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Nicole McClure

Planning for Neomillennial Learning Styles: Implications for Investments in Technology ... - 0 views

  • Research indicates that each of these media, when designed for education, fosters particular types of interactions that enable—and undercut—various learning styles.
    • Barbara Lindsey
       
      How much do we know about our students' learning styles? How do we know this?
  • Over the next decade, three complementary interfaces will shape how people learn
  • The familiar "world to the desktop." Provides access to distant experts and archives and enables collaborations, mentoring relationships, and virtual communities of practice. This interface is evolving through initiatives such as Internet2. "Alice in Wonderland" multiuser virtual environments (MUVEs). Participants' avatars (self-created digital characters) interact with computer-based agents and digital artifacts in virtual contexts. The initial stages of studies on shared virtual environments are characterized by advances in Internet games and work in virtual reality. Ubiquitous computing. Mobile wireless devices infuse virtual resources as we move through the real world. The early stages of "augmented reality" interfaces are characterized by research on the role of "smart objects" and "intelligent contexts" in learning and doing.
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  • Potentially quite powerful, situated learning is much less used for instruction than behaviorist or cognitivist approaches. This is largely because creating tacit, relatively unstructured learning in complex real-world settings is difficult.
    • Barbara Lindsey
       
      Not too far in the future!
  • Net Generation learning styles stem primarily from the world-to-the-desktop interface; however, the growing prevalence of interfaces to virtual environments and augmented realities is beginning to foster so-called neomillennial learning styles in users of all ages.
    • Barbara Lindsey
       
      What is the timeline?
    • Nicole McClure
       
      That's an interesting question - sometimes I think we are already on the other side of this, meaning we've already passed it in some ways. Last night I was out for dinner at the Main Street and I saw something that was a little crazy. My husband and I were using my cellphone to look up words that would help trigger a creative name for his new company - a UConn professor (who shall remain unnamed :)) was using his iPhone for something other than a phone call - and the women at the table across from me were also engaged in half converstation - half text message/email, etc. The reason that I bring this up is that all of these people, myself included, are NOT part of the millenial generation (way past I'm afraid!) and we were using this stuff. As history goes - if the "grown-ups" are using it, the kids are over it and on to something else.
  • Immersion is the subjective impression that one is participating in a comprehensive, realistic experience.
  • Beyond actional and symbolic immersion, advances in interface technology are now creating virtual environments and augmented realities that induce a psychological sense of sensory and physical immersion.
  • Inducing a participant's symbolic immersion involves triggering powerful semantic associations via the content of an experience.
    • Barbara Lindsey
       
      Felice's Utopian City
  • The research on virtual reality Salzman and I conducted on frames of reference found that the exocentric and the egocentric FORs have different strengths for learning. Our studies established that learning ideally involves a "bicentric" perspective alternating between egocentric and exocentric FORs.
  • The capability of computer interfaces to foster psychological immersion enables technology-intensive educational experiences that draw on a powerful pedagogy: situated learning.
  • The major schools of thought cited are behaviorist theories of learning (presentational instruction), cognitivist theories of learning (tutoring and guided learning by doing), and situated theories of learning (mentoring and apprenticeships in communities of practice).
    • Barbara Lindsey
       
      What kinds of learning environments do you prefer and what kinds do you create for your students?
  • Situated learning requires authentic contexts, activities, and assessment coupled with guidance from expert modeling, mentoring, and "legitimate peripheral participation."8 As an example of legitimate peripheral participation, graduate students work within the laboratories of expert researchers, who model the practice of scholarship. These students interact with experts in research as well as with other members of the research team who understand the complex processes of scholarship to varying degrees. While in these laboratories, students gradually move from novice researchers to more advanced roles, with the skills and expectations for them evolving.
  • But what is so special about the egocentric perspectives and situated learning now enabled by emerging media? After all, each of us lives with an egocentric perspective in the real world and has many opportunities for situated learning without using technology. One attribute that makes mediated immersion different and powerful is the ability to access information resources and psychosocial community distributed across distance and time, broadening and deepening experience. A second important attribute is the ability to create interactions and activities in mediated experience not possible in the real world, such as teleporting within a virtual environment, enabling a distant person to see a real-time image of your local environment, or interacting with a (simulated) chemical spill in a busy public setting. Both of these attributes are actualized in the Alice-in-Wonderland interface.
  • Initial research on Environmental Detectives and other AR-based educational simulations demonstrates that this type of immersive, situated learning can effectively engage students in critical thinking about authentic scenarios.
  • However, virtual environments and ubiquitous computing can draw on the power of situated learning by creating immersive, extended experiences with problems and contexts similar to the real world.9 In particular, MUVEs and real-world settings augmented with virtual information provide the capability to create problem-solving communities in which participants can gain knowledge and skills through interacting with other participants who have varied levels of skills, enabling legitimate peripheral participation driven by intrinsic sociocultural forces.
    • Barbara Lindsey
       
      One of the most difficult skills to master.
  • Situated learning is important in part because of the crucial issue of transfer. Transfer is defined as the application of knowledge learned in one situation to another situation and is demonstrated if instruction on a learning task leads to improved performance on a transfer task, typically a skilled performance in a real-world setting
  • Moreover, the evolution of an individual's or group's identity is an important type of learning for which simulated experiences situated in virtual environments or augmented realities are well suited. Reflecting on and refining an individual identity is often a significant issue for higher education students of all ages, and learning to evolve group and organizational identity is a crucial skill in enabling innovation and in adapting to shifting contexts.
  • Immersion is important in this process of identity exploration because virtual identity is unfettered by physical attributes such as gender, race, and disabilities.
    • Barbara Lindsey
       
      Don't agree with this. We come to any environment with our own baggage and we do not interact in a neutral social context.
  • Thanks to out-of-game trading of in-game items, Norrath, the virtual setting of the MMOG EverQuest, is the seventy-seventh largest economy in the real world, with a GNP per capita between that of Russia and Bulgaria. One platinum piece, the unit of currency in Norrath, trades on real world exchange markets higher than both the Yen and the Lira (Castronova, 2001).14
  • Multiple teams of students can access the MUVE simultaneously, each individual manipulating an avatar which is "sent back in time" to this virtual environment. Students must collaborate to share the data each team collects. Beyond textual conversation, students can project to each other "snapshots" of their current individual point of view (when someone has discovered an item of general interest) and also can "teleport" to join anyone on their team for joint investigation. Each time a team reenters the world, several months of time have passed in River City, so learners can track the dynamic evolution of local problems.
  • In our research on this educational MUVE based on situated learning, we are studying usability, student motivation, student learning, and classroom implementation issues. The results thus far are promising: All learners are highly motivated, including students typically unengaged in classroom settings. All students build fluency in distributed modes of communication and expression and value using multiple media because each empowers different types of communication, activities, experiences, and expressions. Even typically low-performing students can master complex inquiry skills and sophisticated content. Shifts in the pedagogy within the MUVE alter the pattern of student performance.
    • Barbara Lindsey
       
      Would like to see research on this.
  • Research shows that many participants value this functionality and choose to access the Web page after leaving the museum.
    • Barbara Lindsey
       
      More could be done with this.
  • Participants in these distributed simulations use location-aware handheld computers (with GPS technology), allowing users to physically move throughout a real-world location while collecting place-dependent simulated field data, interviewing virtual characters, and collaboratively investigating simulated scenarios.
    • Barbara Lindsey
       
      Much better
  • he defining quality of a learning community is that there is a culture of learning, in which everyone is involved in a collective effort of understanding. There are four characteristics that such a culture must have: (1) diversity of expertise among its members, who are valued for their contributions and given support to develop, (2) a shared objective of continually advancing the collective knowledge and skills, (3) an emphasis on learning how to learn, and (4) mechanisms for sharing what is learned. If a learning community is presented with a problem, then the learning community can bring its collective knowledge to bear on the problem. It is not necessary that each member assimilate everything that the community knows, but each should know who within the community has relevant expertise to address any problem. This is a radical departure from the traditional view of schooling, with its emphasis on individual knowledge and performance, and the expectation that students will acquire the same body of knowledge at the same time.26
  • This immersion in virtual environments and augmented realities shapes participants' learning styles beyond what using sophisticated computers and telecommunications has fostered thus far, with multiple implications for higher education.
  • Students were most effective in learning and problem-solving when they collectively sought, sieved, and synthesized experiences rather than individually locating and absorbing information from some single best source.
    • Barbara Lindsey
       
      How does this 'fit' learning goals and teaching styles in our program?
  • Rheingold's forecasts draw on lifestyles seen at present among young people who are high-end users of new media
  • Notion of place is layered/blended/multiple; mobility and nomadicity prevalent among dispersed, fragmented, fluctuating habitats (for example, coffeehouses near campus)
  • Rather than having core identities defined through a primarily local set of roles and relationships, people would express varied aspects of their multifaceted identities through alternate extended experiences in distributed virtual environments and augmented realities.
    • Barbara Lindsey
       
      How is this different from current experiences for individuals working within/across different social groups and boundaries?
  • one-third of U.S. households now have broadband access to the Internet. In the past three years, 14 million U.S. families have linked their computers with wireless home networks. Some 55 percent of Americans now carry cell phones
  • Mitchell's forecasts25 are similar to Rheingold's in many respects. He too envisions largely tribal lifestyles distributed across dispersed, fragmented, fluctuating habitats: electronic nomads wandering among virtual campfires. People's senses and physical agency are extended outward and into the intangible, at considerable cost to individual privacy. Individual identity is continuously reformed via an ever-shifting series of networking with others and with tools. People express themselves through nonlinear, associational webs of representations rather than linear "stories" and co-design services rather than selecting a precustomized variant from a menu of possibilities.
  • More and more, though, people of all ages will have lifestyles involving frequent immersion in both virtual and augmented reality. How might distributed, immersive media be designed specifically for education, and what neomillennial learning styles might they induce?
  • Guided social constructivism and situated learning as major forms of pedagogy
  • Peer-developed and peer-rated forms of assessment complement faculty grading, which is often based on individual accomplishment in a team performance context  Assessments provide formative feedback on instructional effectiveness
  • Mediated immersion creates distributed learning communities, which have different strengths and limits than location-bound learning communities confined to classroom settings and centered on the teacher and archival materials.27
  • Multipurpose habitats—creating layered/blended/personalizable places rather than specialized locations (such as computer labs)
  • Neomillenial Versus Millennial Learning Styles
  • Emphasis is placed on implications for strategic investments in physical plant, technology infrastructure, and professional development.
  • o the extent that some of these ideas about neomillennial learning styles are accurate, campuses that make strategic investments in physical plant, technical infrastructure, and professional development along the dimensions suggested will gain a considerable competitive advantage in both recruiting top students and teaching them effectively.
  • such as textbooks linked to course ratings by students)
  • Mirroring": Immersive virtual environments provide replicas of distant physical settings
  • Middleware, interoperability, open content, and open source
  • Finding information Sequential assimilation of linear information stream
  • Student products generally tests or papers Grading centers on individual performance
  • These ideas are admittedly speculative rather than based on detailed evidence and are presented to stimulate reaction and dialogue about these trends.
  • f we accept much of the analysis above
    • Barbara Lindsey
       
      But have they made the case for its educational value?
  • students of all ages with increasingly neomillennial learning styles will be drawn to colleges and universities that have these capabilities. Four implications for investments in professional development also are apparent. Faculty will increasingly need capabilities in:
  • Some of these shifts are controversial for many faculty; all involve "unlearning" almost unconscious beliefs, assumptions, and values about the nature of teaching, learning, and the academy. Professional development that requires unlearning necessitates high levels of emotional/social support in addition to mastering the intellectual/technical dimensions involved. The ideal form for this type of professional development is distributed learning communities so that the learning process is consistent with the knowledge and culture to be acquired. In other words, faculty must themselves experience mediated immersion and develop neomillennial learning styles to continue teaching effectively as the nature of students alters.
  • Differences among individuals are greater than dissimilarities between groups, so students in any age cohort will present a mixture of neomillennial, millennial, and traditional learning styles
  • The technologies discussed are emerging rather than mature, so their final form and influences on users are not fully understood. A substantial number of faculty and administrators will likely dismiss and resist some of the ideas and recommendations presented here.
Barbara Lindsey

The Alexandrine Dilemma | the human network - 0 views

  • People were invited to come by and sample the high-quality factual information on offer – and were encouraged to leave their own offerings. The high-quality facts encouraged visitors; some visitors would leave their own contributions, high-quality facts which would encourage more visitors, and so, in a “virtuous cycle”, Wikipedia grew as large as, then far larger than Encyclopedia Britannica.
    • Barbara Lindsey
       
