"Our group formed around the common theme of piracy, and after iterating through several
different subthemes, we finally settled on two distinct persuasive objectives in our game.
First of all, we intended to persuade the player that piracy is not theft. Secondly, we
intended to convey the message that the media industry hides and distorts the reality
of the situation for its own benefit. The game is meant to inspire critical thinking and
discussion about the topics being discussed in the game."
"There's a recent tradition of developers screwing with pirates-from releasing enormous, immortal pink scorpions on them, to booby trapping their games with glitches when they get cracked. This weekend, Greenheart Games, creator of Game Dev Tycoon, just blew the curve for everyone. This is fantastic."
Published May 2015, from publisher's description: "Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland."