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ONC looks to grow the power of health gaming | Healthcare IT News - 1 views

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    Report from the Games for Health conference points to US government interests and potential regulatory considerations
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Virtual Cinematography in Games: Investigating the Impact on Player Experience - 0 views

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    Abstract: "Cinematography is a key aspect in the development of mod- ern computer games. The quality of the visuals depends, not only on the accuracy of the rendering, but on the way that the scene is presented to the player. Which element should be included in the frame, from which point of view and in which positions are all aspects that have been widely stud- ied in classical cinematography. However, it is still unclear how the principles developed for the lm medium are ap- plicable to an interactive medium such as computer games. This article presents a study, which explores the interplay between cinematography and player experience. The results of the experiment demonstrate the existence of an impact of the cinematographic behaviour of camera on both player's a ect and her in-game behaviour. Furthermore, this impact is dependent on the game mechanics highlighting once more the di erence between classic cinematography and game cin- ematography"
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Using Player Profiling to Enhance Dynamic Difficulty Adjustment in Video Games - 0 views

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    "By analyzing the data taken from many different types of gamers through gameplay testing the players linear difficulty graph slope can be found. Once a target slope has been established the difficulty will increase or decrease based on how the player performs; that is, if they are falling too far behind or staying too far ahead of the target curve it will have to readjust again to keep them from getting bored or frustrated."
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Bringing Online Gaming to the Cloud: a Case Study - 0 views

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    Abstract: "the boom of Cloud Computing services in the recent years has created new opportunities and removed many of the limitations that are typically tied to software deployed on the Internet. It has been shown that the development of online games can benefit from the integration of Cloud services into their design in order to solve many of the problems that plague their development and maintenance. In this paper, we first discuss the current designs of online gaming architectures and present their limits. The solutions offered by using Cloud services in respect to these video games are then explored and the new problems that arise from this combination are addressed. We also present a case study by deploying an online First Person Shooter multiplayer video game on currently available Cloud infrastructures (using Amazon Elastic Compute Cloud) and detailing our architecture specifically designed for this purpose. We show that, where once entering the market of online games was solely affordable by big companies due to the high infrastructure costs, a single person could now create and deploy an online game."
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Findings from a comparison between European cities in the gaming industry 'How can Utre... - 0 views

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    Abstract: "The main goal of this research is to understand how Utrecht's business environment must be developed in order to increase the region's international competiveness in the gaming industry. Utrecht's aim is to specialize in the gaming industry. In this research it is estimated that Utrecht is focused on small digital development game companies. The results indicate that Utrecht's competitive advantages are in its policy intervention, low labor wages and real estate costs, well developed demographical factors and infrastructure compared to the other investigated European cities. However, Utrecht scores below average on the categories of investments, quality of life and human resources. Once Utrecht has a stronger promotional effort in the gaming industry, it enlarges its attraction to draw game companies and to better its international position."
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