      How does the actual quality and perception of quality of wikipedia affect its acceptance by academia?
  • It wasn’t the server crash that doomed Britannica; when the business minds at Britannica tried to crash through into profitability, that’s when they crashed into the paywall they themselves established.
  • Just a few weeks ago, the European Union launched a new website, Europeana. Europeana is a repository, a collection of cultural heritage of Europe, made freely available to everyone in the world via the Web. From Descartes to Darwin to Debussy, Europeana hopes to become the online cultural showcase of European thought.
    • Barbara Lindsey
       
      But it appears that they and the sites they link to will not allow for unfettered use of their content. Current, restrictive copyright laws are in place, it seems.
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  • there is an almost insatiable interest in factual information made available online
  • rbitrarily restricting access to factual information simply directs the flow around the institution restricting access. Britannica could be earning over a hundred million dollars a year from advertising revenue – that’s what it is projected that Wikipedia could earn, just from banner advertisements, if it ever accepted advertising. But Britannica chose to lock itself away from its audience.
  • under no circumstances do you take yourself off the network.
  • t seems as though many of our institutions are mired in older ways of thinking, where selfishness and protecting the collection are seen as a cardinal virtues. There’s a new logic operating: the more something is shared, the more valuable it becomes.
  • In a landmark settlement of a long-running copyright dispute with book publishers in the United States, Google agreed to pay a license fee to those publishers for their copyrights – even for books out of print. In return, the publishers are allowing Google to index, search and display all of the books they hold under copyright.
  • Each of these texts is indexed and searchable – just as with the books under copyright, but, in this case, the full text is available through Google’s book reader tool. For works under copyright but out-of-print, Google is now acting as the sales agent, translating document searches into book sales for the publishers, who may now see huge “long tail” revenues generated from their catalogues.
  • Since Google is available from every computer connected to the Internet (given that it is available on most mobile handsets, it’s available to nearly every one of the four billion mobile subscribers on the planet), this new library – at least seven million volumes – has become available everywhere. The library has become coextensive with the Internet.
  • When CD-ROM was introduced, twenty years ago, it was hailed as the “new papyrus,” capable of storing vast amounts of information in a richly hyperlinked format. As the limits of CD-ROM became apparent, the Web became the repository of the hopes of all the archivists and bibliophiles who dreamed of a new Library of Alexandria, a universal library with every text in every tongue freely available to all.
  • We have now gotten as close to that ideal as copyright law will allow;
  • For libraries, Google has established subscription-based fees for access to books covered by copyright.
  • Within another few years, every book within arm’s length of Google (and Google has many, many arms) will be scanned, indexed and accessible through books.google.com. This library can be brought to bear everywhere anyone sits down before a networked screen. This librar
  • The library has been obsolesced because it has become universal; the stacks have gone virtual, sitting behind every screen. Because the idea of the library has become so successful, so universal, it no longer means anything at all. We are all within the library.
  • The central task of the librarian – if I can be so bold as to state something categorically – is to bring order to chaos. The librarian takes a raw pile of information and makes it useful.
  • At its most visible, the book cataloging systems used in all libraries represents the librarian’s best efforts to keep an overwhelming amount of information well-managed and well-ordered.
  • Google seems to have abandoned – or ignored – library science in its own book project. I can’t tell you why this is, I can only tell you that it looks very foolish and naïve.
  • because the library is universal, library science now needs to be a universal skill set, more broadly taught than at any time previous to this. We have become a data-centric culture, and are presently drowning in data. It’s difficult enough for us to keep our collections of music and movies well organized; how can we propose to deal with collections that are a hundred thousand times larger?
Barbara Lindsey

Virtual Libraries Are Teaching Treasures | Edutopia - 0 views

  • Another ambitious virtual library project is Europeana, an ongoing effort to digitize the archive, library, museum, and audiovisual collections of all the European Union's 27 nations through a single portal by 2010. "It won't matter which European country holds an item or whether it's in a library, museum, or archive," says Europeana spokesperson Jonathan Purday. "It will be possible to find it and bring it into context with other related materials."
  • "I can work from home when developing curriculum -- I don't need to go to the actual library," says the science and literature teacher, who works at the Lincoln Akerman School, in Hampton Falls, New Hampshire.
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    Another ambitious virtual library project is Europeana, an ongoing effort to digitize the archive, library, museum, and audiovisual collections of all the European Union's 27 nations through a single portal by 2010. "It won't matter which European country holds an item or whether it's in a library, museum, or archive," says Europeana spokesperson Jonathan Purday. "It will be possible to find it and bring it into context with other related materials."
Barbara Lindsey

EDTECH: Focus On K-12 - Stop Banning, Start Embracing - 0 views

  • Over the next few years I discovered that cell phones have the potential to be the ultimate data collection tools for students. Typical data collection devices, such as video camcorders, digital cameras, MP3 recorders and student response systems, often cost hundreds if not thousands of dollars. Many schools cannot afford such luxuries. While educators struggle to give students access to the latest educational technology, they overlook the fact that many secondary students already own an all-in-one data collection tool — their cell phones.
Barbara Lindsey

Worldmapper: The world as you've never seen it before - 0 views

  • Worldmapper is a collection of world maps, where territories are re-sized on each map according to the subject of interest. There are now nearly 600 maps.
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    A collection of world maps where territories are re-sized according to the subject content. Creative Commons licensed.
Barbara Lindsey

Librarian Chick wiki - Librarian Chick offers a collection o... - 0 views

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    Stacy Reed's collection of links to free ed resources of all kinds
Barbara Lindsey

Digitally Speaking / Social Bookmarking and Annotating - 0 views

  • intellectual philanthropy and collective intelligence
  • While these early interactions are simplistic processes that by themselves aren't enough to drive meaningful change in teaching and learning, they are essential because they provide team members with low risk opportunities to interact with one another around the topics, materials and instructional practices that should form the foundation of classroom learning experiences.
  • A tagging language is nothing more than a set of categories that all members of a group agree to use when bookmarking websites for shared projects.
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  • In Shirky's terms, teams that embrace social bookmarking decrease the "cost" of  group transactions.  No longer do members resist sharing because it's too time consuming or difficult to be valuable. Instead, with a little bit of thought and careful planning, groups can make sharing resources---a key process that all learning teams have to learn to manage---remarkably easy and instant.
  • Imagine the collective power of an army of readers engaged in ongoing conversation about provocative ideas, challenging one another's thought, publicly debating, and polishing personal beliefs.  Imagine the cultural understandings that could develop between readers from opposite sides of the earth sharing thought together.  Imagine the potential for brainstorming global solutions, for holding government agencies accountable, or for gathering feedback from disparate stakeholder groups when reading moves from a "fundamentally private activity" to a "community event."
  • Understanding that there are times when users want their shared reading experiences to be more focused, however, Diigo makes it possible to keep highlights and annotations private or available to members of predetermined and self-selected groups.  For professional learning teams exploring instructional practices or for student research groups exploring content for classroom projects, this provides a measure of targeted exploration between likeminded thinkers.
  • Diigo takes the idea of collective exploration of content one step further by providing groups with the opportunity to create shared discussion forums
  • Many of today's teachers make a critical mistake when introducing digital tools by assuming that armed with a username and a password, students will automatically find meaningful ways to learn together.  The results can be disastrous.  Motivation wanes when groups using new services fail to meet reasonable standards of performance.  "Why did I bother to plug my students in for this project?" teachers wonder.  "They could have done better work with a piece of paper and a pencil!"
  • With shared annotation services like Diigo, powerful learning depends on much more than understanding the technical details behind adding highlights and comments for other members of a group to see.  Instead, powerful learning depends on the quality of the conversation that develops around the content being studied together.  That means teachers must systematically introduce students to a set of collaborative dialogue behaviors that can be easily implemented online.
Barbara Lindsey

Academic Evolution: Conventional Scholarship as "Legacy System" and Open Access as "Mid... - 0 views

  • Witness, for example, the article from last week's Chronicle of Higher Education in which editors of humanities journals complained that the journal issue is now a kind of threatened species because the article is becoming a more primary unit (either compiled in collected print volumes or placed independently online). This sort of balkanizing apparently erodes the relationship among articles whose coherence is physiclly obvious within the binding of a printed issue; it sacrifices the disciplinary organization of knowledge that editors work hard to provide in their careful assembly of related works. Those are some interesting arguments, though they ignore the ways the semantic web and social filters can organize knowledge in more flexible ways than any given issue of a given journal.
  • Despite going electronic, the contemporary academic journal remains largely unmediated in the ways that popular communication now is by default. A few more pictures, perhaps, but the genres of academic publication resist all the ways in which knowledge today is now rapidly interconnected. Hyperlinks are superior to traditional scholarly citations, but even links that are cited in scholarly publications get fossilized as footnotes rather than being living links. And worst of all, academic publishing remains quarantined behind commercial barriers. In a world in which there are now four billion near-instantaneous delivery devices (mobile phones), professors are content to have their best thinking enter a distribution stream that guarantees their work will be limited to as few as several hundred potential users. At some point it will be impossible to refer to such limited distribution as publication at all. Access is everything.
  • Modern popular knowledge has been socialized through commenting and recommendation systems that academic knowledge has kept itself immune from behind its ivory curtain. And there is strong motivation for it to resist current communications. If academic publishing stays within its established genres and persists in the gateway model of peer review, it can continue to pretend to fixed and certain authority, as though knowledge is a commodity (as indeed, it is within the academic reward system).
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  • ost of the Open Access movement is taking place in terms of accommodating Scholarship 1.0. Almost all the discussion regarding Open Access takes as a given the persistence of the traditional genres of academic knowledge (especially the journal article, but also the monograph, the dissertation, the thesis, etc.), and the persistence of the single-instance, gateway model of peer review. (It is still rare to hear OA advocates speak about born-digital scholarship, teaching media, or student-generated work--all of which should be captured and maintained in such repositories, as I've argued elsewhere).
  • Journal articles are going to be versioned one day just as Wikipedia pages, collaboratively created and mediated with sound and image as never before. Tagging and linking will be as critical, as required to substantiate knowledge, as peer review and documentation conventions are now. Scholarly social networks are emerging whose value will outstrip the greatest collections of fossilized knowledge.
  • An Institutional Repository will hopefully contain all the intellectual output of a given university or discipline, permanently and openly connecting this data to all other open knowledge portals worldwide. But if such a repository is imagined simply as a collection of digitized texts--print monographs or PDF versions of articles that look and act like print, disconnected from the various media and socializing conventions of the digital knowledge paradigm--then these nerve centers for the future risk becoming monuments to the past. Enough college campuses are already going to serve that memorial function as location becomes less critical to knowledge-generating activities. Our precious databases upon which to build a bright future should not be just the "middleware" to the Second Middle Ages--what we may one day term those print-bound centuries preceding the Digital Renaissance we now enter.
Barbara Lindsey

A Sense of Purpose (EDUCAUSE Review) | EDUCAUSE - 0 views

  • Bayne: You are one of the most active practitioners of teaching in the cloud. How can teaching in the cloud foster collaborative learning and collective intelligence?Wesch: I often like to think of the quote from Kevin Kelly, who says: "Nobody is as smart as everybody." That hangs in my head every time I go into a classroom. I look at the classroom. I look at the students. I start to think about who they are. Throughout the semester, I learn more and more about who they are, and it becomes increasingly evident to me that with all the intelligence and life experiences that they have, they are collectively much smarter than I am alone. Then the goal becomes trying to somehow harness all of that. And I think I've finally found the "secret sauce." It basically comes down to approaching the students as collaborators, co producers, co researchers, or whatever you want to call them — but not as students. So you take away that hierarchy.
  • pointing out to them that whatever we do is going to contribute to the real world. We're not just going to be hiding behind the classroom walls and doing our own thing.
  • "What does the world need from us? What can we do?" Given the topic at hand, we start mining the literature, trying to find holes in the literature or debates in the literature, things that we can help resolve, some way that we can contribute to the discourse. The main point is that we do it. It's all about the doing of it. While we're doing this, while we're going out and researching together and learning together, it's almost as if the learning happens accidentally.
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  • It struck me the other day when we were in class: we spent the whole class, like we do every class, on the edge of our seats; everybody was leaning forward, brainstorming, trying to solve various problems in our current project. Everybody is deeply engaged in all of it. And at the end of the class, somebody mentioned: "Isn't it funny that we get three credits for this?" I go into this classroom thinking: "This is an exciting research group. We're doing really exciting research right now." It is a class, but you almost forget that it's a class.Bayne: That speaks to a certain sort of naturalism.Wesch: That's exactly what it's about, right? When it's completely real and relevant and when what we're doing matters, the learning becomes authentic and natural. It's so much fun to do that. It creates an environment in which the students themselves are thinking about harnessing collective intelligence, because they also recognize their peers as collaborators.Bayne: Your students tend to work in groups a lot, working as a team. How do you assess individual students?Wesch: To me, the art of encouraging collaboration is like trying to find that balance between assigning individual responsibility and also finding a way to leverage all the individual contributions in a way that the endpoint is greater than the sum of its parts. The way I do that — sort of the secret behind it all — is that even though it looks like group work, every student has his or her own, very specific role and assignment in that group. A lot of that is self-constructed, so that the students are developing their own project within the larger project. That self-guided piece creates more motivation and also ultimately creates a better product, because they know better than I do what their expertise is and how they can contribute.In all of my projects, there is an individually graded piece. Every student keeps his or her own research blog. All of those blogs are aggregated into a single feed that anybody can check out. It becomes like a learning diary. I can see what they've learned and what they've contributed over time. It's the same on the wiki: the wiki is a collaborative tool, but the wiki also tracks exactly what every individual contributes.The final video project that we create will be a fifty-minute documentary, but it will be made up of sixteen projects, each one of which will be about five minutes long. Each will be individually graded. Then I'll pick the best or the most relevant to create the final fifty-minute documentary. So every student walks an individual path while at the same time contributing to the whole.
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    An interview with Asst. Prof Michael Wesch
Barbara Lindsey

