Abstract: "This study develops a way to use the technology of video games to help teach people the violin. The unique characteristics of this research are to create a visual representation for music for violinists, to utilize pedagogy for violin education within a video game, and to use the Fast Fourier Transform to process input from an actual acoustic instrument and use the data to track user progress. Music games like JamGuru [9], Rocksmith [19], LittleBigStar [13], and Rock Band [18] have made strides in these areas of research; however, most of these technologies have not been applied to the violin. Expected results are that students' progress rate will increase as a result of playing the game. The input processing used in this research could be applied to areas where sound recognition is important. Furthermore, the concept of an adaptable game can be applied to other academic subjects."
From the abstract: "The acquisition of musical skills on a new instrument can be a
slow and laborious process, requiring sustained effort and commitment. A strong
alignment between many of the pro
perties of game
-
based learning and the practice
of learning to play a new instrument, especially at the early stages, is identified. After
laying out the theoretical connection, a collection of new game design prototypes are
described, designed with the go
al of augmenting conventional skill
-
acquisition
practice and increasing student motivation and engagement."
"A Comprehensive Study of Sound in Computer Games: How Audio Affects Player ActionJørgensen, Kristine This study examines the functionality of sound in computer games, a topic which has received little attention in game studies and media studies." Especially focuses on player experience of sound