a free Web-based program that allows instructors to \nincorporate frequent writing assignments into their courses, regardless of class size, without \nincreasing their grading workload. Students are trained to be competent reviewers and are \nthen given
Great description of how one school district is using Google Apps for lifelong learning and teaching. Wonderful embedded video on advantages to migrating over to Google Email for educational institutions. Terrific description of how this school district in Maine is creating a scaffolded portfolio system that gives students increasing responsibility over their portfolio as they move from one grade level to the next, culminating in providing each graduating senior with his/her own domain name to use as their '21st century business card'.
This model shows how a teacher might examine planned curriculum materials and methods for a 3rd grade science unit on plants. Each method or material, listed at left, is aligned with student qualities. The third column highlights barriers created by the interaction between materials, methods, and student weaknesses and points out missed opportunities created in the intersection between materials, methods, and student strengths or interests.
the five functions now performed by universities — teaching; providing a space for social interaction; testing students’ knowledge and offering feedback in the form of grades; cultivating a reputation as a good place to learn; and certifying what graduates know through accreditation — will inevitably change.
In October 2003, there were 511 courses available, all from M.I.T. According to Ms. Mulder, the current total is over 21,000 — with 9,903 in languages other than English, including Chinese, Spanish, Portuguese, French, Catalan, Hebrew, Farsi, Turkish, Korean and Japanese.
The school’s Masters Series Madrid is a game — with soundtrack, 3-D graphics and interviews with executives — that allows students to manage an international tennis tournament.
“It’s a great way for people to see our school,” said Matthew Constantine, a member of the IE staff.
Although all of the material on IE’s Web site is free for individual use, he said, the school “avoided developing material for self-learning” because “we think class discussion is essential.”
“If you don’t ‘close’ education in certain ways then you are out of business.”
“The completion rates for students in purely online programs are very low,” he said. “If a program is too open, too flexible, too ‘on demand,’ students won’t ever finish.”
Mr. Mulder also warned against viewing O.E.R. as a panacea. “O.E.R. is not education,” he said. “It’s only content. It becomes learning when you have good teaching.”
proponents claim, the methods “work,” as represented by higher test scores. Because, they add, the methods are efficient, meaning you can produce results with brutal economic efficiency and large classes. And, in ed policy-speak, the systematized, highly structured methodologies are “scaleable,” easily replicated and exported to other schools.
Anyone intensely “drilled” in facts or simple algorithms will demonstrate superior performance when tested on short-term retention. The students in programs like that at Williamsburg Collegiate are being trained to give the “right” answers, but they are learning little or nothing. Other evidence exposes the folly of these practices, as test score gains among younger students are not holding as the same students move into older grades. But the policy response in most places is reflexive, not reflective. Drill them more and test ‘em again!
Perhaps the greatest tragedy of this approach to education is that it disregards, often punishes, the qualities that most characterize real learning. Children are discouraged from expressing a point of view – no time for that and it isn’t on the test. Creativity is irrelevant. Children who are sensitive and poetic are devalued, forced into quick, aggressive responses by a drill sergeant teacher. Critical thinking is not welcome. Where is the space for empathy and imagination? What about the child whose unique intelligence is the ability to visualize something beautiful, to see another possible way to solve a problem, to turn a history assignment into a song?
Most highly regimented urban charter schools are largely for the “other” –the underclass children of color whom powerful people talk about but seldom meet. I wonder if Mssrs. Gates, Broad, Dell, Walton or Bloomberg would subject their own children to such a school environment, where they would march in tight formation and eagerly parrot the “right” answers required by the training manual? I would guess not. Of course I didn’t see many of those guys at Fort Benning either.
There is little evidence outside of the short term, self-fulfilling cycle of call and response, that these schools are educating students at all
Campuses have adopted these programs on a wide scale, yet few studies have looked at how the design and use of a CMS affects pedagogy, and instructors rarely discuss how a CMS affects their teaching.
The construction of the course syllabus, a natural beginning point for most instructors, is a good example of how the software imposes limitations. When they first enter a CMS, new instructors see the default buttons of the course menu, which are based on type rather than purpose: Announcements, Course Content, Discussion, even Syllabus.
The default organization of the CMS forces them to think in terms of content types instead, breaking the natural structure of the semester.
In addition to a counterintuitive organizational scheme, integrated commercial systems have a built-in pedagogy, evident in the easiest-to-use, most accessible features. The focus on presentation (written documents to read), complemented by basic "discussion" input from students, is based on traditional lecture, review, and test pedagogy. This orientation is very different from the development of knowledge through a constructivist, learner-centered, or inquiry-based approach, which a number of faculty use successfully in the classroom.
But at the novice level, the system simply does not encourage such customization. To be able to modify the CMS to employ alternative teaching methods, instructors must have a well-developed sense of what is possible in the online environment before approaching the course design process—a perspective many do not have when they first start teaching online. When presented with a list of options, most people typically choose one option rather than question the list itself.
Most faculty do not use the web either extensively or intensively in their own work, and those who aren't "into technology" will quickly find themselves overwhelmed by a CMS.
Even after several years of working with a CMS, faculty requests for help tend to focus on what the technology can do rather than how their teaching and learning goals can be achieved.
An instructor seeking an easy way to post word-processed documents, enter grades, receive papers and assignments through a digital dropbox, and run a traditional threaded discussion board will tend to show great satisfaction with using a CMS.4 Those who tax the system more, and use the most complex features, show lower levels of satisfaction. In addition, after spending months creating material and quizzes in a proprietary system, faculty rightly panic at the idea of "moving everything" to another system. The big systems simply do not allow for easy export, and no one wants to do all that work over again. It is much easier to simply declare satisfaction with things the way they are.
There are, of course, alternatives to these hampering systems, and you don't have to be a programmer or Internet expert to use them.
Web 2.0 applications that encourage social construction of knowledge (Wikispaces, BubbleShare, Ning) are freely available and may provide more creative instructors with better options than any LMS currently available. Such programs make possible the creation of one's own mini-CMS, cobbled together out of programs that fit with the instructor's methodology. In these cases, pedagogy comes first—the tools can be used to build the courses we want to teach.
both district leaders and parents are open to believing that social networking could be such a tool--as long as there are reasonable parameters of use in place. Moreover, social networking is increasingly used as a communications and collaboration tool of choice in businesses and higher education. As such, it would be wise for schools, whose responsibility it is to prepare students to transition to adult life with the skills they need to succeed in both arenas, to reckon with it."
he majority of middle and high school students (51 percent of students in grades 6 through 12) indicated that "games make it easier to understand difficult concepts.
65 percent indicated that they thought educational gaming would be an effective tool for students with different learning styles and would help engage students in coursework.
some 46 percent said they would "like to receive specific professional development on how to effectively integrate gaming technologies into curriculum
Students, teachers, and administrators also expressed interest in online learning. Forty-three percent of high school students said they were interested in it for earning college credit, and 39 percent of middle school students said they were interested in it as a way to get "extra help in a subject.
"More than 33 percent of high school students, 24 percent of middle school students, and 19 percent of [students in grades 3 through 5] with no previous online class experience stated said they would like to take an online class, with girls having a slightly stronger interest than boys.
About a third of teachers said they've :explored" methods for integrating online learning into their instruction. And, furthermore, a third also said they were interested in online learning for teacher professional development, and more than a quarter (26 percent) said that online learning is actually their preferred method for receiving training.
As for school and district administrators, 45 percent said they viewed online learning "as a way to boost student engagement."
Among teachers, parents, and school administrators, 52 percent said they think mobile technologies can help engage students in learning. They also agreed that mobile devices can help extend learning beyond the school day (43 percent) and help prepare students for work (42 percent).
They are characterized as preferring teamwork, experiential activities, and the use of technology
Doing is more important than knowing, and learning is accomplished through trial and error as opposed to a logical and rule-based approach.2 Similarly, Paul Hagner found that these students not only possess the skills necessary to use these new communication forms, but there is an ever increasing expectation on their part that these new communication paths be used
Much of the work to date, while interesting and compelling, is intuitive and largely based on qualitative data and observation.
There is an inexorable trend among college students to universal ownership, mobility, and access to technology.
Students were asked about the applications they used on their electronic devices. They reported that they use technology first for educational purposes, followed by communication.
All self-reported. Would have been powerful if could have actually tracked a representative sample and compared actual use with reported use.
presentation software was driven primarily by the requirements of the students' major and the curriculum.
Communications and entertainment are very much related to gender and age.
