Shirky suggests a useful hierarchy for sorting through these new social arrangements. Groups of people start off simply sharing and then progress to cooperation, collaboration, and finally collectivism. At each step, the amount of coordination increases. A survey of the online landscape reveals ample evidence of this phenomenon.
  • Second, other users benefit from an individual's tags, bookmarks, and so on. And this, in turn, often creates additional value that can come only from the group as a whole. For instance, tagged snapshots of the same scene from different angles can be assembled into a stunning 3-D rendering of the location. (Check out Microsoft's Photosynth.) In a curious way, this proposition exceeds the socialist promise of "from each according to his ability, to each according to his needs" because it betters what you contribute and delivers more than you need.
  • Instead of money, the peer producers who create the stuff gain credit, status, reputation, enjoyment, satisfaction, and experience.
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  • The largely unarticulated but intuitively understood goal of communitarian technology is this: to maximize both individual autonomy and the power of people working together. Thus, digital socialism can be viewed as a third way that renders irrelevant the old debates.
  • Hybrid systems that blend market and nonmarket mechanisms are not new. For decades, researchers have studied the decentralized, socialized production methods of northern Italian and Basque industrial co-ops, in which employees are owners, selecting management and limiting profit distribution, independent of state control. But only since the arrival of low-cost, instantaneous, ubiquitous collaboration has it been possible to migrate the core of those ideas into diverse new realms, like writing enterprise software or reference books.
  • The increasingly common habit of sharing what you're thinking (Twitter), what you're reading (StumbleUpon), your finances (Wesabe), your everything (the Web) is becoming a foundation of our culture. Doing it while collaboratively building encyclopedias, news agencies, video archives, and software in groups that span continents, with people you don't know and whose class is irrelevant—that makes political socialism seem like the logical next step.
Barbara Lindsey

THE WORLD QUESTION CENTER 2009- Page 1 - 0 views

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    To the question "How is Internet is changing the way we think?", the right answer is "Too soon to tell." This isn't because we can't see some of the obvious effects already, but because the deep changes will be manifested only when new cultural norms shape what the technology makes possible.
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