Abstract: "Older adults in nursing homes often lead sedentary lifestyles, which reduces their life expectancy. Full-body motion-control games provide an opportunity for these adults to remain active and engaged; but these games are not designed with age-related impairments in mind, which prevents the games from being leveraged to increase the activity levels of older adults. In this paper, we create a gardening game specifically addressing institutionalized older adults. Additionally, we present an evaluation of the game that demonstrates how full-body motion-control games can accommodate a variety of user abilities, have a positive effect on mood and, by extension, the emotional well-being of older adults, thereby increasing their quality of life."
"Abstract. If iteration is the rule in modern software development practices, this
is more the case in game development. While the secret recipe for fun in games
remains hidden, game development will remain a highly iterative trial-and-error
design process.
In this paper we present a semi-automatic process that, through FCA, can assist
in the software design of modern videogames. Through FCA we can identify
candidate distributions of responsibilities among components, and let the users
edit such distributions. We support iteration by facilitating the application of past
edits when going through a new iteration of identifying candidate components to
accommodate for new version of the game requirements."