From student interviews, a picture emerged of student technology use driven by the demands of the major and the classes that students take. Seniors reported spending more time overall on a computer than do freshmen, and they reported greater use of a computer at a place of employment. Seniors spent more hours on the computer each week in support of their educational activities and also more time on more advanced applications—spreadsheets, presentations, and graphics.
Confirming what parents suspect, students with the lowest grade point averages (GPAs) spend significantly more time playing computer games; students with the highest GPAs spend more hours weekly using the computer in support of classroom activities. At the University of Minnesota, Crookston, students spent the most hours on the computer in support of classroom activities. This likely reflects the deliberate design of the curriculum to use a laptop extensively. In summary, the curriculum's technology requirements are major motivators for students to learn to use specialized software.
The interviews indicated that students are skilled with basic office suite applications but tend to know just enough technology functionality to accomplish their work; they have less in-depth application knowledge or problem solving skills.
According to McEuen, student technology skills can be likened to writing skills: Students come to college knowing how to write, but they are not developed writers. The analogy holds true for information technology, and McEuen suggested that colleges and universities approach information technology in the same way they approach writing.6
he major requires the development of higher-level skill sets with particular applications.
Not really quantitative--self-reported data back by selected qualitative interviews
The comparative literature on student IT skill self-assessment suggests that students overrate their skills; freshmen overrate their skills more than seniors, and men overrate their skills more than women.7 Our data supports these conclusions. Judy Doherty, director of the Student Technologies Resource Group at Colgate University, remarked on student skill assessment, "Students state in their job applications that they are good if not very good, but when tested their skills are average to poor, and they need a lot of training."8
Mary Jane Smetanka of the Minneapolis–St. Paul Star Tribune reported that some students are so conditioned by punch-a-button problem solving on computers that they approach problems with a scattershot impulsiveness instead of methodically working them through. In turn, this leads to problem-solving difficulties.
We expected to find that the Net Generation student prefers classes that use technology. What we found instead is a bell curve with a preference for a moderate use of technology in the classroom (see Figure 1).
More information needs to be given to find out why--may be tool and method not engaging.
It is not surprising that if technology is used well by the instructor, students will come to appreciate its benefits.
A student's major was also an important predictor of preferences for technology in the classroom (see Table 3), with engineering students having the highest preference for technology in the classroom (67.8 percent), followed by business students (64.3 percent).
Humanities
7.7%
47.9%
40.2
he highest scores were given to improved communications, followed by factors related to the management of classroom activities. Lower impact activities had to do with comprehension of classroom materials (complex concepts).
I spend more time engaged in course activities in those courses that require me to use technology.
The instructors' use of technology in my classes has increased my interest in the subject matter.
3.25
Classes that use information technology are more likely to focus on real-world tasks and examples.
Interestingly, students do not feel that use of information technology in classes greatly increases the amount of time engaged with course activities (3.22 mean).12 This is in direct contrast to faculty perceptions reported in an earlier study, where 65 percent of faculty reported they perceived that students spend more time engaged with course materials
Only 12.7 percent said the most valuable benefit was improved learning; 3.7 percent perceived no benefit whatsoever. Note that students could only select one response, so more than 12.7 percent may have felt learning was improved, but it was not ranked highest. These findings compare favorably with a study done by Douglas Havelka at the University of Miami in Oxford, Ohio, who identified the top six benefits of the current implementation of IT as
improving work efficiency,
affecting the way people behave,
improving communications,
making life more convenient,
saving time, and
improving learning ability.14
Would have been good to know exactly what kinds of technologies were meant here.
Our data suggest that we are at best at the cusp of technologies being employed to improve learning.
The interactive features least used by faculty were the features that students indicated contributed the most to their learning.
he students in this study called our attention to performance by noting an uneven diffusion of innovation using this technology. This may be due, in part, to faculty or student skill. It may also be due to a lack of institutional recognition of innovation, especially as the successful use of course management systems affects or does not affect faculty tenure, promotion, and merit decisions
we found that many of the students most skilled in the use of technology had mixed feelings about technology in the classroom.
What we found was that many necessary skills had to be learned at the college or university and that the motivation for doing so was very much tied to the requirements of the curriculum. Similarly, the students in our survey had not gained the necessary skills to use technology in support of academic work outside the classroom. We found a significant need for further training in the use of information technology in support of learning and problem-solving skills.