Educational Leadership:Giving Students Ownership of Learning:Footprints in the Digital Age - 0 views

  • This 10-year-old probably still needs to learn many of these things, and she needs the guidance of teachers and adults who know them in their own practice.
  • We must help them learn how to identify their passions; build connections to others who share those passions; and communicate, collaborate, and work collectively with these networks. And we must do this not simply as a unit built around "Information and Web Literacy." Instead, we must make these new ways of collaborating and connecting a transparent part of the way we deliver curriculum from kindergarten to graduation.
  • Younger students need to see their teachers engaging experts in synchronous or asynchronous online conversations about content, and they need to begin to practice intelligently and appropriately sharing work with global audiences. Middle school students should be engaged in the process of cooperating and collaborating with others outside the classroom around their shared passions, just as they have seen their teachers do. And older students should be engaging in the hard work of what Shirky (2008) calls "collective action," sharing responsibility and outcomes in doing real work for real purposes for real audiences online.
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  • we educators must first own these technologies and be able to take advantage of these networked learning spaces. In this way, we can fully prepare students not just to be Googled well, but to be findable in good ways by people who share their passions for learning and who may well end up being lifelong teachers, mentors, or friends.
  • So what literacies must we educators master before we can help students make the most of these powerful potentials? It starts, as author Clay Shirky (2008) suggests, with an understanding of how transparency fosters connections and with a willingness to share our work and, to some extent, our personal lives. Sharing is the fundamental building block for building connections and networks;
  • In all likelihood, you, your school, your teachers, or your students are already being Googled on a regular basis, with information surfacing from news articles, blog posts, YouTube videos, Flickr photos, and Facebook groups. Some of it may be good, some may be bad, and most is beyond your control. Your personal footprint—and to some extent your school's—is most likely being written without you, thanks to the billions of us worldwide who now have our own printing presses and can publish what we want when we want to.
  • This may be the first large technological shift in history that's being driven by children. Picture a bus. Your students are standing in the front; most teachers (maybe even you) are in the back, hanging on to the seat straps as the bus careens down the road under the guidance of kids who have never been taught to steer and who are figuring it out as they go. In short, for a host of reasons, we're failing to empower kids to use one of the most important technologies for learning that we've ever had. One of the biggest challenges educators face right now is figuring out how to help students create, navigate, and grow the powerful, individualized networks of learning that bloom on the Web and helping them do this effectively, ethically, and safely.
Barbara Lindsey

Turning links into a library with Diigo - 0 views

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    Great overview of the many benefits to using Diigo to collect, organize and share your bookmarks.
Barbara Lindsey

Zotero - The Next-Generation Research Tool - 0 views

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    Zotero [zoh-TAIR-oh] is a free, easy-to-use Firefox extension to help you collect, manage, and cite your research sources. It lives right where you do your work - in the web browser
Barbara Lindsey

