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Andrew Williamson

The Australian Curriculum v5.0 Information and Communication Technology (ICT) capabilit... - 0 views

  • he Melbourne Declaration on the Educational Goals for Young Australians (MCEETYA 2008) recognises that in a digital age, and with rapid and continuing changes in the ways that people share, use, develop and communicate with ICT, young people need to be highly skilled in its use.
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    "n the Australian Curriculum, students develop ICT capability as they learn to use ICT effectively and appropriately to access, create and communicate information and ideas, solve problems and work collaboratively in all learning areas at school, and in their lives beyond school. The capability involves students in learning to make the most of the digital technologies available to them, adapting to new ways of doing things as technologies evolve and limiting the risks to themselves and others in a digital environment. The Melbourne Declaration on the Educational Goals for Young Australians (MCEETYA 2008) recognises that in a digital age, and with rapid and continuing changes in the ways that people share, use, develop and communicate with ICT, young people need to be highly skilled in its use. To participate in a knowledge-based economy and to be empowered within a technologically sophisticated society now and into the future, students need the knowledge, skills and confidence to make ICT work for them at school, at home, at work and in their communities. Information and communication technologies are fast and automated, interactive and multimodal, and they support the rapid communication and representation of knowledge to many audiences and its adaptation in different contexts. They transform the ways that students think and learn and give them greater control over how, where and when they learn."
Andrew Williamson

A Visual Guide To Teaching Students Digital Citizenship Skills - Edudemic - Edudemic - 0 views

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    Though we've talked about digital citizenship in the past, since we're constantly using technology and interacting in digital communities, an ongoing discussion about digital citizenship isn't a waste of time, but rather a necessity.
Andrew Williamson

[rd] Digital fluency for the digital age | ACER - 0 views

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    Technology has been changing the way people learn and interact for thousands of years. Many researchers argue that major innovations adopted by society have an effect on the structure of the human brain. There is little doubt that the Internet has changed the way people find information and the way they communicate. Changes to the way that students learn, and probably what they learn, need to follow.
Andrew Williamson

A Great Digital Citizenship Poster for Your class ~ Educational Technology and Mobile L... - 0 views

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    The Digital Citizenship page I started here almost a year ago is now growing bigger and bigger and contains all kinds of resources teachers would need to effectively instruct their students on this concept.
Andrew Williamson

Technology Integration Research: Additional Tools and Programs | Edutopia - 0 views

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    Technology tools also have value beyond teaching the core curriculum. Here are our recommendations for research-proven tech tools that can enable more comprehensive assessment and better collaborative discussions. We also explore the best resources for teaching digital literacy in the classroom.
Andrew Williamson

Create Digital Portfolio on iPad Using Google Drive ~ Educational Technology and Mobile... - 0 views

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    Electronic portfolios are gaining so much popularity among teachers and students. Their easy accessibility and availability anywhere anytime make them really worth trying. There are actually several web tools that you can use to create digital portfolios and I have already reviewed some of them in this post, however, today I am sharing with you an excellent video tutorial from EdTechTeacher on how to use Google Drive as a portfolio solution in iPad classroom. Check it out below
Andrew Williamson

The 33 Digital Skills Every 21st Century Teacher should Have ~ Educational Technology a... - 0 views

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    Every single teacher is concerned about his/ her teaching practices and the skills involved in this process. How many times have you wondered about a better way to teach the same lesson you have delivered to an eariler class? How often have you used technology to engage your students and improve their learning 
Andrew Williamson

SAMR - Kathy Schrock's Guide to Everything - 0 views

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    "SAMR, a model designed to help educators integrate technology into teaching and learning, was developed by Dr. Ruben Puentedura, Ph.D.. The model aims to enable teachers to design, develop, and integrate digital learning experiences that utilize technology to transform learning experiences to lead to high levels of achievement for students."
Andrew Williamson

New Padagogy Wheel Helps You Integrate Technology Using SAMR Model - Edudemic - Edudemic - 0 views

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    "Sometimes a visual guide comes along and it just makes total sense. That's how I felt about Allan Carrington's clever 'Padagogy Wheel' which we featured on Edudemic last week. Check out the previous version then view the one below to see the differences. From what I can tell, putting the wheel on this site has generated a bit of buzz and I'm glad we could help spread the knowledge. But I was quite amazed this morning when I saw that the Padagogy Wheel had been updated. Now at version 2.0, it features another band around the edge focusing on the SAMR Model and on helping teachers (and admins) effectively integrate education technology. In this new model Allan sorted the dozens of apps and steps of Bloom's Digital Taxonomy into the SAMR Model (Substitution, Augmentation, Modification, Redefinition)."
Andrew Williamson

9 tools for creating great animations | Animation | Creative Bloq - 0 views

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    These could be handy for any students wanting to explore and create digital stories. "These web-based applications will have you creating animations in no time. Creating animations has always been considered as one of the most complex aspects of graphic design that requires specific software and technological expertise. It is a time-intensive activity that requires heavy software and high speed computers."
Andrew Williamson

BBC Schools - Computing - 0 views

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    Great website that deals with the new UK computing curriculum. This could be useful for the new curriculum
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