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Barbara Lindsey

When college students reinvent the world - CSMonitor.com - 0 views

  • Cultural anthropology professor Michael Wesch came up with “World Sim” to push students to stop asking, “What’s going to be on the test?” and to contemplate bigger questions: Why are some people poor and some rich? How does the world work?
  • The goal, he says, is to create an environment where students can expand their capacity for empathizing with and loving those who are different from them.
  • Professor Wesch sets up the simulation by giving each culture a certain amount of power in the beginning – symbolized by playing cards. Then, based on a complex set of rules the class has devised together, students go through each round of the game – striking alliances, trading cards, and sometimes starting “wars” over resources.
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  • “When you learn by doing – like in the World Sim – you can come across these profound discoveries that you just couldn’t get in a lecture,” says Nick Timmons, another teaching assistant.
    • Barbara Lindsey
       
      Your thoughts?
  • A number of his Midwestern classmates say the course has given them an understanding of cultural differences and globalization – insights they expect to carry into career fields such as healthcare, engineering, and social work.
Barbara Lindsey

When college students reinvent the world - CSMonitor.com - 0 views

  • He saw students pouring energy into memorizing bits of information that he knew they’d later forget. So he structured the rest of the syllabus around creating the simulation. Now he gets rid of about 40 percent of the rules of the game each semester so that students have to come up with new rules to determine how the interactions will play out. “The most learning happens there,” he says.
  • World Sim materials go up on a class “wiki,” a collection of Web pages that professor and students edit. Building new-media literacy is one of Wesch’s goals. Very few students arrive at his class knowing how to use digital tools such as wikis.
  • “There’s nothing more important than loving your students,” Wesch says, his office full of props from the simulation. “Before I lecture I start getting nervous ... so I meditate on this idea of ‘Love your students.’“It completely displaces all of that anxiety, because you recognize, it’s not about me, it’s about them.”
Barbara Lindsey

a brief philosophy of "anti-teaching" | Savage Minds - 0 views

  • But while the sheer numbers of students are a burden in one sense, there is also tremendous potential. Think of the knowledge and life experience that is in that single room, if only I could find a way to harness it! I wanted the students to be fully engaged, talking to one another, grappling with interesting questions, and exploring any and all resources to find answers (and more questions). I wanted them to really get a strong sense of the importance of what we discuss in cultural anthropology. I wanted them to expand their empathy, to actually try to experience the life-worlds of others. Above all, I wanted them to recognize their own importance in helping to shape an increasingly globally interconnected world society.
  • World Simulation. Students are asked to imagine the world in the classroom. We create a map that mimics the geographical, environmental, and biological diversity of our real world. The map is laid onto a map of the classroom, and students are asked to imagine themselves living in the environment that maps onto them. The class is divided into 15-20 groups of about 12-20 students in each group. Each group is challenged to create their own cultures to survive in their own unique environments.
  • The creativity of the students in creating their cultures subverts any simple monocausal determinism (just as human creativity does in the real world). Environmental determinism is just one theory on the table as students try to create a reasonably realistic culture that could exist within their given environment. To add realism, students are required to provide comparisons to real life cultures at every step along the way, justifying why they have chosen to construct their culture in one way rather than another (sometimes creating elaborate histories to explain some unique characteristic). Three weeks before the end of the semester, all groups have completed their culture and submit a final ethnography to me. I read these over, and begin planning the main event: the world simulation.
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  • To Orange, I will show an actual example of a map in my next full post and explain more about the parameters that are given and what the students fill in themselves. You raise a much more important question though, about the necessity of simplifying in order for the simulation to work. This aspect of the simulation almost led me to abandon the whole thing as I started to think it through and plan for it. Instead I found two ways to deal with it: 1. I challenge my students to tell me where the simulation is oversimplified and make their own case for how the simulation should change for the next time it is performed. This way they are not simply accepting our imaginary world “as is” and are instead actively thinking about how the real world works and how we may have misrepresented it in our simulation. (Even if the simulation fails miserably, it has succeeded in getting students to think about how the world works!) 2. I encourage the students to use the simplification as a canvas on which they can build and/or interpret complexity. In a lecture format I only have so much time to cover the effects of colonization – perhaps 50 minutes – not enough to really explore all of the different facets. In the World Simulation I can encourage each student to think about how colonization would affect their culture in multiple ways and at multiple levels (e.g. infrastructure, social structure, superstructure). Sometimes this is to complex to be incorporated into the simulation, but they are asked to do a reflection paper immediately following the simulation in which they write their own “cultural history.” This written format allows them to explore some complexities they might not have had the time or means to express in the simulation.
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