Jean Lave, Etienne Wenger and communities of practice - 0 views

  • Supposing learning is social and comes largely from of our experience of participating in daily life? It was this thought that formed the basis of a significant rethinking of learning theory in the late 1980s and early 1990s by two researchers from very different disciplines - Jean Lave and Etienne Wenger. Their model of situated learning proposed that learning involved a process of engagement in a 'community of practice'. 
  • When looking closely at everyday activity, she has argued, it is clear that 'learning is ubiquitous in ongoing activity, though often unrecognized as such' (Lave 1993: 5).
  • Communities of practice are formed by people who engage in a process of collective learning in a shared domain of human endeavour: a tribe learning to survive, a band of artists seeking new forms of expression, a group of engineers working on similar problems, a clique of pupils defining their identity in the school, a network of surgeons exploring novel techniques, a gathering of first-time managers helping each other cope. In a nutshell: Communities of practice are groups of people who share a concern or a passion for something they do and learn how to do it better as they interact regularly. (Wenger circa 2007)
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  • Over time, this collective learning results in practices that reflect both the pursuit of our enterprises and the attendant social relations. These practices are thus the property of a kind of community created over time by the sustained pursuit of a shared enterprise. It makes sense, therefore to call these kinds of communities communities of practice. (Wenger 1998: 45)
  • The characteristics of communities of practice According to Etienne Wenger (c 2007), three elements are crucial in distinguishing a community of practice from other groups and communities: The domain. A community of practice is is something more than a club of friends or a network of connections between people. 'It has an identity defined by a shared domain of interest. Membership therefore implies a commitment to the domain, and therefore a shared competence that distinguishes members from other people' (op. cit.). The community. 'In pursuing their interest in their domain, members engage in joint activities and discussions, help each other, and share information. They build relationships that enable them to learn from each other' (op. cit.). The practice. 'Members of a community of practice are practitioners. They develop a shared repertoire of resources: experiences, stories, tools, ways of addressing recurring problems—in short a shared practice. This takes time and sustained interaction' (op. cit.).
  • The fact that they are organizing around some particular area of knowledge and activity gives members a sense of joint enterprise and identity. For a community of practice to function it needs to generate and appropriate a shared repertoire of ideas, commitments and memories. It also needs to develop various resources such as tools, documents, routines, vocabulary and symbols that in some way carry the accumulated knowledge of the community.
  • The interactions involved, and the ability to undertake larger or more complex activities and projects though cooperation, bind people together and help to facilitate relationship and trust
  • Rather than looking to learning as the acquisition of certain forms of knowledge, Jean Lave and Etienne Wenger have tried to place it in social relationships – situations of co-participation.
  • It not so much that learners acquire structures or models to understand the world, but they participate in frameworks that that have structure. Learning involves participation in a community of practice. And that participation 'refers not just to local events of engagement in certain activities with certain people, but to a more encompassing process of being active participants in the practices of social communities and constructing identities in relation to these communities' (Wenger 1999: 4).
  • Initially people have to join communities and learn at the periphery. The things they are involved in, the tasks they do may be less key to the community than others.
  • Learning is, thus, not seen as the acquisition of knowledge by individuals so much as a process of social participation. The nature of the situation impacts significantly on the process.
  • What is more, and in contrast with learning as internalization, ‘learning as increasing participation in communities of practice concerns the whole person acting in the world’ (Lave and Wenger 1991: 49). The focus is on the ways in which learning is ‘an evolving, continuously renewed set of relations’ (ibid.: 50). In other words, this is a relational view of the person and learning (see the discussion of selfhood).
  • 'the purpose is not to learn from talk as a substitute for legitimate peripheral participation; it is to learn to talk as a key to legitimate peripheral participation'. This orientation has the definite advantage of drawing attention to the need to understand knowledge and learning in context. However, situated learning depends on two claims: It makes no sense to talk of knowledge that is decontextualized, abstract or general. New knowledge and learning are properly conceived as being located in communities of practice (Tennant 1997: 77).
  • There is a risk, as Jean Lave and Etienne Wenger acknowledge, of romanticizing communities of practice.
  • 'In their eagerness to debunk testing, formal education and formal accreditation, they do not analyse how their omission [of a range of questions and issues] affects power relations, access, public knowledge and public accountability' (Tennant 1997: 79).
  • Perhaps the most helpful of these explorations is that of Barbara Rogoff and her colleagues (2001). They examine the work of an innovative school in Salt Lake City and how teachers, students and parents were able to work together to develop an approach to schooling based around the principle that learning 'occurs through interested participation with other learners'.
  • Learning is in the relationships between people. As McDermott (in Murphy 1999:17) puts it: Learning traditionally gets measured as on the assumption that it is a possession of individuals that can be found inside their heads… [Here] learning is in the relationships between people. Learning is in the conditions that bring people together and organize a point of contact that allows for particular pieces of information to take on a relevance; without the points of contact, without the system of relevancies, there is not learning, and there is little memory. Learning does not belong to individual persons, but to the various conversations of which they are a part.
  • One of the implications for schools, as Barbara Rogoff and her colleagues suggest is that they must prioritize 'instruction that builds on children's interests in a collaborative way'. Such schools need also to be places where 'learning activities are planned by children as well as adults, and where parents and teachers not only foster children's learning but also learn from their own involvement with children' (2001: 3). Their example in this area have particular force as they are derived from actual school practice.
  • learning involves a deepening process of participation in a community of practice
  • Acknowledging that communities of practice affect performance is important in part because of their potential to overcome the inherent problems of a slow-moving traditional hierarchy in a fast-moving virtual economy. Communities also appear to be an effective way for organizations to handle unstructured problems and to share knowledge outside of the traditional structural boundaries. In addition, the community concept is acknowledged to be a means of developing and maintaining long-term organizational memory. These outcomes are an important, yet often unrecognized, supplement to the value that individual members of a community obtain in the form of enriched learning and higher motivation to apply what they learn. (Lesser and Storck 2001)
  • Educators need to reflect on their understanding of what constitutes knowledge and practice. Perhaps one of the most important things to grasp here is the extent to which education involves informed and committed action.
Barbara Lindsey

ToniTheisen - home - 0 views

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    Wonderful collection of resources for language teachers.
Barbara Lindsey

Harvard University Library : Publications : News : 9/1/09 - 0 views

  • Non-faculty researchers and students are already afforded deposit privileges, and DASH will eventually have collection spaces for each of the 10 schools at Harvard.
  • a pro-open-access policy with an "opt out" clause.
  • Each Faculty member grants to the President and Fellows of Harvard College permission to make available his or her scholarly articles and to exercise the copyright in those articles. In legal terms, the permission granted by each Faculty member is a nonexclusive, irrevocable, paid-up, worldwide license to exercise any and all rights under copyright relating to each of his or her scholarly articles, in any medium, and to authorize others to do the same, provided that the articles are not sold for a profit.
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  • Among the many features the DASH development team has added to its DSpace implementation is the ability to link directly from a faculty author's name in DASH search results to his or her entry in Profiles, a research social networking site developed by Harvard Catalyst. Profiles, which provides a comprehensive view of a researcher's publications and connections within the University research community, currently indexes faculty from the medical and public health schools; its developers hope to expand it to include the Faculty of Arts and Sciences and School of Engineering and Applied Sciences in the near future.
  • "DASH is meant to promote openness in general," stated Robert Darnton, Carl H. Pforzheimer University Professor and Director of the University Library. "It will make the current scholarship of Harvard's faculty freely available everywhere in the world, just as the digitization of the books in Harvard's library will make learning accumulated since 1638 accessible worldwide. Taken together, these and other projects represent a commitment by Harvard to share its intellectual wealth."
Wessam Abedelaziz

Convenience, Communications, and Control: How Students Use Technology | Resources | EDU... - 0 views

  • They are characterized as preferring teamwork, experiential activities, and the use of technology
  • Doing is more important than knowing, and learning is accomplished through trial and error as opposed to a logical and rule-based approach.2 Similarly, Paul Hagner found that these students not only possess the skills necessary to use these new communication forms, but there is an ever increasing expectation on their part that these new communication paths be used
    • Nicole McClure
       
      This phrase makes me a little uneasy. I recognize that these students are different, but I understand this a difference in learning style, not content. "Doing is more important than knowing" implies, at least to me, that a full understanding of the content. There has to be a little of both.
    • Barbara Lindsey
       
      It's an interesting question. What is 'knowing'? And how do we know what we know?
    • Wessam Abedelaziz
       
      I guess doing is more important than knowing in the sense of actual research. We should have a theoritical background and KNOW what is behind but it is also important to try things out and make mistakes and have a feed back. I would say, it is more of an individual thing and it is up to the type of learners and how they learn things. They might be learners who learn by touching things and try it out or just by having a look at it and they will be fine
    • Wessam Abedelaziz
       
