Our 20,000+ word "48 hour game jam" series now available as an e-book - 0 views
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Garrett Eastman on 24 Oct 11When writer Brendan Keogh first reached out to us about a piece he was writing on 48-hour game development, we were a bit skeptical. Can a story about people sitting at computers be engaging? Does it fit in with the rest of our game coverage? Will readers want to stick around for something so massive?