Course management systems were used most by both faculty and students for communication of information and administrative activities and much less in support of learning.
In 1997, Michael Hooker proclaimed, "higher education is on the brink of a revolution." Hooker went on to note that two of the greatest challenges our institutions face are those of "harnessing the power of digital technology and responding to the information revolution."18 Hooker and many others, however, did not anticipate the likelihood that higher education's learning revolution would be a journey of a thousand miles rather than a discrete event. Indeed, a study of learning's last great revolution—the invention of moveable type—reveals, too, a revolution conducted over centuries leading to the emergence of a publishing industry, intellectual property rights law, the augmentation of customized lectures with textbooks, and so forth.
Both the ECAR study on faculty use of course management systems and this study of student experiences with information technology concluded that, while information technology is indeed making important inroads into classroom and learning activities, to date the effects are largely in the convenience of postsecondary teaching and learning and do not yet constitute a "learning revolution." This should not surprise us. The invention of moveable type enhanced, nearly immediately, access to published information and reduced the time needed to produce new publications. This invention did not itself change literacy levels, teaching styles, learning styles, or other key markers of a learning revolution. These changes, while catalyzed by the new technology, depended on slower social changes to institutions. I believe that is what we are witnessing in higher education today.
The institutions chosen represent a nonrepresentative mix of the different types of higher education institution in the United States, in terms of Carnegie class as well as location, source of funding, and levels of technology emphasis. Note, however, that we consider our findings to be instructive rather than conclusive of student experiences at different types of Carnegie institutions.
Qualitative data were collected by means of focus groups and individual interviews. We interviewed undergraduate students, administrators, and individuals identified as experts in the field of student technology use in the classroom. Student focus groups and interviews of administrators were conducted at six of the thirteen schools participating in the study.
In contrast to traditional English courses, which are mostly paper-based, our reading materials can all be found on the Web, and the students present their work in the form of interactive Web pages that are accessible to everyone in the class, thereby forging a virtual learning community to parallel the physical community of the classroom.
Teaching to the future, we contend, involves forging pathways for our students that we do not necessarily intend to travel ourselves.
With each new iteration of Poetry off the Page, our students' expertise has driven the course design, rather than vice versa.
We provide ample support and encouragement to "trailing edge" students whose online capabilities barely extend beyond e-mail, but at the same time, we leave the door open for those at the leading edge to suggest innovations that we ourselves would be incapable of imagining, much less of implementing.
By recasting students as researchers and teachers, we invite them to participate in what is arguably the most exciting and fulfilling aspect of university life: the production of new knowledge (Exhibit 2).
We would be hard pressed to name a profession—including academe itself—that does not demand some ability to interact effectively with other human beings. Yet higher education remains, especially in the humanities, a highly individualistic enterprise. In a typical English course, students write their essays for an audience of one—namely, the instructor who does the grading—while "group discussions" frequently consist of individuals talking directly to the teacher with little regard for their peers. In a discipline built around the ideal of the lone genius, our epigraph to this section remains as wishfully subversive today as it was a century and a half ago.
Teaching to the future involves harnessing the collaborative impulses already at large in digital culture and directing them toward educational ends, so that "group work" shifts in our students' perception from an eyeroll-inducing educational gimmick to a cutting-edge skill worthy of cultivation and scrutiny.
Later, they take part in a formative peer assessment exercise during which we project draft versions of their final projects onscreen while classmates ask questions and provide suggestions for improvement. The success of this "Live Crit" session (a concept borrowed from architecture and the fine arts) reflects the atmosphere of collaboration and trust that we have consciously cultivated among the students all semester
Could you envision using this in your courses and how?
Exhibit 4).
Higher education is an aquifer, not a spigot.
"The Poem of the Contents of Everybody's Pockets"; on the second day, we send them off around campus to chalk poems on the ground in public places; on the third day, we engage them in a critical analysis of both events, prompting them to come up with inventive ways in which such multifaceted live performances might be recorded (photographed? taped? videoed? narrativized?) for posterity.
"In the coming decades," warns hypertext theorist Jerome McGann, "the entirety of our cultural inheritance will be transformed and re-edited in digital forms," a monumental task for which both we and our students remain, by and large, seriously underprepared (2005, 181).