      Sorry, it is in the sense of ' Action Research" not 'actual reseach'
  • Much of the work to date, while interesting and compelling, is intuitive and largely based on qualitative data and observation.
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  • There is an inexorable trend among college students to universal ownership, mobility, and access to technology.
  • Students were asked about the applications they used on their electronic devices. They reported that they use technology first for educational purposes, followed by communication.
    • Barbara Lindsey
       
      All self-reported. Would have been powerful if could have actually tracked a representative sample and compared actual use with reported use.
    • Wessam Abedelaziz
       
      I don't believe this line!!
  • presentation software was driven primarily by the requirements of the students' major and the curriculum.
  • Communications and entertainment are very much related to gender and age.
  • From student interviews, a picture emerged of student technology use driven by the demands of the major and the classes that students take. Seniors reported spending more time overall on a computer than do freshmen, and they reported greater use of a computer at a place of employment. Seniors spent more hours on the computer each week in support of their educational activities and also more time on more advanced applications—spreadsheets, presentations, and graphics.
  • Confirming what parents suspect, students with the lowest grade point averages (GPAs) spend significantly more time playing computer games; students with the highest GPAs spend more hours weekly using the computer in support of classroom activities. At the University of Minnesota, Crookston, students spent the most hours on the computer in support of classroom activities. This likely reflects the deliberate design of the curriculum to use a laptop extensively. In summary, the curriculum's technology requirements are major motivators for students to learn to use specialized software.
  • The interviews indicated that students are skilled with basic office suite applications but tend to know just enough technology functionality to accomplish their work; they have less in-depth application knowledge or problem solving skills.
  • According to McEuen, student technology skills can be likened to writing skills: Students come to college knowing how to write, but they are not developed writers. The analogy holds true for information technology, and McEuen suggested that colleges and universities approach information technology in the same way they approach writing.6
  • he major requires the development of higher-level skill sets with particular applications.
    • Barbara Lindsey
       
      Not really quantitative--self-reported data back by selected qualitative interviews
  • The comparative literature on student IT skill self-assessment suggests that students overrate their skills; freshmen overrate their skills more than seniors, and men overrate their skills more than women.7 Our data supports these conclusions. Judy Doherty, director of the Student Technologies Resource Group at Colgate University, remarked on student skill assessment, "Students state in their job applications that they are good if not very good, but when tested their skills are average to poor, and they need a lot of training."8
  • Mary Jane Smetanka of the Minneapolis–St. Paul Star Tribune reported that some students are so conditioned by punch-a-button problem solving on computers that they approach problems with a scattershot impulsiveness instead of methodically working them through. In turn, this leads to problem-solving difficulties.
  • We expected to find that the Net Generation student prefers classes that use technology. What we found instead is a bell curve with a preference for a moderate use of technology in the classroom (see Figure 1).
    • Barbara Lindsey
       
      More information needs to be given to find out why--may be tool and method not engaging.
  • It is not surprising that if technology is used well by the instructor, students will come to appreciate its benefits.
  • A student's major was also an important predictor of preferences for technology in the classroom (see Table 3), with engineering students having the highest preference for technology in the classroom (67.8 percent), followed by business students (64.3 percent).
  • we found that many of the students most skilled in the use of technology had mixed feelings about technology in the classroom.
  • he highest scores were given to improved communications, followed by factors related to the management of classroom activities. Lower impact activities had to do with comprehension of classroom materials (complex concepts).
  • The instructors' use of technology in my classes has increased my interest in the subject matter. 3.25 Classes that use information technology are more likely to focus on real-world tasks and examples.
  • I spend more time engaged in course activities in those courses that require me to use technology.
  • Interestingly, students do not feel that use of information technology in classes greatly increases the amount of time engaged with course activities (3.22 mean).12 This is in direct contrast to faculty perceptions reported in an earlier study, where 65 percent of faculty reported they perceived that students spend more time engaged with course materials
  • Only 12.7 percent said the most valuable benefit was improved learning; 3.7 percent perceived no benefit whatsoever. Note that students could only select one response, so more than 12.7 percent may have felt learning was improved, but it was not ranked highest. These findings compare favorably with a study done by Douglas Havelka at the University of Miami in Oxford, Ohio, who identified the top six benefits of the current implementation of IT as improving work efficiency, affecting the way people behave, improving communications, making life more convenient, saving time, and improving learning ability.14
    • Barbara Lindsey
       
      Would have been good to know exactly what kinds of technologies were meant here.
  • Our data suggest that we are at best at the cusp of technologies being employed to improve learning.
  • The interactive features least used by faculty were the features that students indicated contributed the most to their learning.
  • he students in this study called our attention to performance by noting an uneven diffusion of innovation using this technology. This may be due, in part, to faculty or student skill. It may also be due to a lack of institutional recognition of innovation, especially as the successful use of course management systems affects or does not affect faculty tenure, promotion, and merit decisions
  • Humanities 7.7% 47.9% 40.2
  • What we found was that many necessary skills had to be learned at the college or university and that the motivation for doing so was very much tied to the requirements of the curriculum. Similarly, the students in our survey had not gained the necessary skills to use technology in support of academic work outside the classroom. We found a significant need for further training in the use of information technology in support of learning and problem-solving skills.
  • Course management systems were used most by both faculty and students for communication of information and administrative activities and much less in support of learning.
  • In 1997, Michael Hooker proclaimed, "higher education is on the brink of a revolution." Hooker went on to note that two of the greatest challenges our institutions face are those of "harnessing the power of digital technology and responding to the information revolution."18 Hooker and many others, however, did not anticipate the likelihood that higher education's learning revolution would be a journey of a thousand miles rather than a discrete event. Indeed, a study of learning's last great revolution—the invention of moveable type—reveals, too, a revolution conducted over centuries leading to the emergence of a publishing industry, intellectual property rights law, the augmentation of customized lectures with textbooks, and so forth.
  • Qualitative data were collected by means of focus groups and individual interviews. We interviewed undergraduate students, administrators, and individuals identified as experts in the field of student technology use in the classroom. Student focus groups and interviews of administrators were conducted at six of the thirteen schools participating in the study.
  • The institutions chosen represent a nonrepresentative mix of the different types of higher education institution in the United States, in terms of Carnegie class as well as location, source of funding, and levels of technology emphasis. Note, however, that we consider our findings to be instructive rather than conclusive of student experiences at different types of Carnegie institutions.
  • Both the ECAR study on faculty use of course management systems and this study of student experiences with information technology concluded that, while information technology is indeed making important inroads into classroom and learning activities, to date the effects are largely in the convenience of postsecondary teaching and learning and do not yet constitute a "learning revolution." This should not surprise us. The invention of moveable type enhanced, nearly immediately, access to published information and reduced the time needed to produce new publications. This invention did not itself change literacy levels, teaching styles, learning styles, or other key markers of a learning revolution. These changes, while catalyzed by the new technology, depended on slower social changes to institutions. I believe that is what we are witnessing in higher education today.
  • The qualitative data suggest a slightly different picture. Students have very basic office suite skills as well as e-mail and basic Web surfing skills. Moving beyond basic activities is problematic. It appears that they do not recognize the enhanced functionality of the applications they own and use.
  • It cannot be assumed that they come to college prepared to use advanced software applications.
  • 25.6 percent of the students preferred limited or no use of technology in the classroom.
  • "Information technology is just a tool. Like all tools, if used properly it can be an asset. If it is used improperly, it can become an obstacle to achieving its intended purpose. Never is it a panacea."
Nicole McClure

