Skip to main content

Home/ Becker Video Game Design/ Group items tagged wellness

Rss Feed Group items tagged

Garrett Eastman

Want to make video games for a living? Here's how - 0 views

  •  
    Focus on gaming industry in Austin, TX, this can be useful for game design students looking to enter the game industry, featuring multiple perspectives from people representing game companies, as well as resources for further investigation
Garrett Eastman

Character-driven game design - 0 views

  •  
    "How do game characters contribute to shaping the playing experience? What kinds of design tools are available for character-based games that utilize methods from dramatic writing and game research? Writer Petri Lankoski has a theory for this. There is a need to tether character design to game design more tightly than has been the case in the past, as well as to pay attention to social networks of characters by the means of finding useful design patterns.
Garrett Eastman

Mapping 3D Character Location for Tracking Players' Behaviour - 1 views

  •  
    Abstract: "Serious Games are increasingly used as a tool for various applications contrary to the traditional enterta inment purpose. Many game engines are available, and Unity3D is another example that presents some features such as rapid prototyping and an easy learning curve. The 3D space where action takes place is sometimes hard to map into a logical memory structure providing flexible access to that information. The problem of tracking players ' path as well as their decision s in 3D environments arises when there is no previous knowledge of the scenario representation and the creation of a memory data structure poses an extra effort for the modeller. The proposed solution in this paper, albeit simple, is a straightforward way to track the location of the video game character and map it when he / she passes certain limits. Th is mechanism proved to represent a key step for ward, addressing the important issue of tracking the decision - making process of players for future analysis and behaviour elicitation."
« First ‹ Previous 61 - 63 of 63
Showing 20 items per page