Skip to main content

Home/ Becker Video Game Design/ Group items tagged accommodations

Rss Feed Group items tagged

Garrett Eastman

Motion-Based Game Design for Older Adults - 0 views

  •  
    Abstract: "Older adults in nursing homes often lead sedentary lifestyles, which reduces their life expectancy. Full-body motion-control games provide an opportunity for these adults to remain active and engaged; but these games are not designed with age-related impairments in mind, which prevents the games from being leveraged to increase the activity levels of older adults. In this paper, we create a gardening game specifically addressing institutionalized older adults. Additionally, we present an evaluation of the game that demonstrates how full-body motion-control games can accommodate a variety of user abilities, have a positive effect on mood and, by extension, the emotional well-being of older adults, thereby increasing their quality of life."
Garrett Eastman

Disability video gaming guidelines website launched - 2 views

  •  
    "A detailed set of guidelines has been published online to help video-games developers cater for users with accessibility issues."
Garrett Eastman

Iterative Software Design of Computer Games through FCA - 0 views

  •  
    "Abstract. If iteration is the rule in modern software development practices, this is more the case in game development. While the secret recipe for fun in games remains hidden, game development will remain a highly iterative trial-and-error design process. In this paper we present a semi-automatic process that, through FCA, can assist in the software design of modern videogames. Through FCA we can identify candidate distributions of responsibilities among components, and let the users edit such distributions. We support iteration by facilitating the application of past edits when going through a new iteration of identifying candidate components to accommodate for new version of the game requirements."
1 - 3 of 3
Showing 20 items per page