What is RSS - 0 views

  • RSS is a defined standard based on XML with the specific purpose of delivering updates to web-based content.
  • Meanwhile, consumers use RSS readers and news aggregators to collect and monitor their favorite feeds in one centralized program or location.
  • RSS is becoming increasing popular. The reason is fairly simple. RSS is a free and easy way to promote a site and its content without the need to advertise or create complicated content sharing partnerships.
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  • RSS (n) RSS is a Web content syndication format. Its name is an acronym for Really Simple Syndication. RSS is a dialect of XML. (source Harvard)
Nicole McClure

Official Google Blog: The future of mobile - 0 views

  • mobile phones are more prevalent than cars (about 800 million registered vehicles in the world) and credit cards (only 1.4 billion of those).
    • Wessam Abedelaziz
       
      For me, it is a funny comparison. It is hard to hold such a comparison but it is good in the sense of showing the vast growing of this device.
  • And fewer teens are wearing watches now because they use their phones to tell time instead
  • The phone that you have in your pocket, pack, or handbag is probably ten times more powerful than the PC you had on your desk only 8 or 9 years ago (assuming you even had a PC; most mobile users never have).
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  • it is by its very nature always connected.
  • Your phone will be smart about your situation and alert you when something needs your attention.
  • Your phone uses its arsenal of sensors to understand your situation and provide you information that might be useful.
  • Your phone is your omnipresent microphone to the world, a way to publish pictures, emails, texts, Twitters, and blog entries.
  • If you take that intelligence and combine it in the cloud with that of every other phone, we have an incredible snapshot of what is going on in the world right now.
  • in southern India, fishermen use text messaging to find the best markets for their daily catch, in South Africa, sugar farmers can receive text messages advising them on how much to irrigate their crops, and throughout sub-Saharan Africa entrepreneurs with mobile phones become phone operators, bringing communications to their villages. These innovations will only increase in the future, as mobile phones become the linchpin for greater economic development.
  • Trust is the most important currency in the always connected world, and your phone will help you stay in control of your information. You may choose to share nothing at all (the default mode), or just share certain things with certain people -- your circle of trusted friends and family. You'll make these decisions based on information you get from the service and software providers, and the collective ratings of the community as well. Your phone is like your trusted valet: it knows a lot about you, and won't disclose an iota of it without your OK.
    • Wessam Abedelaziz
       
      are all these features and capabilities available in each and evey phone, even the cheap ones!!
    • Nicole McClure
       
      I'm not even sure 16 years is accurate. It's been crazy fast and it's still changing.
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    We need to read this before our Nov. 7 Skype call with Liz Kolb.
Barbara Lindsey

Effective Communication - A Peace Corps and PBwiki Case Study - The Daily Peanut - 0 views

  • You see what we are trying to do is build a space on the internet where the volunteers can share information and ideas on how to further the development projects in their countries. We are doing this outside the confines of Peace Corps Washington and therefore it is on our measly salaries to get this thing off and running.
    • Barbara Lindsey
       
      Sounds like they aren't getting the support they need from the gov. Taking ownership and control over their own situation. Nice!
  • The main purpose behind the wiki though is too make volunteers more successful in their service by giving the easy access to volunteer ideas and information that has already been field tested by their predecessors.
  • Before the wiki we had no way of 1) sharing ideas, 2) storing them in an easy or searchable way, 3) communicating with other volunteer countries and 4) making this information accessible to volunteers who hadn’t arrived in country yet. What we have done with the wiki is begin to collect the volunteer created resources and sort and group them so that volunteers can quickly and easily find what they are looking for.
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  • Our first success story is how a volunteer from Madagascar was able to get on the wiki and post all kinds of amazing resources on ideas to try for business development, agricultural business and other wonderful ideas. This information now is consolidated in one place and can be quickly utilized by volunteers who have little internet time and need to make what they do have count.
    • Barbara Lindsey
       
      Ok, so I'm pretty much highlighting everything...
  • Our biggest problem that we are facing is lack of internet connectivity. We think that as infrastructure improves and volunteers awareness of the site increases that we will see a more daily use of the site.
  • People with basic internet skills are able to create pages in minutes and the format is very easy for them to follow. We have also made a nice little how to edit the wiki page (http://wikisarvn.pbwiki.com/How-to-Edit-the-Wiki) that shows with simple to follow graphics, the 1,2,3’s of making page and editing the wiki.
Barbara Lindsey

Weblogg-ed » Reading to Find: Rip-Mix Classrooms - 0 views

  • I’m thinking “Rip-Mix Classrooms” or “Rip-Mix Workshops” or heck, “Rip-Mix Conferences.” I’ve been railing of late at all the paper note talking conference attendees whose observations and reflections and experiences will never be connected after the conference ends. And I know that we’re already doing this to some extent on the conference level and the classroom level (i.e. Darren’s scribes and others.) Problem is, most schools would probably attempt to shut this down and call it cheating, especially if, as this group is doing, they are collecting and adding tests and quizzes to the mix.
    • Barbara Lindsey
       
      What do you think about this?
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    Rip Mix Learners is a student-run Open Courseware project, in which students make audio recordings of the lectures, compile class notes, and other materials and share them with their peers online.
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